It's a tough balance to strike because we want to reach a new audience. We want to get to those XCOM fans who may not have played Civ because history wasn't their thing, or strategy gamers that are playing a lot of these strategy games on IOS, that haven't tried Civ before. We want to reach those people, so we're trying to make the game more accessible for them, but also catering to our hardcore fans. We think a lot about 'oooh, what would they think if we took this out and put this in'. We try to listen to that, but we really want this product to stand on its own, and we've taken some risks, and made some changes that are surprising I think to fans, but I really think that they'll like it. David and I are relatively young designers. This is our first big Civ product. We've worked in Civ a little bit. We've done our time on Civ stuff, but it's really a testament to Firaxis to trust us and let us take this chance and make this new thing.
I tried it out on a friend's iPad and it is very well designed. It's easy to pick-up and it's easy to play and you're guaranteed to win. It's also ridiculously simplistic.Vermillion_Hawk 说:Give it another 10 years and XCOM 2012 will be the game held up on the pedestal and Game X will be baby's first puzzle game. And by the way, I thought Civilization Revolutions was pretty good for a console strategy.
I don't even remember posting that. I thought I hadn't touched my laptop that night.Wellenbrecher 说:She posted that at 22:50 on a Saturday. Chances are she was wasted and angry at everything.
Kevlar 说:Jhessail probably never played CiV V but just read about it online on 'hipster swag' magazine.
After the gods and kings expansion the game was good again and only continued to get better.
But it usually does. And their aim for getting "new" players that haven't played these types of games before is a gigantic red flag.Goker 说:You're calling it early then. None of those things are inherently bad. Streamlining doesn't have to mean loss of depth.
K-64 说:

Wellenbrecher 说:Because games have been simplified even more by then?Vermillion_Hawk 说:Give it another 10 years and XCOM 2012 will be the game held up on the pedestal and Game X will be baby's first puzzle game. And by the way, I thought Civilization Revolutions was pretty good for a console strategy.
That's the point, the game is a hollow shell of what it once was. Nostalgia or no, you can't deny that they "streamlined" the **** out of it. Whether or not you liked that is a different question.
And the original Civ V was suffering from that as well. Saying that it wasn't so is being wilfully daft.
Another great example - and one that curiously everyone agrees with, must be the EA effect - was and continues to be Rome 2.
Wellenbrecher 说:Aaaaaand:
It's a tough balance to strike because we want to reach a new audience. We want to get to those XCOM fans who may not have played Civ because history wasn't their thing, or strategy gamers that are playing a lot of these strategy games on IOS, that haven't tried Civ before. We want to reach those people, so we're trying to make the game more accessible for them, but also catering to our hardcore fans. We think a lot about 'oooh, what would they think if we took this out and put this in'. We try to listen to that, but we really want this product to stand on its own, and we've taken some risks, and made some changes that are surprising I think to fans, but I really think that they'll like it. David and I are relatively young designers. This is our first big Civ product. We've worked in Civ a little bit. We've done our time on Civ stuff, but it's really a testament to Firaxis to trust us and let us take this chance and make this new thing.
http://m.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/
I'm so out.
I mean that essentially says they don't want "me", so I don't see why I should try to like it.
If I've learned anything from developer and publisher press releases/statements like this, it is almost always bad. Or at the very least not very good and disappointing.Goker 说:You're calling it early then. None of those things are inherently bad. Streamlining doesn't have to mean loss of depth.
Guys, get real. Civ is not a war game, it's a grand strategy. You're running a nation, not a military campaign. The maps are far too small for operational level, and the mechanics aren't strong enough for it either. To remove stacks and limit each tile to housing 1 unit could work but only if you actually make maps massive enough that AI isn't ****ed AND you have the room to move around AND the units are cheap enough that you can have sufficient numbers of them.Orion 说:K-64 说:
Right? That was one of the best changes, IMO. There was nothing more dull than watching 20+ units in a tile have a tug-o-war with another 20+ stack one tile over. Hexes and one unit per tile means positioning is more important than numbers now. It's no different from plenty of tabletop war games that have been using the same thing for years.
Will Miller: One good example of that is that, in my mind, there are two kinds of Civilization games. There's Civilization 4 and Civilization 5, then there's Civ Rev. Civ Rev is my favourite, it's the last Civ that Sid Meier himself has designed, that's in the Civ canon.
I hold the one unit per tile thing in very high regard. That and hexagons are the reason why I actually keep going back to it.Vermillion_Hawk 说:Civ V I will also agree was streamlined, and in fact disappointed me on release just because it was bland it seemed. The new military system was great, however, and I think people are also forgetting that most of their memories of Civ IV were of Civ IV with mods or the expansion packs, so obviously Civ IV at the release of Civ V would obviously look more attractive. That being said, at this point I think Civ V has, for me, surpassed Civ IV.
Indeed.Sir Prince 说:If I've learned anything from developer and publisher press releases/statements like this, it is almost always bad. Or at the very least not very good and disappointing.Goker 说:You're calling it early then. None of those things are inherently bad. Streamlining doesn't have to mean loss of depth.