Conclusion:
And here it's becoming difficult. Because how to administer this? This will be a hell for the administration staff. And it might completely change meta. I'd say the current limits should be kept because we've been playing two thirds of the tournament by it and changing mid tournament can be considered unfair on many levels. One more thing I want to add: we can talk about this in detail after the tournament has been concluded
Well of course we are not changing in the middle of the tournament.
Aeronwen is probably asking for future tournaments.
So my opinion as a player is:
Cavalry is okay. They are still important for map control and potent enough for fights.
Otherwise teams had stopped using them by now.
Archers on the other hand are too strong.
They have always be useful against cavalry and do okay against infantry.
I think one issue is kiting. Heavy infantry can't really chase them. And even for lighter infantry it can take way to long.
Additionaly they are a hard counter to the most impactful unit right now, the shock infantry.
Talking about shock infantry: yeah two handers have become really strong. But it is also high risk, high reward. You are very weak to ranged weapons (and spears but nobody usually tries that) and even one vs one voulgiers are harder to play then a unit with shield.
And looking at all shock inf-units, Battania and Sturgia and even Aserai feel significantly weaker than Empire and Vlandia.
I think teams can still improve on their tactics against shock infantry. I don't consider them that op. They are really strong in teamfights but you have to get into those first.
For me the only reason to keep class limits are the archers.
Their only unfavourable match up are units with big shields but most of those are too slow to really come close to them.
I personally think the game needs more units like the Battanian Skirmisher. Somewhere in the middle with their speed and armor but no acces to a heavy two hander.
Those units could be the counter to archers without having an overpowered utility with two handed perks.