The king can still refuse the result of the vote, but he will lose influence doing this.Seems like bannerlord is very focused on clans. Like every army and caravan on the map is part of a clan. It's certainly a interesting kingdom management mechanic for democracy within clans, while being a king has less power. Clans get to vote for everything including being taxed, and even then it's only a 5% tax.
Not really a fan of weak kings. Wouldn't mind if it were the kingdom management style for one or two factions but if every faction is managed like this then I hope at least the clans feel unique with varying troops, items, questlines, lore, personalities/religion/cultures ect.
Of course, Bannerlord’s decision system represents politics in a feudal kingdom rather than democracy, and therefore the ruler has the ultimate word. However, in order to overrule a decision, the ruler needs to spend influence that is equivalent to the difference between the majority and minority vote. Also, this does risk drawing the ire of their vassals. Consequently, the more support a decision enjoys, the more expensive it becomes to change it. Similarly, if there is a tie, the ruler can freely decide on whether they want to pass or reject the decision.