Khan Aran
Recruit

So currently in Bannerlord, everything is done by clan(fief ownership, relationship, money). Which has some pretty cool aspects, but leaves very little room for individuality.
If I'm friends with a clan, it would make sense that member who don't know me would like me(oh, your bob, I've heard so much about you), but it shouldn't stop individual members from deciding they don't like. I would think maybe having a half effect on relationship between the clan and individual would make it work. I help bill of clan smith and my relationship with bill goes up 10 and my clan smith goes up 5.
( It would need a lot of tweaking but it could work)
Next I'll try tackling fiefs.
Whenever my clan gets a fief, I can assign a clan member as governed, which is really nice, but sometimes I don't want them to govern. I want them to completely run the thing. I want to grant them the fief. They can take the taxes and they can keep it garrisoned. If they die it reverts to the clan head.
Now this would be harder to implement, but it would sort of make the clans into tiny kingdoms, which would make gameplay that much more epic.
And if you were to put in the effort implement this and individual reltionship, you could add Crown fiefs which are fiefs "owned" by the king, but given to individuals for their lifetime. This would be useful for a player running a kingdom who say doesn't like clan, but does like certain clan members.
Now if clan individuals are allowed fiefs you'd also(probably) have to mess with finances so everyones purse isn't the same in the clan, but I don't really have much of a suggestion for that?
If I'm friends with a clan, it would make sense that member who don't know me would like me(oh, your bob, I've heard so much about you), but it shouldn't stop individual members from deciding they don't like. I would think maybe having a half effect on relationship between the clan and individual would make it work. I help bill of clan smith and my relationship with bill goes up 10 and my clan smith goes up 5.
( It would need a lot of tweaking but it could work)
Next I'll try tackling fiefs.
Whenever my clan gets a fief, I can assign a clan member as governed, which is really nice, but sometimes I don't want them to govern. I want them to completely run the thing. I want to grant them the fief. They can take the taxes and they can keep it garrisoned. If they die it reverts to the clan head.
Now this would be harder to implement, but it would sort of make the clans into tiny kingdoms, which would make gameplay that much more epic.
And if you were to put in the effort implement this and individual reltionship, you could add Crown fiefs which are fiefs "owned" by the king, but given to individuals for their lifetime. This would be useful for a player running a kingdom who say doesn't like clan, but does like certain clan members.
Now if clan individuals are allowed fiefs you'd also(probably) have to mess with finances so everyones purse isn't the same in the clan, but I don't really have much of a suggestion for that?

