Chop or not chop 1.5.2

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Worlok

Squire
With the permanent death of my companions I was considering to take ravange for companion killed in big battles by enemy.

Does the lord prisoner execution still break the game?
 
Wow, I wasnt even aware it broke anything. I only just recently bothered to update to 1.5.2...since I've been playing under 1.5.1 since it came out. Executions crash the game? Dafaq???? How will I sate my bloodlust now?
 
Wow, I wasnt even aware it broke anything. I only just recently bothered to update to 1.5.2...since I've been playing under 1.5.1 since it came out. Executions crash the game? Dafaq???? How will I sate my bloodlust now?
I didn't mean crash but some people were complaining about issues with the game play (when they executed too many lords). I guess some relation issues with clans which later can have negative effect. For example if you would like to get some clans into your kingdom in late game. Or maybe some other stuff...
 
I didn't mean crash but some people were complaining about issues with the game play (when they executed too many lords). I guess some relation issues with clans which later can have negative effect. For example if you would like to get some clans into your kingdom in late game. Or maybe some other stuff...
Ah yeah makes sense now. I apparently never executed enough to reach that point. I've executed at most, 5 lords in any single campaign playthrough because I noticed my relationships took major hits with EVERY CLAN of the opposing faction for just killing a single lord and that brought much unwanted hassle in later aspects of a camapaign.
 
Taleworlds wanted to give players the ability to execute captured lords, but then they decided they did not want players actually using that ability.

?‍♂️
 
Still cant believe prisoner exchange to negotiate diplomacy, land ownership, lord exchange, breaking siege aren't still implemented (I made a thread on this issue early on). I just want this game released for modders at this point. I wasn't much a fan of vanilla warband either so I just have to wait another year or more for a worthy game.
 
So... *Literally executes everyone*
*Game breaks*
"Why did the developers not account for this?"
 
Still cant believe prisoner exchange to negotiate diplomacy, land ownership, lord exchange, breaking siege aren't still implemented (I made a thread on this issue early on). I just want this game released for modders at this point. I wasn't much a fan of vanilla warband either so I just have to wait another year or more for a worthy game.

Totally agree on prisoner exchange too... CK2 has the same issue lol
 
I decapitate everyone these days. What difference does it make? All the lords age out and die, the AI makes one huge kingdom, you can't marry off your family, atm you can't even choose your kid as your heir, when you could choose your kid you couldn't get married so the line ends, the mercs leaders all either get killed or age out and you can't hire them, the AI loves non stop war with you, the Kids all have stats that , well, blow chunks, so yeah, I just play to crush.
 
So... *Literally executes everyone*
*Game breaks*
"Why did the developers not account for this?"
It doesn´t break, you only lose huge amount of relation to a lot of lords. And it´s hard to come back from this relation loss because we have so few options to gain relations. Nobody is talking about chopping everybodys head off...

There should also exist situations were you have the right to execute a specific lord without any relationship lose, for example:

One specific lord is raiding 3 of my villages in a short amount of time, or stuff like this.

CK handles this quite good, you can imprison/kill like everyone but you´ll be a tyrant after that if you don´t have a good reason, then nobody really cares that much about it.
 
My poor vlandian knight saw all his siblings and pregnant wife falling in battle in a bloody war against the khuzaits. He's now a brooding racist degenerate who executes every khuzait he can put his hands on.

The khuzaits are less of a threat because of all the deceased lords, it's harder to get huge armies because of bad relations with some families, but there's something specially game-breaking going on:
- Wiped out clans get taken into account when voting for new fiefs. 1 of the vlandian families got completely wiped out, Derthert auto-gets all of their fiefs, so the game thinks they should get priority for newly captured fiefs because they have none. It's constant phantom rulers all over Calradia now. Bear in mind I'm using vlandia as an example because it can happen despite you executing everyone, but it's less likely. The khuzaits are a mess of landless lords and ghost rulers all over.
 
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With the permanent death of my companions I was considering to take ravange for companion killed in big battles by enemy.

Does the lord prisoner execution still break the game?

The game is already broken so what’s the harm?

Executing Lords is probably the LEAST broken way to play the game.

Assuming your are not a pacifist:

Economy? - broken, not necessary
Diplomacy? - broken, not necessary
Mercenary to Ruler? - broken, not necessary
Vassal to Ruler? - convenient but not necessary
Kingdom management? - not necessary
Forming armies? broken, would be convenient but not necessary

Executing every Lord as an independent War Party? CONFIRMED, this works.

I’m not sure “sandbox” means allow the player to ignore every game system, feature, and mechanic while still “winning” the game.

If that is sandbox then this title nailed it.

Just execute every Lord, ignore every system, and presto! you own the map.

A lot of development work down the drain...
 
The solution called "mods" is an obvious dead-end right now...
It may change later but am sceptical about that...
 
The solution called "mods" is an obvious dead-end right now...
It may change later but am sceptical about that...
I don't get everyone's hang up and obsession with mods. They all die with a new patch, and almost always, the creators will NEVER keep up with the update to the game. Sure they will at first, but they will inevitably either move on to something else, get bored, or just straight up abandon it and so you have to play a certain version of the game and forgo any other newer mods to play the ones you have already because the creator opted out.

Mods are fun, but are only a temporary fun that is quickly snuffed out when someone in development needs to add a new pig model or something else minor in a new update/patch/etc.

Shouldn't be basing a games playability on the mods its capable of using.
 
I don't get everyone's hang up and obsession with mods. They all die with a new patch, and almost always, the creators will NEVER keep up with the update to the game. Sure they will at first, but they will inevitably either move on to something else, get bored, or just straight up abandon it and so you have to play a certain version of the game and forgo any other newer mods to play the ones you have already because the creator opted out.

Mods are fun, but are only a temporary fun that is quickly snuffed out when someone in development needs to add a new pig model or something else minor in a new update/patch/etc.

Shouldn't be basing a games playability on the mods its capable of using.

I think people are aware of the downside of Mods. In the case of Bannerlord it’s not “obsession” that generates so much interest. It is optimism and hope that the community can make the game playable while TW do whatever they do have on their own timeline.

I completely agree with you that in general players should be looking to and holding developers accountable for creating a quality finished product.

But since the advent of the internet and evolving monetization schemes developers and publishers no longer need to make a quality finished product in order to make all the money.

1) Internet patches allow release endless opportunity to fix bugs and continue to develop the product
2) internet normalized DLC
3) internet normalized “content” patches
4) pre-order will deliver revenue with no investment and minimal risk
5) Kickstarter will deliver revenue with no investment AND no risk
6) Early access will deliver revenue with partial investment and no risk.
7) micro transactions can be used to leverage more money from players for additional content, quality of life, and gameplay changes.

Expecting more from developers and publishers these days is admirable and naive.

Folks are just being pragmatic in hoping for mods.
 
The game is already broken so what’s the harm?

Executing Lords is probably the LEAST broken way to play the game.

Assuming your are not a pacifist:

Economy? - broken, not necessary
Diplomacy? - broken, not necessary
Mercenary to Ruler? - broken, not necessary
Vassal to Ruler? - convenient but not necessary
Kingdom management? - not necessary
Forming armies? broken, would be convenient but not necessary

Seriously, if that's how you want to play the game - it has a mode just for battles you know?
 
If executes only affects lords by now, than I will do it. My last playthrough with executions got me to a point where I can no longer hire recruits of towns people cause they were buddies with the dead lords = - 100 relationship
 
If executes only affects lords by now, than I will do it.
It can also affect your late game progress, when you create your kingdom and you try to onboard as many clans/lords as possible. That is critical for your kingdom to have enough parties to survive.
In my last campaigns I did not get to this point, but in my 1.4.2 campaign I had my kingdom and in my experience the relationship was the most critical factor when you tried to convince them. Additionally in most cases you are trying to onboard clans from those kingdoms which you were in war previously. If you will have -100 with 70% of the clans your kingdom will fall...
 
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