SP - General Clan/Kingdoms successors

Users who are viewing this thread

Clans should have designated successors.
- Successors would be bloodline or family.
- For the player's clan, this option would be available once a child is born.
- If Clan leader dies before successor comes of age, a regent from within the clan would be chosen until the successor comes of age.
- Successor would be given a title, and highlighted in clan tab/notebook.
- Dialogue with NPC showcases they are the successor.
- Successors would not be married outside of their own clan, and instead potential spouses would join the successors clan.
- The player would not be able to marry the successor with this criteria.

I suggest this solely for the awkward state of current inheritance, and how eager NPCs are to marry off what SHOULD be their successors upon death.
Characters such as Ira are described as being the future rulers of their Kingdom, but are married off to another faction very early in the game.
We end up with veritable nobodies as rulers of Kingdoms in several cases, and it breaks off the immersion.


Revised Kingdom ruler elections

- Elections for ruler dictated by strength/wealth of Ruler clan vs other Kingdom clans when leader dies.
- If Ruler clan is unmatched in wealth/power by certain %, no other candidate clans will be proposed for next ruler and Ruler clan successor will be chosen.
- If another Kingdom clan is equal or greater than the Ruler clan's wealth/power within a %, that clans leader will be added to voting pool.
- These voting decisions will have massive relation gains or penalties for voting.

Suggestion based on the somewhat randomness of next rulers in certain cases, and provides a foundation for a possibility of civil war
added to Kingdoms in future content. Close ruler elections would greatly diminish relations within a kingdom and lead to tension if the Ruler clan
is weak enough. Even if civil war is not a feature piece of content, it would lead to fracturing within a kingdom and clans leaving.
 
Clans should have designated successors.
- Successors would be bloodline or family.
- For the player's clan, this option would be available once a child is born.
- If Clan leader dies before successor comes of age, a regent from within the clan would be chosen until the successor comes of age.
- Successor would be given a title, and highlighted in clan tab/notebook.
- Dialogue with NPC showcases they are the successor.
- Successors would not be married outside of their own clan, and instead potential spouses would join the successors clan.
- The player would not be able to marry the successor with this criteria.

I suggest this solely for the awkward state of current inheritance, and how eager NPCs are to marry off what SHOULD be their successors upon death.
Characters such as Ira are described as being the future rulers of their Kingdom, but are married off to another faction very early in the game.
We end up with veritable nobodies as rulers of Kingdoms in several cases, and it breaks off the immersion.


Revised Kingdom ruler elections
- Elections for ruler dictated by strength/wealth of Ruler clan vs other Kingdom clans when leader dies.
- If Ruler clan is unmatched in wealth/power by certain %, no other candidate clans will be proposed for next ruler and Ruler clan successor will be chosen.
- If another Kingdom clan is equal or greater than the Ruler clan's wealth/power within a %, that clans leader will be added to voting pool.
- These voting decisions will have massive relation gains or penalties for voting.

Suggestion based on the somewhat randomness of next rulers in certain cases, and provides a foundation for a possibility of civil war
added to Kingdoms in future content. Close ruler elections would greatly diminish relations within a kingdom and lead to tension if the Ruler clan
is weak enough. Even if civil war is not a feature piece of content, it would lead to fracturing within a kingdom and clans leaving.
+1
 
Back
Top Bottom