Everyday 3 places are spawned somewhere at the map. If you will not raid them in 30 days they will disappear. It is designed to encourage players to explore mapaugassz said:1) About randomly spawned places to raid.. Do they respawn? Regenerate?
Titans are best troops in Tower town and are designed to be hard to kill. One way to kill them is massive army of archers. Other approach is to use strong units like ogres and minotaurs. And you can always use some spells. Thunderbolt is especially effective against best troops.augassz said:2) What is best way to beat giants and titans, they seem to be imposible to beat..
Well I was playing a waves mode earlier today in MP, it was funDankmar said:First of all, fantastic work! You guys stole my weekend with this mod. And it was worth it.
And congrats, you guys have by far the smoothest working magic and dungeon system until now.
But to the mod itself, and some issues i found while playing.
1: Magic
Magic is incredible fun to play with, but way to overpowerd.
Two exemples for that.
a: As mage, you dont need an army, you realy dont. I can destroy armys up to 100 all by myself, and dont even need to spend half of my mana points. And in the case i get into a bigger army, i just summon some undead from the dozends of enemys i burn to ashes. Even more easy is to qonquer Towns or Fortresses all by myself.. Just run to the gate, destroy it and kill the guys behind it with fireballs.. Summon some undeads and watch the town burn.
b: Liches
Liches are incredible overpowerd. Get an army of 50 of that guys, what is quite easy btw.. And nothing can stand you. They have some of the best missle attacks, and if the enemy gets close, they summon up to 150 undeads in under 10 seconds. xD
2: Dungeons and leveling
Most dungeons are allright, but the tree that give you statbonuses are way to good. After just one hour i was good enough to raid them, after two more i got a hero with all stats on 30. My suggestion for that would be that you get instead of stats some artifacts like weapons and armors. When you dont want to create some more, how about the player can get the high tier armors just this way?
3: Archers
To make it short, because of the lack of shields archer armys are the best thing you can get. Nothing can stand against them, even dragons get shoot from the sky bevor they reach us. My suggestion would be to add some shields. I know that would be against the original design of HoMM3 but i dont see another, more fitting way to block missles.
MP: Its fun to play with.
But how about you guys add an horde modus? And an dungeon modus? Where the players fight thogether against bots.
A little bit like the partys in might and magic 6.
PS: Sry for the bad english xD
PanMajlo said:Hi, this mod is great,
but i have a problem with quest. I need to rescure some lord from prison but when i defeted prison guard the door behind him lead to arena not to prison, in other quest i could't find guard at all, can someone help me ?
Johrnarlor said:I've been playing this literally the entire time since it's release and i'm still enjoying this! Also had some nice multi games which are really fun.
However there are indeed some issues.
- Archers: Like Dankmar already stated, archers are killing machines so more shields are a must.
- Magic: magic becomes too much of a normal weapon. It should be something you use strategically. As for now, i can just melt entire armies and dragon utopias with dragons + castle to the ground. The spells are ok. It's not the effect they have what bothers me, rather the amount of times you can use them. I have **** loads of mana and i don't even get to use half of them in a battle. I don't know how the amount of mana you have is calculated but it's too much. I would rather go for the amount of Intelligence you have X 10. Just like in the original game.
So if you have 6 intelligence, you have 60 mana points.
- Growing strong: becoming strong is really easy. Just buy some troops and go clear your first dungeons and soon you'll have an army of archers, loads of gold and lots of skill and you're ready to get some dragons. I also noticed that you start already with a considerable amount of skills. Perhaps let the player start even weaker then in vanilla? With all mains skills on 1? And if you are a mage you'll have 4 intelligence, and if you are a warrior you start with 4 strength. Something like that.
- Dungeons: I really feel like there are too many dungeons on the map. It's full with them. Instead of having a lot of them on the map already when you start, perhaps start with NO dungeons and on the end of every day 3 are added. And instead of being removed after 30 days, lower it to 20 days or so. Otherwise it's too filled.
- Sieges: I have this issue while defending a fortress town. When the battle starts, the enemy attacks my gate with all their cav and lords. But they get killed by archers. And the rest of their army just stays near their spawn. Just like in vanilla where they would wait for their siege tower to reach the walls. They just keep standing there getting killed by my archers. As soon as their reinforcements arrive, their newly-arrived cavalry immediately goes total Leeroy Jenkins and charge my gate and, obviously, die. Even if i break my own gate, they still don't charge.
I do hope these issues will get fixed in later versions. But even now, the mod still really nice.