(Playing in Beta 1.3.0)
There's a few discussions about how clans leave the human kingdoms despite having high opinion and fiefs... but I would like to further look at how easily the AI leaves its own native kingdom.
I find it absurd that nobles are so quick to abandon their homeland and suddenly fully embrace the nomadic steppe life when they were previously a Vlandian lord living in the hilly grasslands and drinking fine wine.
This is also the prime reason Sturgia gets wiped out almost every game. If Sturgia is at war with the Khuzait/Northern Empire and Battania/Vlandia (who are all on its doorstep), then they will be wiped out. Defending both Tyal and Revyl (or Varcheg) at the same time is near impossible.
Now we have landless clans that will soon abandon Sturgia. I just had the unpleasant experience of having 3 lords switch side while part of my army! They just randomly and instantaneously switched to Battania, who we were at war with (and instantly challenged me to a fight... what?). Yea, yea, it sounds like cool roleplaying opportunity for grand betrayal and all that, but this is my third attempt at playing a Sturgia campaign and every time they just collapse and get wiped out.
It's no fun to play in a kingdom that has no cultural identity, because if we start winning land back there's a chance an imperial clan might join us (from a defeated N., S. or W. Empire) and start running around with their troops in our army.
AI Clans need to be way more loyal and only when it looks like all hope is lost should they abandon the kingdom. This switching of sides is what causes the now mild 'snowballing' to continue, because Sturgia just lost -300 manpower and Battania who is already winnning gained +300 manpower. That's a huge, huge blow. Especially since I struggled to form that army because every lord is undermanned because they lose battles and every village is burning. Our forests, chokepoints and huge warfront makes winning any war difficult.
Comebacks are too hard because of the fickle AI loyalty.
There's a few discussions about how clans leave the human kingdoms despite having high opinion and fiefs... but I would like to further look at how easily the AI leaves its own native kingdom.
I find it absurd that nobles are so quick to abandon their homeland and suddenly fully embrace the nomadic steppe life when they were previously a Vlandian lord living in the hilly grasslands and drinking fine wine.
This is also the prime reason Sturgia gets wiped out almost every game. If Sturgia is at war with the Khuzait/Northern Empire and Battania/Vlandia (who are all on its doorstep), then they will be wiped out. Defending both Tyal and Revyl (or Varcheg) at the same time is near impossible.
Now we have landless clans that will soon abandon Sturgia. I just had the unpleasant experience of having 3 lords switch side while part of my army! They just randomly and instantaneously switched to Battania, who we were at war with (and instantly challenged me to a fight... what?). Yea, yea, it sounds like cool roleplaying opportunity for grand betrayal and all that, but this is my third attempt at playing a Sturgia campaign and every time they just collapse and get wiped out.
It's no fun to play in a kingdom that has no cultural identity, because if we start winning land back there's a chance an imperial clan might join us (from a defeated N., S. or W. Empire) and start running around with their troops in our army.
AI Clans need to be way more loyal and only when it looks like all hope is lost should they abandon the kingdom. This switching of sides is what causes the now mild 'snowballing' to continue, because Sturgia just lost -300 manpower and Battania who is already winnning gained +300 manpower. That's a huge, huge blow. Especially since I struggled to form that army because every lord is undermanned because they lose battles and every village is burning. Our forests, chokepoints and huge warfront makes winning any war difficult.
Comebacks are too hard because of the fickle AI loyalty.
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