collect the loot from the battlefield

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Coes

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hi :smile:

I have a question, combined with a suggestion.

Q: Why do I only get crappy stuff after killing a bunch of guys wearing armour of high quality and so?

S: when the battle is over, you should be able to drive around, and select a corpse from which you can collect its stuff. ( Unless this can be done already, and I haven't figured out how )
 
Nairagorn said:
The way it's set up now is everyone in the party gets a certain percentage share. You don't get first pick of the loot.

I see.

But I'm just going with me and Borcha. So a player can just collect a sorry part of the loot, and not the full stack?

And neither the stuff from just one corpse?
 
Nairagorn said:
The way it's set up now is everyone in the party gets a certain percentage share. You don't get first pick of the loot.

wtf? It's my party, I've got the biggest sword, I am, in fact, da man. Your saying my peasants get all the good stuff and leave me fighting with Borcha over a felt hat and a rusty butchering knife? But I am their GOD!

Actually, I just figured most of the stuff you looted was pretty crappy because, well, you did just do massive amounts of blunt/piercing/slashing trauma to the previous owner, and his armour/sword/little green hat bore the brunt..
 
Roach said:
Actually, I just figured most of the stuff you looted was pretty crappy because, well, you did just do massive amounts of blunt/piercing/slashing trauma to the previous owner, and his armour/sword/little green hat bore the brunt..

I would agree here. The loot that is left is the stuff that is salvagable...
 
The items that are left are items that have been forgotten to enchant with a rune-of-self-destruct-on-owner's-death. It's that simple.
 
Coes said:
S: when the battle is over, you should be able to drive around, and select a corpse from which you can collect its stuff. ( Unless this can be done already, and I haven't figured out how )

That would be enormously tedious, imo.
 
Manitas said:
That would be enormously tedious, imo.
Are you sure? Most cRpg games allow looting corpses. It's the first time I see somebody callin it tedious.
Most crpg:s also tend to have smaller battles. I'm not particularly against the manual looting of corpses, but I'm not sure why would anyone do that if the same stuff would appear in the loot screen anyway.
 
First off, realistically speaking most of the equipment on the field should be salvageable and in prime condition. It's not as if someone's body armor and boots are going to be damaged if he took an arrow to the head... However, the reason you can't loot everything is because the way the game is now you'd be uber rich after killing 1 party of dark knights. Morrowind suffered horribly from this problem (though i don't think that feature should have been removed) because all you had to do was kill 1 guy that had a daedric/ebony/glass something on him. Then you could sell it and buy a full suit of new amor, a good weapon, and still have enough left over to buy 5 or 6 levels from the trainers :lol:
 
DaLagga said:
First off, realistically speaking most of the equipment on the field should be salvageable and in prime condition. It's not as if someone's body armor and boots are going to be damaged if he took an arrow to the head... However, the reason you can't loot everything is because the way the game is now you'd be uber rich after killing 1 party of dark knights. quote]

Well... you would get rich in RL

I would take the total of their equipment, take 0.1 of it due to damage, take 0.4 due to things that you dont find and fall in unaxesible places and the rest is shared in the party. However if yo have peasants they should use what they find even if they have the necesary minimum skill, if they are peasants they would still be slow and week but better armed (asw they would after a battle. However for this to work, arrows and trowables should be lost sometimes, armor should be damaged when hit by large piercing weapons or heavy hammers, etc. That way you would get rich eventually but not that fast.

I think we get rich to slowly now, I mean, hundreds of battles to get a black plate armor?!
 
Reality: when you kill a well equipped group, you get a lot of 1st class equipment (their stuff).
Game: to afford a single decent piece of equipement, you need to defeat hordes of well equipped battle groups, sell the loot, and combine the money.

Reality: no matter how veteran your unexperienced your followers are becoming, new equipment will just not grow on them.
Game: equipment grows on troops on level upgrade.

Reality: every fight you get involved in, it is a good chance to collect permenent injuries, turning the rest of your life in a sorry state, or to die.
Game: you can get involved with all the fights you want and substantially get away with it (so you can slowly collect the money for that pair of gloves).

So game and reality are very different in their fight-to-equipment relationship. However, reality would not be fun to play and game is realistic enough to get the right feel about it. Also, the differences somewhat compensate (e.g. so you need more wins to get equipment for yourself; well you can afford it, and equipment for troops is obtained for free).

Game works. I say keep it like that.
 
Reality: i get all hot, sweaty, an' so tired i can't take off my boots, much less swing a sword, riding the rain and cold from zendar to khudan, ducking dark rider hordes and deserters, the get jumped while pulling over to take a dump.

Game: i sit comfortably at my computer drinkin' biccardi with lime over ice on my second or third piece of cherry pie with my greatest concern bein' whether i put the game on hold for a refill now or after i complete the battle....

i think, even in real life, with arrows sticking outta me, bruises, gashes, and a twisted ankle, i doubt i'd have enough motivation to run around the battle field over nasty terrain and water raping the dead for a few bucks. just surviving one more time i'd be saying, "ta hell with it... let the boys have it all... and get me a jug of wine ta kill the pain..." maw
 
Don't get me started about Morrowind :roll:

Morrowind is not the way to go. Compared to Daggerfall, MW never forfilled the promise.

When you are playing a roll-playing game, and you end up in a battle, for 10 minutes ( me = noob ), and you knock down several adversaries that are far better equipped than your own char, then one might and should expect to recover more stuff then just an old pair of hardened socks, and a bend axe.

And no, I don't wan't to have every dropped item to be transferred into my backpack ( that would be overkill ), but I just wanna be able to select my preferred loot/valuables on my own. And that's why I want to see things different than they are ATM. My first attempts at this game, I was trying and trying again to be on top of a preferred corpse when the battlefield scenario would end ( I was playing 7.04 or so, it was two DL's before the current version, where the battlefield level would end seconds after the last kill ). In the end, well, that was a waste of effort. Still just hardened socks and a crappy axe.

I want more.

my two cents.
 
It just makes it all the more awesome when you actually find that spirited saddle horse after killing a bunch of Khergits :smile:

On Morrowind: sure, you could cheese a big guy with the save/reload and take his (ridiculously) expensive armour, but then you had to:

- have enough strength to carry 150lbs worth of Daedric stuff

- find a merchant who had enough expensive stuff of his own you could trade with for your armour worth 50,000: most guys IIRC had about 2000 on them.

- wander round for hours trading stuff all over the place for more stuff of less quality that merchants could afford to pay cash for, getting screwed on each deal beacuse your trade skill was crap.

- scream in frustration and throw your keyboard out the window because you bought the game wanting to roleplay a warrior/thief/monk, not a damn door to door salesman.

Great game, I still play it from time to time, but it gets soul-destroying very quickly.
 
Morrowind is not the way to go. Compared to Daggerfall, MW never forfilled the promise.
Never played Daggerfall, so i couldn't comment. But Morrowind was the best (non-story driven) RPG i have ever played.

In response to Roach:
Thats why you go download one of those plugins that gives the merchants more money. I'm a purist with every game i play, and only use "cheats" that help compensate for a true flaw in the game. Morrowinds' biggest strength and weakness was that it was so open. Open to the point of you have to limit yourself and be careful not to use some feature that makes you godlike because that just ruins the fun.
 
I don't see much of a problem with M&B's battlefield loot.
Whenever I start a character, I'll eventually hunt down some sea raiders to get a chain mail tunic.
The bandits tend to drop gear similar to what they wear/wield.
Although I have yet to see a dark knight leave me any of their armor after a fight :/
 
Those who want realistic loot remember that we dont have realistic carry weights... So you coudnt normally take all those 40 black armors from the battlefield and sell 'em, no matter what.
 
Acanthoid said:
Those who want realistic loot remember that we dont have realistic carry weights... So you coudnt normally take all those 40 black armors from the battlefield and sell 'em, no matter what.
You could if you had a sufficient number of pack horses.
 
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