John Xenir
Knight
hah, I also wondered if there would be some horn of the abyss things included, even though it's just a mod, not official expansion.
Horn of the Abyss is not 100% unofficial, as the Cove represents the Pirates of Regna, which are part of the official lore. The Kronverk, one of the future planned factions(v.2.0) for HotA, is also lore-friendly, as, in Might and Magic VII, there are dwarves living as an Independent faction in the Barrow Downs. The only non-official town from HotA is The Cathedral(v.3.0).John Xenir said:hah, I also wondered if there would be some horn of the abyss things included, even though it's just a mod, not official expansion.
1. Unfortunately we aren't able to give you such information, it's just to early and our work is not as systematic and regular.yaback said:1.can you give the infotmation about the progress of scenes and plot
2.will you use the music from HoMM 3
3. what number of cities will have one faction?
also do you plan to give players the possibbility to rise the buildings, which are neccessary for recruiting troops, or the recruiting system will be like in Native?
Side-Quest with the Forge isn't the best idea. Firstly, action of our mod takes place in 1165, so Kastore - potential leader of the forge, hasn't even landed yet on Enroth. Secondly, a player with an army of cyborg zombies doesn't really fits in our plot.ThaneWulfgharn said:Maybe you can reveal some information about The Forge through a Side-Quest line that makes the forge a Player-Town only.
Oh,and now that I remember that in the Might and Magic universe there are the Pirates of Regna,which are supposed to have some sort of base near Erathia,cos' they're in a continuous war. Possible concepts about a Regnan faction could come from The Cove: