Civilization 5 Announced!

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bgfan 说:
Why the hell are the shapes of the spaces a big deal?

Because it changes how you can organize your battle lines.
 
This is great news! I have fun playing Civ IV, although I'm pretty awful at it so I'm definitely looking forward to this.
 
Great. Been waiting for that one.

I haven't played fourth for too long, but still liked it. I can still remember the first one and awesomeness power of Shaka Zulu :grin:
 
I hope that this time they adjust the mechanic of chopping down trees to produce hammers. According to this interpretation of how industry works, the only thing a country needs to be powerful is lumber. Where does all this lumber GO anyway? Is there some sort of insane billionaire living out in the wilderness who is plotting to take over the world using his army of wooden men? Getting some industry from chopping down forests makes sense, but the amount you get is way too high. The primary benefit from clearing forests was that you could build things in the area and farm there. The extra shields you get from NOT cutting down a forest and using that terrain in your city is what is *supposed* to represent logging (albeit sustainable logging -- not that a pre-industrial economy is capable of deforestation on a massive scale except over very very extended periods of time). You can't just clearcut a forest and expect to turn all or most of it in to a marketable good, at least not until modern methods of transportation and logging are introduced.
 
I figured they hauled it back to the city it gives production too and they (somehow) use it in the current project. Not that that makes any sense for building destroyers, but...
 
I'm a bit curious as to what time period it is that countries embarked on massive log-cutting sprees in order to support huge armies. My hunch is that this never actually happened. The basis of a strong military has never been determined by the number of lumberjacks a country has, not even when axes were a cutting edge weapon.
 
Classical Athens?

Although having tanks made primarily out of wood does explain why spearmen can kill them.
 
It's a terrible, terrible game mechanic, both conceptually as well as in terms of game balance.
 
You don't love it because it actually improves the game, though.  :roll: You just love it because it makes some things easier than they should be.
 
Mage246 说:
I'm a bit curious as to what time period it is that countries embarked on massive log-cutting sprees in order to support huge armies. My hunch is that this never actually happened. The basis of a strong military has never been determined by the number of lumberjacks a country has, not even when axes were a cutting edge weapon.
Um.. no, I point you to the attempted invasion of England by Spain in 1588.
He devastated Spain's forests just to build enough ships, not counting what was needed for how ever few archers would be used or pikes, tent poles.. etc.
 
I wish there was a mechanic where your leader and civilization traits evolved as the game goes on, instead of choosing a faction. I'm rather tired of being attacked by American charioteers led by George washington in 2000 BC. But they'll probably never do that.
 
Mage246 说:
You don't love it because it actually improves the game, though.  :roll: You just love it because it makes some things easier than they should be.

How do you define how hard it should be?
 
Lord Drake 说:
Mage246 说:
I'm a bit curious as to what time period it is that countries embarked on massive log-cutting sprees in order to support huge armies. My hunch is that this never actually happened. The basis of a strong military has never been determined by the number of lumberjacks a country has, not even when axes were a cutting edge weapon.
Um.. no, I point you to the attempted invasion of England by Spain in 1588.
He devastated Spain's forests just to build enough ships, not counting what was needed for how ever few archers would be used or pikes, tent poles.. etc.

Armies are not navies, or were you not aware? I specifically mentioned armies. Deforestation doesn't occur because of a need to even equip archers, because even a small area of forest would be enough to equip thousands of archers. The primary use of logging in Civilization is not to build navies, but to rush production of land units, wonders, settlers, and buildings.
Dryvus 说:
Mage246 说:
You don't love it because it actually improves the game, though.  :roll: You just love it because it makes some things easier than they should be.

How do you define how hard it should be?

Ok then, explain why chopping down a forest should enable you to train a legion in half the time.
 
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