Civil War Wednesday
This weekly line battle is open to public players and N&S regiments by invitation only. The server will be passworded, and only public players in TeamSpeak will receive the server name and password once the event has begun. Pubs should join the "Public Regiment" channel where they will be given instructions. Public players who arrive late and miss the short training period may be denied the password. Regiment leaders will receive the server name and password via TeamSpeak in the Line Battle Administration channel. One skirmisher, cavalry, and artillery unit will be allowed per faction. We will be playing best of three rounds on three different maps. Please remember that North & South is still currently in development and this event will use the latest version of the alpha.
If your regiment is on the Guest List and you would like to apply for a special position (artillery, cavalry, or skirmishers), send 5arge a PM in the following format:
In the subject, place "[Role] Application for [Date]" ( For example, Skirmisher Application for 4/20/12 )
Regiment:
Role Desired:
Number of members:
Previous Experiences:
Regiment:
Role Desired:
Number of members:
Previous Experiences:
Please familiarize yourself with the event rules. Violators may be slain with no warning.
General Expectations:
-Officers and NCOs are responsible for enforcing the event rules within their ranks. Failure to do so will result in the entire regiment being punished.
-All regiments must agree that they understand and intend to follow the event rules before they are allowed to attend.
-Violation of any written event rule may result in an automatic slay. This is your warning.
-If either side has 3 soldiers or less alive, the rules governing combat may be ignored in order to expedite an end to the round.
-Postponing defeat will result in an automatic slay.
Guidelines for Infantry and Skirmishers:
-Infantry may fight in a single rank regardless of numbers and crouch at any time.
-Skirmisher units may never exceed 15 armed soldiers (one officer and sergeant do not count toward this total unless they pickup a rifle).
-Soldiers should only fire their rifles or pistols while in a properly spaced line formation (skirmishers must use a 2 rank skirmish line).
-"One space" is the width of your avatar on screen
-Infantry should have less than 1 space between them
-Skirmishers may have up to 5 spaces between them
-Lines should be dressed to fill gaps as they take casualties
-Anyone who fires out of formation and scores a kill may be immediately slain, and then slain again at the start of the following round
-Persistent firing out of formation may result in a temporary or permanent ban
-Infantry and Skirmishers may not have spaces between them when firing from behind hard cover (walls, fences, earthworks, barricades, reverse slopes, etc.)
-If only 2 men remain in a line, they must immediately join a friendly line OR charge directly toward their enemy into melee.
-If troops enter a building, only Skirmishers may fire freely. Infantry must form proper formations of at least 3 men if they wish to fire a rifle.
Guidelines for Cavalry:
-Cavalry units may never exceed 15 soldiers (one officer and one sergeant do not count toward this total).
-Cavalry may fire from horseback, but must be in a line as with Infantry.
-Unhorsed/dismounted Cavalry are considered Infantry.
-Cavalry must stay together and fight as a cohesive group. Lone cavalry who are fighting far from the rest of their unit may be slain for ramboing.
Guidelines for Engineers:
-Infantry and Skirmisher regiments may have 1 Engineer in their unit.
-Rifle armed Engineers are considered Infantry.
Guidelines for Artillery:
-Each faction is allowed 2 guns (cannon, howitzer, or mortar). They may not have 2 of the same type of gun.
-Each gun can have a crew of 3 Artillerymen and 2 Bodyguards.
-Artillery Bodyguards may choose Infantry or Engineer classes.
-Artillery Bodyguards may only fire when they are within 5 paces of an active cannon.
Guidelines for Mounted Officers:
-Any player in command of 40 or more other players via TeamSpeak, may play as the General class.
-The General may not fight from horseback, the horse is for avoiding combat.
-If dismounted, the General is treated as Infantry.
-Officers and NCOs are responsible for enforcing the event rules within their ranks. Failure to do so will result in the entire regiment being punished.
-All regiments must agree that they understand and intend to follow the event rules before they are allowed to attend.
-Violation of any written event rule may result in an automatic slay. This is your warning.
-If either side has 3 soldiers or less alive, the rules governing combat may be ignored in order to expedite an end to the round.
-Postponing defeat will result in an automatic slay.
Guidelines for Infantry and Skirmishers:
-Infantry may fight in a single rank regardless of numbers and crouch at any time.
-Skirmisher units may never exceed 15 armed soldiers (one officer and sergeant do not count toward this total unless they pickup a rifle).
-Soldiers should only fire their rifles or pistols while in a properly spaced line formation (skirmishers must use a 2 rank skirmish line).
-"One space" is the width of your avatar on screen
-Infantry should have less than 1 space between them
-Skirmishers may have up to 5 spaces between them
-Lines should be dressed to fill gaps as they take casualties
-Anyone who fires out of formation and scores a kill may be immediately slain, and then slain again at the start of the following round
-Persistent firing out of formation may result in a temporary or permanent ban
-Infantry and Skirmishers may not have spaces between them when firing from behind hard cover (walls, fences, earthworks, barricades, reverse slopes, etc.)
-If only 2 men remain in a line, they must immediately join a friendly line OR charge directly toward their enemy into melee.
-If troops enter a building, only Skirmishers may fire freely. Infantry must form proper formations of at least 3 men if they wish to fire a rifle.
Guidelines for Cavalry:
-Cavalry units may never exceed 15 soldiers (one officer and one sergeant do not count toward this total).
-Cavalry may fire from horseback, but must be in a line as with Infantry.
-Unhorsed/dismounted Cavalry are considered Infantry.
-Cavalry must stay together and fight as a cohesive group. Lone cavalry who are fighting far from the rest of their unit may be slain for ramboing.
Guidelines for Engineers:
-Infantry and Skirmisher regiments may have 1 Engineer in their unit.
-Rifle armed Engineers are considered Infantry.
Guidelines for Artillery:
-Each faction is allowed 2 guns (cannon, howitzer, or mortar). They may not have 2 of the same type of gun.
-Each gun can have a crew of 3 Artillerymen and 2 Bodyguards.
-Artillery Bodyguards may choose Infantry or Engineer classes.
-Artillery Bodyguards may only fire when they are within 5 paces of an active cannon.
Guidelines for Mounted Officers:
-Any player in command of 40 or more other players via TeamSpeak, may play as the General class.
-The General may not fight from horseback, the horse is for avoiding combat.
-If dismounted, the General is treated as Infantry.
The following regiments have been invited and have agreed to enforce the event rules within their ranks. These regiments will receive the password each Wednesday:
Regiment name (reserved slots)
Public Regiment (20)
2nd Rhode Island (15)
20th Maine (15)
Kentucky Field Cavalry (10)
Rddt Brigade (40)
Confederate States Marine Corps (10)
6th Wisconsin (15)
4th Virginia (10)
33rd Virginia (15)
00th Regiment (15)
18th Louisiana (10)
Petersburg Light Dragoons (15)
Regiment name (reserved slots)
Public Regiment (20)
2nd Rhode Island (15)
20th Maine (15)
Kentucky Field Cavalry (10)
Rddt Brigade (40)
Confederate States Marine Corps (10)
6th Wisconsin (15)
4th Virginia (10)
33rd Virginia (15)
00th Regiment (15)
18th Louisiana (10)
Petersburg Light Dragoons (15)