Alright so can someone PLEASE tell me why changing the following causes the arena to crash?
Original Code:
New Code (Causes crashes during battle):
... I literally add two lines of text, and it makes it crash if i enter the arena. If I remove the two lines of text everything runs fine. Everything compiles fine both ways.
This makes no sense...
Original Code:
Code:
("action_corpsewife2_step",0,
".\
^^Perform the ritual of The Silent Step?\
^^Ingredients: Woolen Hose, Blue Hose.",
"none",
[
],
[
("camp_action_corpsewife2_step_create",[(player_has_item, "itm_woolen_hose"),(player_has_item, "itm_blue_hose"),],"Yes.",
[
(jump_to_menu, "mnu_action_corpsewife2_step2"),
]
),
("camp_action_corpsewife2_step_back",[],"No.",
[
(jump_to_menu, "mnu_corpsewife2"),
]
),
]
),
("action_corpsewife2_step2",0,
"...",
"none",
[
],
[
("action_create_corpsewife2_step2_continue",[],"Discreet...",
[(troop_remove_item,"trp_player", "itm_woolen_hose"),
(troop_remove_item,"trp_player", "itm_blue_hose"),
(val_add, "$Corpsedecay", 1),
(assign, "$Corpsefeet", 1),
(try_begin),
(eq, "$Corpseprogress", 3),
(display_message, "@You learn from this dark secret... a little too much..."),
(display_message, "@Intelligence +1! Charisma -1!"),
(troop_raise_attribute,"trp_player",2,1),
(troop_raise_attribute,"trp_player",3,-1),
(assign, "$Corpseprogress", 4),
(try_end),
(change_screen_map),
]
),
]
),
New Code (Causes crashes during battle):
Code:
("action_corpsewife2_step",0,
"To preserve your Corpsewife's lower extremities a little longer, they may be covered with woolen hose, and her severed right big-toe can be wrapped in blue hose,\
and kept in your left pocket - to remind her of the need for discretion in your affairs...\
^^Perform the ritual of The Silent Step?\
^^Ingredients: Woolen Hose, Blue Hose.",
"none",
[
],
[
("camp_action_corpsewife2_step_create",[(player_has_item, "itm_woolen_hose"),(player_has_item, "itm_blue_hose"),],"Yes.",
[
(jump_to_menu, "mnu_action_corpsewife2_step2"),
]
),
("camp_action_corpsewife2_step_back",[],"No.",
[
(jump_to_menu, "mnu_corpsewife2"),
]
),
]
),
("action_corpsewife2_step2",0,
"...",
"none",
[
],
[
("action_create_corpsewife2_step2_continue",[],"Discreet...",
[(troop_remove_item,"trp_player", "itm_woolen_hose"),
(troop_remove_item,"trp_player", "itm_blue_hose"),
(val_add, "$Corpsedecay", 1),
(assign, "$Corpsefeet", 1),
(try_begin),
(eq, "$Corpseprogress", 3),
(display_message, "@You learn from this dark secret... a little too much..."),
(display_message, "@Intelligence +1! Charisma -1!"),
(troop_raise_attribute,"trp_player",2,1),
(troop_raise_attribute,"trp_player",3,-1),
(assign, "$Corpseprogress", 4),
(try_end),
(change_screen_map),
]
),
]
),
... I literally add two lines of text, and it makes it crash if i enter the arena. If I remove the two lines of text everything runs fine. Everything compiles fine both ways.
This makes no sense...