SP Native Civilians Mod - 0.8 Beta

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FrisianDude

Archduke
M&BWB
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I could, in theory, provide some retextures. I'll see what I can do. Probably not new models though because I am not versed in the art of rigging.
 

Lav

Sergeant Knight at Arms
M&BWB
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0
That would be great! Could you see if you could please please please re-texture some female dresses? Those that are present in the game I split into Swadian, Vaegir and Sarranid fashion, while Rhodok, Nord and Khergit females lack their national fashions entirely. So if you can make some nice-looking dresses for at least one faction (poor/average/rich varieties) that would already be a great help!

Sorry for not responding in time, I was completely obsessed with Companions Overseer script for the last few days.
 

Ikaguia

Grandmaster Knight
WBWF&SNW
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0
lav, you can also make height variations, just like this:

you just need to edit a bit module skins and header troops
and you could also make child!
 

Zerilius

Knight at Arms
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0
Ikaguia said:
lav, you can also make height variations, just like this:

you just need to edit a bit module skins and header troops
and you could also make child!
Do you mean we need not create a new model for child.
Can you just explain where the changes need to be done or a link will do. Thanks.
 

Lav

Sergeant Knight at Arms
M&BWB
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0
Ikaguia said:
lav, you can also make height variations, just like this:
(...)
you just need to edit a bit module skins and header troops
and you could also make child!
Yeah, I saw children in some thread around here recently, and took a note. That's a nice touch. :smile:
 

Ikaguia

Grandmaster Knight
WBWF&SNW
Best answers
0
in module skins, there is this:
Code:
  (
    "man", 0,
    "man_body", "man_calf_l", "m_handL",
    "male_head", man_face_keys,
    ["man_hair_s","man_hair_m","man_hair_n","man_hair_o", "man_hair_y10", "man_hair_y12","man_hair_p","man_hair_r","man_hair_q","man_hair_v","man_hair_t","man_hair_y6","man_hair_y3","man_hair_y7","man_hair_y9","man_hair_y11","man_hair_u","man_hair_y","man_hair_y2","man_hair_y4"], #man_hair_meshes ,"man_hair_y5","man_hair_y8",
    ["beard_e","beard_d","beard_k","beard_l","beard_i","beard_j","beard_z","beard_m","beard_n","beard_y","beard_p","beard_o",   "beard_v", "beard_f", "beard_b", "beard_c","beard_t","beard_u","beard_r","beard_s","beard_a","beard_h","beard_g",], #beard meshes ,"beard_q"
    ["hair_blonde", "hair_red", "hair_brunette", "hair_black", "hair_white"], #hair textures
    ["beard_blonde","beard_red","beard_brunette","beard_black","beard_white"], #beard_materials
    [("manface_young_2",0xffcbe0e0,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff502a19]),
     ("manface_midage",0xffdfefe1,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff632e18, 0xff502a19, 0xff19100c]),
     ("manface_young",0xffd0e0e0,["hair_blonde"],[0xff83301a, 0xff502a19, 0xff19100c, 0xff0c0d19]),     
#     ("manface_old",0xffd0d0d0,["hair_white","hair_brunette","hair_red","hair_blonde"],[0xffffcded, 0xffbbcded, 0xff99eebb]),
     ("manface_young_3",0xffdceded,["hair_blonde"],[0xff2f180e, 0xff171313, 0xff007080c]),
     ("manface_7",0xffc0c8c8,["hair_blonde"],[0xff171313, 0xff007080c]),
     ("manface_midage_2",0xfde4c8d8,["hair_blonde"],[0xff502a19, 0xff19100c, 0xff0c0d19]),
     ("manface_rugged",0xffb0aab5,["hair_blonde"],[0xff171313, 0xff007080c]),
#     ("manface_young_4",0xffe0e8e8,["hair_blonde"],[0xff2f180e, 0xff171313, 0xff007080c]),
     ("manface_african",0xff807c8a,["hair_blonde"],[0xff120808, 0xff007080c]),     
#     ("manface_old_2",0xffd5d5c5,["hair_white"],[0xffffcded, 0xffbbcded, 0xff99eebb]),
     ], #man_face_textures,
    [(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_man_yell"),(voice_stun,"snd_man_stun"),(voice_victory,"snd_man_victory")], #voice sounds
    "skel_human", 1.0,
    psys_game_blood,psys_game_blood_2,
    [[1.7, comp_greater_than, (1.0,face_width), (1.0,temple_width)], #constraints: ex: 1.7 > (face_width + temple_width)
     [0.3, comp_less_than, (1.0,face_width), (1.0,temple_width)],
     [1.7, comp_greater_than, (1.0,face_width), (1.0,face_depth)],
     [0.3, comp_less_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
     [1.7, comp_greater_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
     [-0.7, comp_less_than, (1.0,nose_size), (-1.0,nose_shape)],
     [0.7, comp_greater_than, (1.0,nose_size), (-1.0,nose_shape)],
     [2.7, comp_greater_than, (1.0,chin_size), (1.0,mouth_nose_distance), (1.0,nose_height), (-1.0,face_width)],
     ]
  ),
  
  (
    "woman", skf_use_morph_key_10,
    "woman_body",  "woman_calf_l", "f_handL",
    "female_head", woman_face_keys,
    ["woman_hair_p","woman_hair_n","woman_hair_o","woman_hair_q","woman_hair_r","woman_hair_t","woman_hair_s"], #woman_hair_meshes
#    ["woman_hair_a","woman_hair_b","woman_hair_c","woman_hair_d","woman_hair_e","woman_hair_f","woman_hair_g"], #woman_hair_meshes
    [],
    ["hair_blonde", "hair_red", "hair_brunette", "hair_black", "hair_white"], #hair textures
    [],
    [("womanface_young",0xffe3e8ef,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff502a19, 0xff19100c]),
     ("womanface_b",0xffdfdfdf,["hair_blonde"],[0xffa5481f, 0xff502a19, 0xff19100c, 0xff0c0d19]),
     ("womanface_a",0xffe8dfe5,["hair_blonde"],[0xff502a19, 0xff19100c, 0xff0c0d19]),
     ("womanface_brown",0xffaf9f7e,["hair_blonde"],[0xff19100c, 0xff0c0d19, 0xff007080c]),
     ("womanface_african",0xff808080,["hair_blonde"],[0xff120808, 0xff007080c]),
#     ("womanface_midage",0xffe5eaf0,["hair_black","hair_brunette","hair_red","hair_white"],[0xffffcded, 0xffbbcded, 0xff99eebb]),
     ],#woman_face_textures
    [(voice_die,"snd_woman_die"),(voice_hit,"snd_woman_hit"),(voice_yell,"snd_woman_yell")], #voice sounds
    "skel_human", 1.0,
    psys_game_blood,psys_game_blood_2,
  ),
just copy it and make something like:
Code:
  (
    "small_man", 0,
    "man_body", "man_calf_l", "m_handL",
    "male_head", man_face_keys,
    ["man_hair_s","man_hair_m","man_hair_n","man_hair_o", "man_hair_y10", "man_hair_y12","man_hair_p","man_hair_r","man_hair_q","man_hair_v","man_hair_t","man_hair_y6","man_hair_y3","man_hair_y7","man_hair_y9","man_hair_y11","man_hair_u","man_hair_y","man_hair_y2","man_hair_y4"], #man_hair_meshes ,"man_hair_y5","man_hair_y8",
    ["beard_e","beard_d","beard_k","beard_l","beard_i","beard_j","beard_z","beard_m","beard_n","beard_y","beard_p","beard_o",   "beard_v", "beard_f", "beard_b", "beard_c","beard_t","beard_u","beard_r","beard_s","beard_a","beard_h","beard_g",], #beard meshes ,"beard_q"
    ["hair_blonde", "hair_red", "hair_brunette", "hair_black", "hair_white"], #hair textures
    ["beard_blonde","beard_red","beard_brunette","beard_black","beard_white"], #beard_materials
    [("manface_young_2",0xffcbe0e0,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff502a19]),
     ("manface_midage",0xffdfefe1,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff632e18, 0xff502a19, 0xff19100c]),
     ("manface_young",0xffd0e0e0,["hair_blonde"],[0xff83301a, 0xff502a19, 0xff19100c, 0xff0c0d19]),     
#     ("manface_old",0xffd0d0d0,["hair_white","hair_brunette","hair_red","hair_blonde"],[0xffffcded, 0xffbbcded, 0xff99eebb]),
     ("manface_young_3",0xffdceded,["hair_blonde"],[0xff2f180e, 0xff171313, 0xff007080c]),
     ("manface_7",0xffc0c8c8,["hair_blonde"],[0xff171313, 0xff007080c]),
     ("manface_midage_2",0xfde4c8d8,["hair_blonde"],[0xff502a19, 0xff19100c, 0xff0c0d19]),
     ("manface_rugged",0xffb0aab5,["hair_blonde"],[0xff171313, 0xff007080c]),
#     ("manface_young_4",0xffe0e8e8,["hair_blonde"],[0xff2f180e, 0xff171313, 0xff007080c]),
     ("manface_african",0xff807c8a,["hair_blonde"],[0xff120808, 0xff007080c]),     
#     ("manface_old_2",0xffd5d5c5,["hair_white"],[0xffffcded, 0xffbbcded, 0xff99eebb]),
     ], #man_face_textures,
    [(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_man_yell"),(voice_stun,"snd_man_stun"),(voice_victory,"snd_man_victory")], #voice sounds
    "skel_human", 0.90,
    psys_game_blood,psys_game_blood_2,
    [[1.7, comp_greater_than, (1.0,face_width), (1.0,temple_width)], #constraints: ex: 1.7 > (face_width + temple_width)
     [0.3, comp_less_than, (1.0,face_width), (1.0,temple_width)],
     [1.7, comp_greater_than, (1.0,face_width), (1.0,face_depth)],
     [0.3, comp_less_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
     [1.7, comp_greater_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
     [-0.7, comp_less_than, (1.0,nose_size), (-1.0,nose_shape)],
     [0.7, comp_greater_than, (1.0,nose_size), (-1.0,nose_shape)],
     [2.7, comp_greater_than, (1.0,chin_size), (1.0,mouth_nose_distance), (1.0,nose_height), (-1.0,face_width)],
     ]
  ),
  
  (
    "small_woman", skf_use_morph_key_10,
    "woman_body",  "woman_calf_l", "f_handL",
    "female_head", woman_face_keys,
    ["woman_hair_p","woman_hair_n","woman_hair_o","woman_hair_q","woman_hair_r","woman_hair_t","woman_hair_s"], #woman_hair_meshes
#    ["woman_hair_a","woman_hair_b","woman_hair_c","woman_hair_d","woman_hair_e","woman_hair_f","woman_hair_g"], #woman_hair_meshes
    [],
    ["hair_blonde", "hair_red", "hair_brunette", "hair_black", "hair_white"], #hair textures
    [],
    [("womanface_young",0xffe3e8ef,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff502a19, 0xff19100c]),
     ("womanface_b",0xffdfdfdf,["hair_blonde"],[0xffa5481f, 0xff502a19, 0xff19100c, 0xff0c0d19]),
     ("womanface_a",0xffe8dfe5,["hair_blonde"],[0xff502a19, 0xff19100c, 0xff0c0d19]),
     ("womanface_brown",0xffaf9f7e,["hair_blonde"],[0xff19100c, 0xff0c0d19, 0xff007080c]),
     ("womanface_african",0xff808080,["hair_blonde"],[0xff120808, 0xff007080c]),
#     ("womanface_midage",0xffe5eaf0,["hair_black","hair_brunette","hair_red","hair_white"],[0xffffcded, 0xffbbcded, 0xff99eebb]),
     ],#woman_face_textures
    [(voice_die,"snd_woman_die"),(voice_hit,"snd_woman_hit"),(voice_yell,"snd_woman_yell")], #voice sounds
    "skel_human", 0.90,
    psys_game_blood,psys_game_blood_2,
  ),
  
  (
    "tall_man", 0,
    "man_body", "man_calf_l", "m_handL",
    "male_head", man_face_keys,
    ["man_hair_s","man_hair_m","man_hair_n","man_hair_o", "man_hair_y10", "man_hair_y12","man_hair_p","man_hair_r","man_hair_q","man_hair_v","man_hair_t","man_hair_y6","man_hair_y3","man_hair_y7","man_hair_y9","man_hair_y11","man_hair_u","man_hair_y","man_hair_y2","man_hair_y4"], #man_hair_meshes ,"man_hair_y5","man_hair_y8",
    ["beard_e","beard_d","beard_k","beard_l","beard_i","beard_j","beard_z","beard_m","beard_n","beard_y","beard_p","beard_o",   "beard_v", "beard_f", "beard_b", "beard_c","beard_t","beard_u","beard_r","beard_s","beard_a","beard_h","beard_g",], #beard meshes ,"beard_q"
    ["hair_blonde", "hair_red", "hair_brunette", "hair_black", "hair_white"], #hair textures
    ["beard_blonde","beard_red","beard_brunette","beard_black","beard_white"], #beard_materials
    [("manface_young_2",0xffcbe0e0,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff502a19]),
     ("manface_midage",0xffdfefe1,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff632e18, 0xff502a19, 0xff19100c]),
     ("manface_young",0xffd0e0e0,["hair_blonde"],[0xff83301a, 0xff502a19, 0xff19100c, 0xff0c0d19]),     
#     ("manface_old",0xffd0d0d0,["hair_white","hair_brunette","hair_red","hair_blonde"],[0xffffcded, 0xffbbcded, 0xff99eebb]),
     ("manface_young_3",0xffdceded,["hair_blonde"],[0xff2f180e, 0xff171313, 0xff007080c]),
     ("manface_7",0xffc0c8c8,["hair_blonde"],[0xff171313, 0xff007080c]),
     ("manface_midage_2",0xfde4c8d8,["hair_blonde"],[0xff502a19, 0xff19100c, 0xff0c0d19]),
     ("manface_rugged",0xffb0aab5,["hair_blonde"],[0xff171313, 0xff007080c]),
#     ("manface_young_4",0xffe0e8e8,["hair_blonde"],[0xff2f180e, 0xff171313, 0xff007080c]),
     ("manface_african",0xff807c8a,["hair_blonde"],[0xff120808, 0xff007080c]),     
#     ("manface_old_2",0xffd5d5c5,["hair_white"],[0xffffcded, 0xffbbcded, 0xff99eebb]),
     ], #man_face_textures,
    [(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_man_yell"),(voice_stun,"snd_man_stun"),(voice_victory,"snd_man_victory")], #voice sounds
    "skel_human", 1.1,
    psys_game_blood,psys_game_blood_2,
    [[1.7, comp_greater_than, (1.0,face_width), (1.0,temple_width)], #constraints: ex: 1.7 > (face_width + temple_width)
     [0.3, comp_less_than, (1.0,face_width), (1.0,temple_width)],
     [1.7, comp_greater_than, (1.0,face_width), (1.0,face_depth)],
     [0.3, comp_less_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
     [1.7, comp_greater_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
     [-0.7, comp_less_than, (1.0,nose_size), (-1.0,nose_shape)],
     [0.7, comp_greater_than, (1.0,nose_size), (-1.0,nose_shape)],
     [2.7, comp_greater_than, (1.0,chin_size), (1.0,mouth_nose_distance), (1.0,nose_height), (-1.0,face_width)],
     ]
  ),
  
  (
    "tall_woman", skf_use_morph_key_10,
    "woman_body",  "woman_calf_l", "f_handL",
    "female_head", woman_face_keys,
    ["woman_hair_p","woman_hair_n","woman_hair_o","woman_hair_q","woman_hair_r","woman_hair_t","woman_hair_s"], #woman_hair_meshes
#    ["woman_hair_a","woman_hair_b","woman_hair_c","woman_hair_d","woman_hair_e","woman_hair_f","woman_hair_g"], #woman_hair_meshes
    [],
    ["hair_blonde", "hair_red", "hair_brunette", "hair_black", "hair_white"], #hair textures
    [],
    [("womanface_young",0xffe3e8ef,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff502a19, 0xff19100c]),
     ("womanface_b",0xffdfdfdf,["hair_blonde"],[0xffa5481f, 0xff502a19, 0xff19100c, 0xff0c0d19]),
     ("womanface_a",0xffe8dfe5,["hair_blonde"],[0xff502a19, 0xff19100c, 0xff0c0d19]),
     ("womanface_brown",0xffaf9f7e,["hair_blonde"],[0xff19100c, 0xff0c0d19, 0xff007080c]),
     ("womanface_african",0xff808080,["hair_blonde"],[0xff120808, 0xff007080c]),
#     ("womanface_midage",0xffe5eaf0,["hair_black","hair_brunette","hair_red","hair_white"],[0xffffcded, 0xffbbcded, 0xff99eebb]),
     ],#woman_face_textures
    [(voice_die,"snd_woman_die"),(voice_hit,"snd_woman_hit"),(voice_yell,"snd_woman_yell")], #voice sounds
    "skel_human", 1.1,
    psys_game_blood,psys_game_blood_2,
  ),
you just need to change this bit of code:
Code:
    "skel_human", 1.0,
that is the scale
 

Lav

Sergeant Knight at Arms
M&BWB
Best answers
0
Wow, thanks!

Though I think it would make sense not only to reduce size, but to remove the beards as well. :smile:
 
Best answers
0
Good day!
The two posts above Ikaguia wrote how to create units of different height.
http://forums.taleworlds.com/index.php/topic,183200.msg4547229.html#msg4547229
On image shows the units dressed alike, but are different heights.
Please tell me what to do that would fit the armor to units smaller or larger growth?
 

Ikaguia

Grandmaster Knight
WBWF&SNW
Best answers
0
If I remember correctly, since the skeleton is the same, the armour adjusts itself to the diferent sizes
 
Best answers
0
Ikaguia thank You so much for your help, and for useful scripts which are found in great amounts in Your topics!
About the armor I will check and then I will unsubscribe about results here.

Lav in this topic I would like to say a big thank you for You have done great work for the good of the community!
Your scripts are in safe hands :smile: