Hi all,
This somewhat complicated suggestion, sorry.
Suggestion
This somewhat complicated suggestion, sorry.
Suggestion
- Cultural Shift Units: If the cultural shift is implemeted (a way for a fief to change culture after time or x thing), that units change too, but instead of having for example khuzait troops in an Imperial settlement, to have "imperials" with khuzait like things, the easier way would be having khuzait troops with imperial human models, would be nice if imperial armors were added to this "troop tree".
- Clan Unique Units: That certain clans (or all) to have a unique noble troop tree instead of the "normal" one, ex: Northern parts of the empire to have Noble troops with influence of sturgians/battanians, southerns to have aserai, eastern to have khuzait influece, western vlandian, and so.
- This could be special troops, like bowmen, riders, equipment and so on.
- And for the player to be able to chose/create a custom, thus when certain clan has control over region (fief) to spawn this special noble troop trees.