I didn't mean crash but some people were complaining about issues with the game play (when they executed too many lords). I guess some relation issues with clans which later can have negative effect. For example if you would like to get some clans into your kingdom in late game. Or maybe some other stuff...Wow, I wasnt even aware it broke anything. I only just recently bothered to update to 1.5.2...since I've been playing under 1.5.1 since it came out. Executions crash the game? Dafaq???? How will I sate my bloodlust now?
Ah yeah makes sense now. I apparently never executed enough to reach that point. I've executed at most, 5 lords in any single campaign playthrough because I noticed my relationships took major hits with EVERY CLAN of the opposing faction for just killing a single lord and that brought much unwanted hassle in later aspects of a camapaign.I didn't mean crash but some people were complaining about issues with the game play (when they executed too many lords). I guess some relation issues with clans which later can have negative effect. For example if you would like to get some clans into your kingdom in late game. Or maybe some other stuff...

Still cant believe prisoner exchange to negotiate diplomacy, land ownership, lord exchange, breaking siege aren't still implemented (I made a thread on this issue early on). I just want this game released for modders at this point. I wasn't much a fan of vanilla warband either so I just have to wait another year or more for a worthy game.

It doesn´t break, you only lose huge amount of relation to a lot of lords. And it´s hard to come back from this relation loss because we have so few options to gain relations. Nobody is talking about chopping everybodys head off...So... *Literally executes everyone*
*Game breaks*
"Why did the developers not account for this?"

With the permanent death of my companions I was considering to take ravange for companion killed in big battles by enemy.
Does the lord prisoner execution still break the game?
I don't get everyone's hang up and obsession with mods. They all die with a new patch, and almost always, the creators will NEVER keep up with the update to the game. Sure they will at first, but they will inevitably either move on to something else, get bored, or just straight up abandon it and so you have to play a certain version of the game and forgo any other newer mods to play the ones you have already because the creator opted out.The solution called "mods" is an obvious dead-end right now...
It may change later but am sceptical about that...
I don't get everyone's hang up and obsession with mods. They all die with a new patch, and almost always, the creators will NEVER keep up with the update to the game. Sure they will at first, but they will inevitably either move on to something else, get bored, or just straight up abandon it and so you have to play a certain version of the game and forgo any other newer mods to play the ones you have already because the creator opted out.
Mods are fun, but are only a temporary fun that is quickly snuffed out when someone in development needs to add a new pig model or something else minor in a new update/patch/etc.
Shouldn't be basing a games playability on the mods its capable of using.
The game is already broken so what’s the harm?
Executing Lords is probably the LEAST broken way to play the game.
Assuming your are not a pacifist:
Economy? - broken, not necessary
Diplomacy? - broken, not necessary
Mercenary to Ruler? - broken, not necessary
Vassal to Ruler? - convenient but not necessary
Kingdom management? - not necessary
Forming armies? broken, would be convenient but not necessary
It can also affect your late game progress, when you create your kingdom and you try to onboard as many clans/lords as possible. That is critical for your kingdom to have enough parties to survive.If executes only affects lords by now, than I will do it.