To be blunt, I don't think there exists enough ways to degrade relations in the current game and that is too easy to manipulate relations to max with clans.
As a ruler, I've never seen kingdom decisions reduce my relations with clans (bug?) and the only thing that seems to reduce relations is executing lords.
There should be mechanics in that place that make appeasing lords a priority as a ruler and some nuance to the way you govern your kingdom.
Suggestions for clan relations mechanics:
1) Implemented policies: If a policy is in place that a clan strongly disagrees with, you should be punished with daily or weekly drops in relations with them. Inversely, strongly supported policies should seen periodic increases in relations.
2) Clan rivalries: Clans should have an inherent dislike of another clan placed as a trait. Releasing, rewarding fiefs, recruiting or doing quests for this clan should result in a relations drop.
3) Greedy clans: They covet fiefs with high prosperity, and if they don't meet a certain threshold you lose relations with that clan until needs are met. Also if a ruler maintains a ridiculous sum of denars, they will dislike the ruler for not sharing.
4) Culture clash: These clans strongly dislike certain cultures, and given fiefs of this culture reduces relations. Additionally, if serving under this culture, they are given weekly relations drop.
5) Pacifists/Warmongers: Pacifists will dislike declaring war or being in wars for extended periods, and Warmongers will be unhappy during elongated periods of peace. Also Pacifists will dislike dishonorable acts like raiding while Warmongers will approve of it.
6) Prideful clans: Losing wars, battles, fiefs, or having lords captured should result in negative relations with these sorts of clans as their pride is wounded. Inversely, winning large battles or sieges should improve relations.
While these are suggestions, the following are what I consider priorities in fixing the relation system:
1) Donating Prisoners needs nerfing: I think at most you should get a max of +10 for donating a lord. Minor lords perhaps being +2, Clan heads of +5, and Faction rulers of +10.
2) Positive relations should naturally degrade over time: Perhaps once a month relations drop by -2 naturally, eventually stopping at a neutral 0 or baseline personality trait value.
3) Personality traits should have more impact: The most I've seen for having totally opposite traits is -3, and I think this should extend all the way to -30 to give traits more oomph. If you are the complete opposite personality wise of a lord, it should be reflected in your relations. And if you share the same traits as a clan, this should reflected as well in their inherent views of you with positive +15 at max.
As a ruler, I've never seen kingdom decisions reduce my relations with clans (bug?) and the only thing that seems to reduce relations is executing lords.
There should be mechanics in that place that make appeasing lords a priority as a ruler and some nuance to the way you govern your kingdom.
Suggestions for clan relations mechanics:
1) Implemented policies: If a policy is in place that a clan strongly disagrees with, you should be punished with daily or weekly drops in relations with them. Inversely, strongly supported policies should seen periodic increases in relations.
2) Clan rivalries: Clans should have an inherent dislike of another clan placed as a trait. Releasing, rewarding fiefs, recruiting or doing quests for this clan should result in a relations drop.
3) Greedy clans: They covet fiefs with high prosperity, and if they don't meet a certain threshold you lose relations with that clan until needs are met. Also if a ruler maintains a ridiculous sum of denars, they will dislike the ruler for not sharing.
4) Culture clash: These clans strongly dislike certain cultures, and given fiefs of this culture reduces relations. Additionally, if serving under this culture, they are given weekly relations drop.
5) Pacifists/Warmongers: Pacifists will dislike declaring war or being in wars for extended periods, and Warmongers will be unhappy during elongated periods of peace. Also Pacifists will dislike dishonorable acts like raiding while Warmongers will approve of it.
6) Prideful clans: Losing wars, battles, fiefs, or having lords captured should result in negative relations with these sorts of clans as their pride is wounded. Inversely, winning large battles or sieges should improve relations.
While these are suggestions, the following are what I consider priorities in fixing the relation system:
1) Donating Prisoners needs nerfing: I think at most you should get a max of +10 for donating a lord. Minor lords perhaps being +2, Clan heads of +5, and Faction rulers of +10.
2) Positive relations should naturally degrade over time: Perhaps once a month relations drop by -2 naturally, eventually stopping at a neutral 0 or baseline personality trait value.
3) Personality traits should have more impact: The most I've seen for having totally opposite traits is -3, and I think this should extend all the way to -30 to give traits more oomph. If you are the complete opposite personality wise of a lord, it should be reflected in your relations. And if you share the same traits as a clan, this should reflected as well in their inherent views of you with positive +15 at max.
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