TLDR=Yellow text
The feedback and suggestions section of the forum is just so ambiguous, players arent agreeing on anything, while usually, in this section for example, it seems most of us agree on almost everything. The fact that we get to give feedbacks about classes BOTH based on their performances in Captain and in Skirmish makes it completely irrelevant, and in no way can be helpful for the devs. Classes that perform very well in a mode can be complete trash in another, and yet we give feedback about that class, which leads to polarized opinions, it makes it hard to help the devs balance the classes when, for example, Voulgier is a great class in Captain mode but a complete useless tool in Skirmish mode.
Feedback section should, first of all, be separated into Game modes sections, and within these Game mode sections we can start talking specifics, such as the classes. If we get to talk about a class ONLY in Skirmish or ONLY in Captain, i believe we will more easily discuss them. Its clearly proven that TW just cannot balance the classes the same way for Skirmish AND for Captain, it makes absolutely no sense because of MANY facts, i'll just list a few to make my point :
Lets use the Voulgier as the main example (could be any of the 2h classes to be honest) :
-In Captain Mode the AI do not have good aim like a player in Skirmish.
-In Captain Mode the AI shoots the closest units, while i skirmish the ennemy archer will shoot you for 40 in the foot from across the map over a teamfight in the middle of it.
-In Captain Mode the AI seems to be mastering the art of KICKING CAV'S ASSES, holy hell do they not miss you or your horse without even using a spear. Sometimes i feel like the 2h hitbox is higher for AI. My spear is nowhere near them and they demolish my horse under me X). In skirmish mode cavs hit the voulgier in the back, while in Captain the AI Cav try their luck face to face against units that they should definitively not come roam nearby.
TLDR: Players have more accuracy than AI, therefore Archers destroy certain classes (non-shield users) way more in Skirmish than in Captain.
I use Voulgier because i feel it is a prime example of a class that perform WAY differently in Skirmish and Captain, along with pretty much all the other 2h classes.
Peasant classes are performing much better in Captain mode too.
The feedback and suggestions section of the forum is just so ambiguous, players arent agreeing on anything, while usually, in this section for example, it seems most of us agree on almost everything. The fact that we get to give feedbacks about classes BOTH based on their performances in Captain and in Skirmish makes it completely irrelevant, and in no way can be helpful for the devs. Classes that perform very well in a mode can be complete trash in another, and yet we give feedback about that class, which leads to polarized opinions, it makes it hard to help the devs balance the classes when, for example, Voulgier is a great class in Captain mode but a complete useless tool in Skirmish mode.
Feedback section should, first of all, be separated into Game modes sections, and within these Game mode sections we can start talking specifics, such as the classes. If we get to talk about a class ONLY in Skirmish or ONLY in Captain, i believe we will more easily discuss them. Its clearly proven that TW just cannot balance the classes the same way for Skirmish AND for Captain, it makes absolutely no sense because of MANY facts, i'll just list a few to make my point :
Lets use the Voulgier as the main example (could be any of the 2h classes to be honest) :
-In Captain Mode the AI do not have good aim like a player in Skirmish.
-In Captain Mode the AI shoots the closest units, while i skirmish the ennemy archer will shoot you for 40 in the foot from across the map over a teamfight in the middle of it.
-In Captain Mode the AI seems to be mastering the art of KICKING CAV'S ASSES, holy hell do they not miss you or your horse without even using a spear. Sometimes i feel like the 2h hitbox is higher for AI. My spear is nowhere near them and they demolish my horse under me X). In skirmish mode cavs hit the voulgier in the back, while in Captain the AI Cav try their luck face to face against units that they should definitively not come roam nearby.
TLDR: Players have more accuracy than AI, therefore Archers destroy certain classes (non-shield users) way more in Skirmish than in Captain.
I use Voulgier because i feel it is a prime example of a class that perform WAY differently in Skirmish and Captain, along with pretty much all the other 2h classes.
Peasant classes are performing much better in Captain mode too.
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