City Building Games

Users who are viewing this thread

ash12181987

Squire
This is partially a delima on my part, and partially a overview of the entire genre, but here we go:

I'm currently being sucking into the swirling vortex that is City building games. My fiance loves them, infact its all she'll play. The problem is we've played through "Immortal Cities: Children of the Nile" and beaten it to the point we need a new game. An aside if you will. So, for the last two weeks we've been looking up demos, playing through tutorials, and otherwise picking apart mechanics to see what is good and what isn't. So everything aside I wanted to see if the community had any suggestions I hadn't looked into yet.

Thusfar these are what we've played and appropriate "reviews" (All my opinion).

The Settlers series: published by Ubi soft, the last two in the progression have been "Rise of an Empire" And "Heritage of Kings". I've played through them both and they both seem to have the makings of a good game between them, but seperate they suffer from a number of flaws. RoaE has a more complex commodity based economy system, state organized maps, avatar centralized gameplay, and to be frank it's incredibley pretty (which may I mention is something, I really don't care at All about graphics: it's That pretty). While HoK has a simplistic rock-paper-scissors combat system (Which is a good thing), material driven economy, sandbox maps, and generally is what you would expect if Stronghold 2 and Ages of Empires had a child. Mind you all of the aformentioned things are what I consider good about the games. My problem is that while each has it's strong points the weaknesses of one are countered by another. So: While RoaE has amazing NPC management and trade with pathetic combat and resource management: HoK has Wonderful combat and resource management with pathetic trade and NPCs.

Anno 1602,1503,1701,1404: Sunflower interactive (Formerly) Now Ubisoft, as of 1404. I've had 1503 for years, and to be frank I LOVE it. Even attempting to get a copy of the expansion from a British store. Frankly there is little I can say against the series as a whole. The combat is a bit buggy and the CPU opponents are typically dumber than a bag of hammers, but what flaws there are are made up for by the Deep economy and wonderful city construction. The problems in the game are rather universal to the genre as a whole: Lack of personalization within your cities, trade-offs between complexity of one aspect for another... but as I said these are universal gripes that may never be silenced.

Imperium Romanum, Glory of the Roman Empire series: With the current installment being Grand Ages: Rome, this Haeimont developed series is a very intriguing dip into classic roman culture. Not much more than a dip though. Imperium Romanum and Grand Ages are the two I've played (not counting previous Haeimont titles like the Celtic Kings saga which was pure gold), and between the two Grand Ages is about as immersive as a puddle of stagnant water. Imperium Romanum shines as the better of the two, and while Glory may include free sex in it, I can only speak for what I've played.

For the sake of space I haven't included the ones I already have like the old Impressions games titles, the stronghold series, and a couple others. But, what is the opinion of the aformentioned series, and or others I haven't mentioned?
 
Nice little review. I haven't played any of those, and I only ever played Caesar 3 years ago when growing up with my brothers (I was too young to be useful, just watched as my brother's killed yon Gauls) and Caesar 4 recently. It didn't really do anything for me.

I'm going to check out RoaE right now :razz:.
 
I found RoaE rather enjoyable. City building was fun, and a excellant resource/trade system, but, as you said, the regular foot combat was rather lacking, but besieging a city, especially a well fortified one, is awesome. The weather and climate system also added to the mix, and the level of customization in the buildings is great. Its interaction system with villages also makes it so they are actually important, and not just a liability. However, after a while, the campaign was rather lacking, and seemed to get rather monotonous after awhile. The sandbox games also got a little boring after awhile, as the neighboring enemy cities rarely try to attack you, and there seems to be few bandits and other threats in the ones I've tried.

On HoK, I haven't played it in a while (got it when I was 11), but it seemed decent enough. The building and city creating features weren't as in-depth as RoaE, especially its lack of ability to build roads and walls, but its unit limits were much higher, and a far greater variety and customization of units, which will often lead to large and exciting field battles. City battles are something I would not recommend, however, as the lack of walls means they can march right in and set fire to your city. Also, the campaign is far more exciting than RoaE, and seems to focus more on a storyline than establishing and maintaining your cities. It should be noted that HoK lacks the climate system that RoaE has, but still has the basic season system of snow for winter, rain for spring, sunny for summer, and so on and so forth.

The others I have not played, so thats all the advice I can help you with. I, personally, would get both games, as each seems to be strong where the other is weak, so, if your feeling in a more city-builder mood, you can player RoaE. If your feeling more into combat, HoK is your game. Hope this helps!
 
Played through the Alexandria expansion yet? Well worth it, though I'd get it from Gamer's Gate or Impulse rather than Steam.

Caesar IV isn't too bad. Again, looks pretty though felt a bit lacklustre. Dunno however if that's simply because I'm sick of playing bloody Rome citybuilders :lol:

SimCity Societies is a bit like marmite, though it's pretty much a sandbox city builder with few gaming elements, even after the patch.

New York Tycoon is worth a look. City Life too is reasonable, and the attempt to model social dynamics adds a fresh twist to the genre. CivCity : Rome is pretty under-rated in my opinion too; uses the Stronghold 2 engine and is a reasonable game, particularly if you can get it cheap.

For the Settlers, I think HoK was a complete mistake. It turned the game into a pretty basic RTS. RoaE is a nice move back to what made the series good in the first place though.

Grand Ages Rome/Imperium Romanum I liked. It feels like a more traditional city builder, but again I'm sick of seeing Romans. It would be nice to have somewhere a little more interesting for a change, like India or Mesoamerica

Got the first Anno game years ago, but haven't really gotten on with it since. I don't know whether it's the focus on economy or what, but it just doesn't grab me.
 
Tropico: Very interesting and fun, very unique, gets boring after a while, espcially when you realize all you do is buiuld houses and labor stuff...
Tropico 2: Very interesting and unique too, but not as good as tropico. It sucks when you have a group of 30 super good pirates on the biggest ship, and then suddenly you lose it and BAM, you have NO more pirates and it is like starting over.
Anno 1701: Hmmm, not as good as I expected it to be. I got bored of the supply these things and they upgrade. Not my style.
Stronghold Crusader (castle builder): For how old it is, I have had tons of fun with it. never seems to get boring espcially how fast paced it is.
Settlers: 3 was very fun back then... tried out the 10th anniversary edition but it sucked...

I am thinking of trying one of the new settler games, but I do not know which one to get. Rise of an empire got better ratings and I tend to like newer games (not only because of graphics, but ususally sequels improve at least a little, although not as much as expected)
 
Sim city 4 has come a long way since release, large community there for it, some great mods out (rural highway mod anyone).
 
ash12181987 said:
"Immortal Cities: Children of the Nile" and beaten it to the point we need a new game.

Played it, it's boring. Get its predecessor, Pharaoh, by Sierra. Or better yet, Sid Meier's Alpha Centauri. SMAC has an excellent story-line, as well as being a great strategy/empire building game. You could try searching the Underdogs for some random games, but it just isn't the same since the old site went boom.
 
@Llandy: SMAC, Absolutely Amazing Game. I forgot to mention that one earlier, didn't know about Underdogs... checking it now. Pharaoh too, under appreciated game, I've found many more people paid attention to the Caesar series, which wasn't bad either mind you but still.

@Arch: No I haven't gotten Alexandria, it's kind of like the other expansions I'm trying to get right now, IE it's a matter of getting the money together. But, yeah its on my list. Also, I checked City Life, getting the demo of that and a few others suggested here.

@TDM: Actually that was along the lines of what I was thinking...

In reguards to Tropico: Fun for a while, I thought it could have been better in some regards, those regards fixed by Tropico 2... but swiftly replaced with the problems involved in that game. I'm looking forward to T3 though... My biggest hope is that they keep the Music. I know it's possibly the most trivial of things to like in a game, but: Stronghold (Original) and tropico had the best soundtracks I've ever heard... Their probably the only games I didn't turn the music off the minute I got into the game heh.
 
Caesar was always the flagship, though imo Zeus and Emperor were far and away the best games Impressions produced. Pharoah wasn't too bad, but I played it after Zeus and just couldn't go back to not having roadblock controls :lol:
 
I have Pharaoh, Zeus, and SMAC, along with SC4, SC2K, and SC3K.

I'd say that out of all of Impressions' titles, Zeus was the best. I agree with Archonsod there.
 
Oh, right, almost forgot!

Black and White (2), in my opinion, is a awesome city builder. Not sure if you played it, but pretty much you start out as a god, build cities which reflect either you benevolent grace or you omnipotent power, has a great player interaction system (as in, you can actually physically control things, like if you want to destroy that army over there, you don't just have to move one of your own armies to attack it: you can simply fling a fireball or two over there, and walla! Your will is done. It actually makes you feel as if your part of the game's universe, and not just looking down and placing a building or two), and the combat between armies is pretty sweet, as well as pretty cool maps. I highly recommend it.
 
It wasn't bad. Provided you didn't mind the fact that half the game was bloody tutorial. You'd think after patching the original to allow you to skip the tutorial Lionhead might have learned their lesson ...
 
Ordinarily an unskippable tutorial would be nothing more than an annoyance. When it takes the first three levels of a six level game it's getting to be more than an annoyance; particularly when it's restricting what you can actually do and build. Kinda undermined the whole freedom of choice thing, and this is on top of already having a dedicated tutorial level.
 
Back
Top Bottom