Claimant's rebellion OSP Here it is, for everyone who has waited for this.
This script code give more gameplay to generic native, got annoyed with the fact that claimants do nothing but whine about the king(s) waiting for a Hero(aka you) to come and help them, i thought why couldn't they do it themself? so thats why i made this script, based off of SoD's invasion script (where the imperials come to invade caldera(sp?)) with heavy coding to it to work with claimants.
To give the claimants a fighting chance (they only have half the lords a normal faction does) they spawn with their home town(I.E Lady of Suno instantly takes Suno from swadians) which adds immersion to the game i think, (they're a rebel faction so they rebel from within the town, which i wouldn't mind making a new script to do that for the player....taking over a town/castle from the inside, sweeeet) thats pretty much the jest of this script. other then making new claimants and lords, this is pretty easy. (i just copied the claimants and added a 2 at the end )
Please give credit where it is due.
Thanks
Alakeram
P.S when your using this script, you need to add new lords and new claimants (just use the names defined in scripts and simple triggers, i used kingdom_1_pretender2 just to be easy ) Oh i forgot to add one thing in the readme, put pretender2 under the kings in troops.py so it reads them as kings thruout scripts.py and triggers etc.
This script code give more gameplay to generic native, got annoyed with the fact that claimants do nothing but whine about the king(s) waiting for a Hero(aka you) to come and help them, i thought why couldn't they do it themself? so thats why i made this script, based off of SoD's invasion script (where the imperials come to invade caldera(sp?)) with heavy coding to it to work with claimants.
To give the claimants a fighting chance (they only have half the lords a normal faction does) they spawn with their home town(I.E Lady of Suno instantly takes Suno from swadians) which adds immersion to the game i think, (they're a rebel faction so they rebel from within the town, which i wouldn't mind making a new script to do that for the player....taking over a town/castle from the inside, sweeeet) thats pretty much the jest of this script. other then making new claimants and lords, this is pretty easy. (i just copied the claimants and added a 2 at the end )
Please give credit where it is due.
Thanks
Alakeram
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P.S when your using this script, you need to add new lords and new claimants (just use the names defined in scripts and simple triggers, i used kingdom_1_pretender2 just to be easy ) Oh i forgot to add one thing in the readme, put pretender2 under the kings in troops.py so it reads them as kings thruout scripts.py and triggers etc.
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