Clan Vs Clan Battle Mode Rules - unofficial

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farber

Regular
Following threads made in a topic entitled:  Competitive play? http://forums.taleworlds.com/index.php/topic,110856.0.html  and several conversations with clan leaders and reading the "old beta councils" thread http://forums.taleworlds.com/index.php/topic,90523.msg2336309.html#msg2336309.  I PM'd a dozen clan leaders and asked them their thoughts and current rules.  Half a dozen replied with some very good input!  I also look around on some clan websites and found other rulesets there.

Using this information and commen sense I compiled these guidelines shown below.

Dont forget these are GUIDELINES and are subject to change and comprise between those arranging their own battle mode games!

This thread is for positive purposes and it would much be appreciated if only Clan leaders posted here.  Positive critism only please.  Keep to discussing the guidelines and remember this is to create positive clan vs clan battle guidelines we can all enjoy :smile:





CLan Vs Clan Match Rules - unofficial

Battle Edition  - Version 1



1. Introduction

2. Number of Players

3. Time

4. Rounds

5. Factions and teams

6. Map/s

7. Definitions

8. Golden Rules

9. Standardised Rules

10. Victory Conditions

11. Server Settings

12. Special Thanks





1. Introduction

Battle Edition Clan Vs Clan rules are intended as "guidelines" to help clans agree on rules from an impartial source and aid in the expectations and protocol during the set up stages of matches.

These rules apply only to battle game mode.  Clans may opt to use any, all or none of these guidelines during thier own clan vs clan games, scrims etc.

These rules revolve heavily around the numbers of players involved and are aimed to make all matches between clans last a similar amount of time.  It is in no way exhaustive or fully comprehensive  and is merley a set of "guidelines" for two or more parties to work from and even expand or modify if both parties agree.



2. Players

2.1 Number of players will be decided by each faction.  Each faction is expected to have assigned substitutes in

the case of poor turnout.  This number maybe decided by team or use the rule: 10% extra players assigned for the

purposes of sustitution.  For example: if a team commits to a turn out 20 players it should have 2 assigned

substitues ready in time for the battle.

2.2 Number of players per faction will be equal.



3. Time

3.1 Time limit per round will be determined by:

Average number of Players per faction multipled by .5 min (minimum of 5.00 minutes)


For Example:

10 players per faction would be 10 multipled by .5 = 5.00 mins
12 players per faction would be 12 multipled by .5 = 6.00 mins
15 players per faction would be 15 multipled by .5 = 7.30 mins
18 players per faction would be 18 multipled by .5 = 9.00 mins
20 players per faction would be 20 multipled by .5 = 10.00 mins
32 players per faction would be 32 multipled by .5 = 16.00 mins
50 players per faction would be 50 multipled by .5 = 25.00 mins

3.2 Minutes may be added or subtracted if both factions agree.



4.Rounds

4.1 Total number of rounds will be determined by the number of players in a team.  See Table 4a.

Table 4a.

10 players or less = 10 rounds
11 - 20 players = 8 rounds
21 - 32+ players = 6 rounds



5. Factions

5.1 Factions will be decided by the faction leaders for each round.  Factions maybe different for every round or

the same throughout the match.

5.2 Teams in a faction will agree upon thier faction.  See also section 7 Definitions.

5.3 Mercenarys will only be allowed upon the agreement of all teams in the match.  Mercenarys do not constitute

teams.



6. Maps

6.1 Maps will be chosen by side A then side B and so on until all rounds have a map assigned to them.  See also

definiations; "Side A" and "Side B".

6.2In the case of multiple teams in a faction they will also take it in turns to choose maps, for example: Side a1,

side B1, side A2, side B2, and so on.



7. Definitions

Bugs: Exploitation of errors in the game to gain an unfair advantage.
Battle: a series of rounds collectivley as a whole
Faction: All the teams from one side of a battle
Glitch: Exploitation of errors in the game to gain an unfair advantage.
Match: a series of rounds collectivley as a whole
Mercenarys: other clan or public members
Players: active participants in the rounds and Battle
Round: a round within a match
Side A: the side issuing the challenge
Side B: the side defending against the challenge
Substitute: a known player ready to take the place of absentees
Suitable server:  a server big enough to accept the number of player and give adequate performance.
Team: one clan within a faction



8. Golden Rules

8.1 Golden rules are conditions which if not met means the whole match is void unless otherwise stated.

8.2 All agreements between clans are final and may not be changed two days before a match.

8.3 If a clan cannot present the number of players they promised, unless both sides agree a postponement, the

rounds and battle must commence as scheduled.

8.4 If the server being used to host becomes unuseable due to technical fault, anotherserver must be found.  If no

server can be found, the match is postponed.

8.5 All players (not substitutes) must be in the server 15 minutes before the battle.

8.6 The server to host the battle must be suitable.  See definitions, Suitable server.

8.7 Glitching and bugging will result in a void round.

8.7.1 Rounds were players are glitching will be played in thier entirity.

8.8 Hacking if found to be valid with substantial evidence will result in a loss of the entire battle.




9. Standardised Rules

9.1 Friendly fire will be set at 75% non reflective and non shared.

9.2 1500 Denars per player starting and 1000 Denars per round.

9.3 Army composition shall be decided by each team within each team in thier faction.

9.4 Mercenarys may not constitute more than 25% of a total army.  See also section 5 Teams.



10. Victory Conditions

10.1 Victory of a round will be awarded by the game through elimination of the enemy or master of the field.



11. Server Settings

11.1 Servers must be set as stated below:

11.2 Game mode is to be set to battle.

11.3 The server must have a unique password for the entire battle, which must be made known to all clan leaders who

must distribute it to only the clan members who are to participate.

11.4 Spectator camera must be fixed to players view unless both clans agree.

11.5 Players who are late may not participate in the battle, substitues must be used.

11.6 All denar percentages must be set to 100%.



12. Special Thanks

Thank you to all those who I spoke to regarding these guidelines.  Your ideas and experiences helped to shape these

lines to what they are now and I could not have compleated them to such a degree alone.

Once again many thanks to:

okiN
ProjectAngel
Arch3r
SCGavin
Styo




 
Only some were part of the council, many clans wont be bothered by the guidelines other clans have made.
 
Agreed but they are posted here for discussion.  I put up a post, I went out and sought those interested, here is the result. 

They probley still need work...

Are you talking about the old beta council?

Dont be so negative...  :grin:
 
I think it's a good solid effort fella.  :smile:

Clans will probably always end up using their own custom rules for scrims, and preset rules for clan events though.
 
Probley :smile: but its some where to start.

The norsemen and another clan had an experience where both clans presented totally different expectations and the match never happened...

Hopefully this is somewhere for all to start from, remember there GUIDELINES!
 
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