Chronicles of Elyria !

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berkyx

Sergeant at Arms
a kickstarter mmorpg game ! Its not like other wow copies ! in this game you can be an emperor, a king, a duch or count even baron or just a farmer maybe landless wanderer.. it has a massive universe diffrent landscapes, weathers, culture... in this game your character gets aged and die soon (10-14 months takes) you first born at yours 15's in a family or you can be orphan too you can be born as a poor farmer or a king's first son ! it has massive features for offer to player you can read all Q&A here https://docs.google.com/document/d/1zeVus-edgr9Cnm4rTCDY_ShsDHzJXOdcUqmZ-PFPAso/edit

kickstarter link: https://www.kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging/description
website: https://chroniclesofelyria.com/

and wiki (take a look): http://chroniclesofelyria.gamepedia.com/Chronicles_of_Elyria_Wiki
 
The primise sounds highly interesting, but I've learned to wary of ambitious MMORPGs as they often either don't deliver on all their lofty promises or fail outright. Like Roma Victor, which was going to simulate the 2nd century AD Roman known world but ended up failing. The devs then announced that they'd develop "RV2" and give it away for free to the whole player base. They never mentioned it again, and Roma Victor ended up becoming the old shame if RedBedlam, which is still developing games but strangely silent about their past as an MMORPG developer.
 
Urgrevling 说:
The primise sounds highly interesting, but I've learned to wary of ambitious MMORPGs as they often either don't deliver on all their lofty promises or fail outright. Like Roma Victor, which was going to simulate the 2nd century AD Roman known world but ended up failing. The devs then announced that they'd develop "RV2" and give it away for free to the whole player base. They never mentioned it again, and Roma Victor ended up becoming the old shame if RedBedlam, which is still developing games but strangely silent about their past as an MMORPG developer.

it's promising ? yes, it's hard to make ? yep but it can be done just like eve online anyway we'll see buggy and scripty games on kickstarter gets tens of millions why not this game too ? it has a proper platform to Show people now and we're no longer in early 2000's after seeing eve online's and no man's sky's success having these games are not be dreams anymore
 
Is anyone else immediately put off of any MMO that leaves your character in the game after you log off? Regardless of any measures they put in to protect your AI-controlled self, your fate is out of your control as soon as you disconnect. I'm paranoid about that loss of control in something I may have put lots of time and effort into. All it would take is a gaggle of idiots to come along and **** it all up. :neutral:
 
I just discovered that game! And it looks like CPRG for Bannerlord on Steroids to be honest! Love the idea of noble titles, lands etc. Just wonder if nobles will have NPC soldiers to command ?

And i just saw the Baron title is $250 :/ Quite expensive!
 
I'd definitely stay away from that. More likely than not there's going to be a way to gain that title in-game without having to spend real money up-front. If this ever even takes off.
 
As i understand you can get titles by marriage :smile: But yeah there must be another way because otherwise not enough nobles will be in the game
 
seems like a great game to periodically watch until it is out. am I correct that if you get killed you lose your character and your sub?
 
The lifespan is 12-14 months i think, and when you die 2 days of that goes off. So yeah if you die too much you will fast die for good.
 
Dat generic name. Every time look away from it I forget what it's called.

Some of the features sound mildly interesting -- having your beard grow while in the wild is pretty funny and I really wish more games had those minor useless details that visually or audibly represent game mechanics. But unless consistent roleplayers and other obsessive weirdos get in on this, I feel like it's destined to die off.

Then again, Persistent World (which is reasonably similar) lasted for ages despite how self-destructive the community became. So I dunno.
 
I have to agree with you here, i think the problem is the game is obviously catering to RP'ers but i don't think there's that many of them. And to be honest i have a feeling this game will quickly lose the immersion if people run around naked with 2-handed weapons.

And i think i will watch this a bit even though i must say i'm a bit tempted about that Baron title. But last time i bought a MMO it was Black Desert online and that was a mess!! It was so dissapointing
 
It sounds interesting for sure, especially the survival elements, I will keep an eye on this one.
But it could be just another MMO with a huge wishlist of features that will never be implemented.
 
They don't sound like the usual indie hopefuls with more ambition than experience, if the two main founders really did work for the companies mentioned on their website:

"lead by industry veterans Jeromy Walsh (Liquid Entertainment, Pandemic Studios, and Microsoft) and Eddie Smith (FASA Studios, Bungie, Microsoft, and Sony Online Entertainment)"

The combat looks a little strange, I don't think it will be as good as M&B combat. I didn't like the swishy graphical effects from sword swings (though some of the animations looked quite good when the player was alone in a forest) and the general look of the armour is a bit fantasy. Also, the player runs across a sloping rooftop and then somersaults two storeys down to the ground, his knees don't even bend as he lands and he is running immediately as if it wouldn't be a problem. Other than that, I can't see anything negative about it; obviously it faces the problem of every MMO, the uncertainty of attracting and keeping a large player base, but given that they have reached their funding goal of $900,000 after only 10 days (according to their website) with over 7,400 backers, there is clearly a fair bit of interest. For every backer, there must be many more people who've viewed the kickstarter and liked what they have seen, plus 10 days is a short time; the game's profile has surely not reached its peak yet. The kickstarter video gives the impression that they have thought through what needs to be done to overcome the obstacles that trip up other MMOs; if they can do that then they can keep players playing.

I think their approach to death is good; it makes dying mean something without it being an instant end to your character. Being able to have children who can be controlled by NPCs or a friend, or taken over by you upon your initial character's death, is a smart move too. It should give the player a real sense of family and continuity, whilst knowing that none of these characters is immortal or invulnerable, which makes the world real and meaningful. The soul system should help too; giving a new character fast potential growth in the skills at which its predecessor excelled is a neat way of cultivating that sense of the world always changing without wiping out all the player's achievements and progression.

I'm not an MMO player (I did play Roma Victor for a while in 2010 though), but I think this looks promising and a cut above most similar efforts.

 
• Sparks of Life | Chronicles of Elyria utilizes a new business model never before seen in MMOs. CoE hearkens back to the coin-op arcade model where, for $30, players buy a Spark of Life that grants a soul the opportunity to live for between 10 and 14 months, before establishing your Soul in a new character of your choosing. (Note: 1 Spark of Life comes with purchase of the game.)

Wait, so I would have to pay 30$ each time I get a permadeath? Not sure about this...
 
SenpaiHinds 说:
That sounds awful. I would genuinely feel terrible if I caused an in-game permadeath costing someone the price of three meals.

Well, as I understand it, you can't cause someone to die permanently unless their character is already on its last legs, either purely through age or through a combination of age and multiple temporary deaths. I think that's why it says a soul can live between 10 and 14 months; presumably 10 is the minimum (as long as you do that 'walk back to your body' thing after being killed), while 14 would be the most you can get by avoiding any 'mini deaths'. Do they say anywhere whether you can be killed while offline? That would be a big problem.

It is cheaper than the price of a full game and may be worth it for people who play it regularly, though the way they compare it to coin-ops seems like a desperate way to attach nostalgia and sentimentality to the model. I remember arcade games where I felt guilty for spending £1 for another go; I would have been in trouble with my parents if I'd spent £20!
 
Yeah since they say offline players characters will be played as AI i was wondering about death too. I guess they should make these offline NPC's able to die but there should be no penalty for the players. Imagine if you're a guard or man-at-arms for a Lord and you die 10-20 over a weekend because he just commands you around lol
 
Well, as I read it, I think 10 months isn't the minimum, 10-14 months it's just the average play time you get; if you get killed a lot, you might get to play only something like 8 months. And have you read that thing of "If you're king (or a high influence character), permadeath can come in 4-5 deaths"? What if people go full Game of Thrones and start murdering lots of kings? Those poor kings may have spent 30$ for just, I don't know, 6 months of play!
 
Well i suppose kings and noble for that sort will have some NPC and Player man-at-arms so they won't be so easy to kill
 
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