That would be a personal insult and require a response. Random chat in a video game online is not and with a mute it is quite simple to deal with.
You can speak all you want but that doesn't mean I have to listen to it. If I don't want to, there's nothing you can do about it.It inhibits my ability to speak my opinions to other players, thats why it bothers me.
You can speak all you want but that doesn't mean I have to listen to it. If I don't want to, there's nothing you can do about it.
Others do not have to listen to you, whether you like it or not.
I'm not taping your mouth shut. If I don't want to see your messages, I can mute you (already, in fact, just have to search for you on the scoreboard). You can still talk to the rest of the people on our team just fine.You can happily ignore my messages if you don't want to read them, but they do pop up on your screen and reach you, thats all I want. There is a difference between not listening to someone and taping their mouths shut, so they cant even talk to you.
I'm not taping your mouth shut. If I don't want to see your messages, I can mute you (already, in fact, just have to search for you on the scoreboard). You can still talk to the rest of the people on our team just fine.
What about mute all being available for siege and tdm + duel but not skirm/captain?My point is that people would just mute all, for the reason of convenience.That eliminates the possibility of getting unwanted spam or insult messages, but also eliminates the possibility of receiving actually useful information, that is in your interest. If someone particularely want to mute me do not read my messages, thats perfectly fine. But there really is no point in discussing this here. I just dont like it, don't think its needed and this thread is about a code of conduct.
What about mute all being available for siege and tdm + duel but not skirm/captain?
Please lets not discuss this here, I don't want to close this thread, we need a code of conduct.
If that is what you think the devs need to do, then that is what you think.
Just apply it to the official servers only and keep it away from the community ones (the non-TW moderators can handle them).
I don't see how it would even be possible for TW to enforce any kind of code on non official servers
Mute all function would ruin coordination in random captain mode games. Imagine someone telling you there is an enemy right behind you and you don't see the message, that would be pretty bad.
I don't see how it would even be possible for TW to enforce any kind of code on non official servers
No, just no. Just because it is the internet does not mean you are free to do whatever you please. If it does not bother you, it for sure bothers me.That would be a personal insult and require a response. Random chat in a video game online is not and with a mute it is quite simple to deal with.
No, just no. Just because it is the internet does not mean you are free to do whatever you please. If it does not bother you, it for sure bothers me.
There is a lot of stuff I do not agree with here so I am not going to come back to this thread. I am not able to understand how basic human rights are bad for some. Code Of Conduct Should OF COURSE cover private servers as well. You are still using TaleWorlds services and representing their game. Cursed.
You see a media minister, while the internet is not a place outside of law, and I see excuses to be a bad person in your text and many others.You do realize that a thing such as code of conduct will be a leeway for a censorship? Just look at that certain incident (happened a few months ago), which banned players for allegedly "cheating". You can enforce that code of conduct in your official servers, but leave the private and community servers alone. I'm sure all the authoritarian countries would gladly accept you as a media minister: pretending to care about the well-being of citizens, but trying to censor them (and all organizations that are even slightly critical of them) in reality. Why do you care about people saying what they want on their own private server, that they almost certainly paid for?
Muting people is also an option, instead of forcing them to adhere to guidelines.
TaleWorlds should have never marketed this game towards mainstream audiences: now we will have bunch of moral watchdogs (one watchdog for every player!) , watching over the shoulders of players and reporting them, then being banned, because they don't like what people say. The internet was never a pretty place.
Warband didn't need such a drastic measures, why would Bannerlord need it? Unless the players are specifically directing personal attacks at you (private information and all that), then I don't see the uproar. If they do, then you should report that to the law enforcement, not thecomissarsmoderators.
I know this is a controversial and strong opinion, but I won't change it, unless someone can convince me to do so.
Code Of Conduct Should OF COURSE cover private servers as well. You are still using TaleWorlds services and representing their game.
You do realize that a thing such as code of conduct will be a leeway for a censorship? Just look at that certain country incident, which banned players for allegedly "cheating". You can enforce that code of conduct in your official servers, but leave the private and community servers alone.
Muting people is also an option, instead of forcing them to adhere to guidelines.
TaleWorlds should have never marketed this game towards mainstream audiences: now we will have bunch of moral watchdogs (one watchdog for every player!) , watching over the shoulders of players and reporting them, then being banned, because they don't like what people say. The internet was never a pretty place.
Warband didn't need such a drastic measures, why would Bannerlord need it?
Wow, we found a thing we both agree on
Thats just complete nonsense. Its like saying there shouldn't be any law, because people could misuse it. The incidences you talk about happend exactly because we don't have a code of conduct. The mods can just ban everyone they want, at their own discretion. If there would be publicly written requirements to get a ban, they have to refer to one of those and we can see if the ban is justified or not. There actually is a code of conduct for the duel servers and I have yet to see someone complaining about censorship there.
Its necessary for Taleworlds to get a lot of new players in, to grow and keep doing what they're doing. Again, with a good code of conduct, there can't be banning for things the "watchdogs" just don't like, because they have to refer to a rule which has been broken or else the banned player can raise a publick objection and the mod would get punished.
You see a media minister, while the internet is not a place free of law, and I see excuses to be a bad person in your text and many others.
You're assuming an utopia where (rampant) nepotism and cronyism (especially the latter, favoritism all-in-one) doesn't exist. Sadly, they exist: even if you had rules, you would have bunch of mods go free, because they have friends in high places. The watchmen watching the lower rank watchmen are still as suspectible to bribes and corruption.
If you have relationships, money or anything of value, you can bypass the rules.
The only way I can see this work is to contract the moderators and put them through rigorous training and punishment for accepting bribes, being corrupt and similar actions (this applies to the upper watchmen as well)