B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

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We have something to share with you! It's part of official soundtrack from our modification and some concept arts presenting vori units. Vori will appear in our mod as campaign faction, and it will be connected only with the plot, but you can be sure you will see this guys in action.
http://www.youtube.com/watch?v=anwtI77hnGM&feature=plcp

Regards.
 
Finally took a look at those videos :mrgreen: I love the spell casting you have there, the summoning spell especially blew me away. The quality of everything in this is amazing. The red eyes look great to boot. Can't wait to see what this will be like in the future
 
I am curuous how how the stone bulls in the youtube vid were controlled, and will be controlled in finished version. I guess, right now they run around like stray horses?

Cheers
 
Actually, not. They have fully working AI, and you can give them specified orders as you do with normal units.
 
Oh, what a lovely idea. I wonder, is there anything in particular (in terms of modelling and texturing) with which no-one is busy at the moment, but is necessary eventually? Because I've been thinking of trying to take up modelling again. It was fun, in a frustrating sort of way. :razz:
 
Nomnomnom looks niiice. Combining two of my all-time favourite games. I love the models you have there.
 
The video you put together was great, and the models are well done. I'm happy to see your talents being put to use in this project.
 
Was just watching the youtube video and I have a question. In some other mods there are things that can do extra damage like a spear against a horse in Floris. Do you think you can make it so that those totally sweet Black Knights get a chance of doing double damage? It would be really cool. :razz:

edit: TOTALLY COOL, THE LIZARD WARRIORS HISS. And the gorgons are incredibadass. Not just in looks but also the size and the killer snorts.

I bet a herd of those would kill my performance faster than they'd kill my foes.

Mother****er those Liches. I need a new computer.
 
ThaneWulfgharn said:
The Castle Models&Textures need polishing.
Yup, they sure do. It's a funny thing about this castle, becouse it was fully made with original warband parts of architecture. We haven't add there any our model or texture so far. We'll surely get to that when we're done with more important things to do :smile:
 
Devil_Imp said:
ThaneWulfgharn said:
The Castle Models&Textures need polishing.
Yup, they sure do. It's a funny thing about this castle, becouse he was fully made with original warband parts of architecture. We haven't add there any our model or texture so far. We'll surely get to that when we're done with more important things to do :smile:
Really??
Well,I think you'll need another wall texture then:http://preview.turbosquid.com/Preview/2012/04/12__19_57_11/diffuse.jpg33fdfaeb-9b03-41b8-bb29-7ca98d3cba01Large.jpg

EDIT:Will the Forge town be in?
 
yaback said:
what about backgrounds (terrarians)? hope you will substitute them?
We plan to include in our project a mod with more realistic grass and skies (can't remember the name of it now, but we have it written down :razz: ).
ThaneWulfgharn said:
Really??
Well,I think you'll need another wall texture then:http://preview.turbosquid.com/Preview/2012/04/12__19_57_11/diffuse.jpg33fdfaeb-9b03-41b8-bb29-7ca98d3cba01Large.jpg

EDIT:Will the Forge town be in?
Thx for a texture. Well, we thought about Forge town, but we decided not to include it in our mod (maybe apart of a small side quest connected with the Ancients), becouse many people who don't know the background plot of Might&Magic franchise might not understand it and think that it is some kind of a fan fiction. Furthermore the main plot of our mod is concentrated on Sword of Frost so adding Forge in it isn't really necessary.
 
1.can you give the infotmation about the progress of scenes and plot (in % i mean)

2.will you use the music from HoMM 3 such as these:
http://www.youtube.com/watch?v=bIYMAuPEiE8
http://www.youtube.com/watch?v=9lQTbRY2xWY

3. what number of cities will have one faction? (3 and more like Native have, or 1 main city like in Heroes oMM 3)
also do you plan to give players the possibbility to rise the buildings, which are neccessary for recruiting troops, or the recruiting system will be like in Native?
 
Devil_Imp said:
yaback said:
what about backgrounds (terrarians)? hope you will substitute them?
We plan to include in our project a mod with more realistic grass and skies (can't remember the name of it now, but we have it written down :razz: ).
ThaneWulfgharn said:
Really??
Well,I think you'll need another wall texture then:http://preview.turbosquid.com/Preview/2012/04/12__19_57_11/diffuse.jpg33fdfaeb-9b03-41b8-bb29-7ca98d3cba01Large.jpg

EDIT:Will the Forge town be in?
Thx for a texture. Well, we thought about Forge town, but we decided not to include it in our mod (maybe apart of a small side quest connected with the Ancients), becouse many people who don't know the background plot of Might&Magic franchise might not understand it and think that it is some kind of a fan fiction. Furthermore the main plot of our mod is concentrated on Sword of Frost so adding Forge in it isn't really necessary.
Maybe you can reveal some information about The Forge through a Side-Quest line that makes the forge a Player-Town only.
Oh,and now that I remember that in the Might and Magic universe there are the Pirates of Regna,which are supposed to have some sort of base near Erathia,cos' they're in a continuous war. Possible concepts about a Regnan faction could come from The Cove:
http://www.hota.acidcave.net/
http://www.hota.acidcave.net/gallery_other.html
http://www.hota.acidcave.net/gallery_concept_arts.html
And Might and Magic 6,7 8:
http://www.zimlab.com/wizardry/flamestryke/mm8/monsters8/tritons.html
http://www.zimlab.com/wizardry/flamestryke/mm8/monsters8/ratman.html
http://www.zimlab.com/wizardry/flamestryke/mm8/monsters8/regnan-xbowmen.html
http://www.zimlab.com/wizardry/flamestryke/mm8/monsters8/pirates.html
http://www.zimlab.com/wizardry/flamestryke/mm8/monsters8/pirate-mages.html
http://www.zimlab.com/wizardry/flamestryke/mm8/monsters8/bestials.html
http://www.zimlab.com/wizardry/flamestryke/mm8/monsters8/animalists.html
http://www.zimlab.com/wizardry/flamestryke/mm7/monsters7/bandits.html
http://www.coolinfo.com/gameinfo/reviews/mightmagic/images/mandm4.jpg
 
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