OSP 3D Art Cloaks - RELEASED

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the green cloaks show up black, perhaps the black capes themselves could be improved by acutaly making them a really dark gray. or at least adding textures into the black so they aren't jet black.
 
As far as Ive been able to figure out with my crappy coding skills, there are currently no supported code for having "fabric" such as flags, banners or superman-capes for that matter, implemented into the game other than as a static flat piece that does not move. So scripting changeable cloaks that pretty much change to another cloak when you mount up [I see no way around it], would be hard to say at least.

The only place in the mount and blade game where you could achieve this is on the world map where both banners and fabric can be animated to work with stuff like wind, movement, etc. On the actual playerfields like cities, battlegrounds and so on, we wont have realistic looking cloaks for a while unless someone does some really hard, hard work with the physics engine, methinks...

One other problem is off course that there really is no equipment "slot" for this so it has to be welded to either the chest armor or helmet....
 
I have no idea how rigging to skeletons works, but if you can insert a horizontal 'bar' at the bottom of the cloak, and have it rise and fall vertically with the movement of the feet, then this would bunch up the cloak while mounted - and also cause the cloak to flap wildly when running!
 
yes, true.  I suppose if you take the idea to an extreme (assuming it does work) you can have lots and lots of folds, but they will still form in perfectly horizontal lines....
 
Ok, I have a problem when adding it to my mod...

1. I put the Texture and the Resource to their folders.
2. I go into my Module system, and add cloak 27 as an headgear item.
3. I make a new troop, and give them cloak27
4. when ingame, the cloak stands out of their gut.

So, how do I fix this?
 
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