when the game starts out, the cultures of the nobles are strictly within the culture of the faction, but about 1-2 generations into the game it becomes very mixed. in my current game, two generations in the sturgians are ruled by a khuzait, who has a mixture of khuzait, empire, battania, vlandia, and aserai culture in his clan and there are no sturgians in it. overall, it looks like each faction is no longer ruled by their original culture. i think this puts too much emphasis on having "specific" daughters/wives, and having a lot of daughters over sons to enforce certain cultures within a faction, what the culture of the son/husband is matters not at all in this case. maybe it can be an option at the start of the game which gender should determine childrens cultures, or if it should be a coin flip (same for child naming). if that gets implemented, it would also be cool if over longer time, a towns culture can be changed depending on the current faction culture, as long as it is not recaptured and is treated well, also changing the name of the town along with it to fit the new culture. so you can eventually avoid uprisings that way and put the enemy at a disadvantage if they manage to recapture it
i better clarify that i have no real issues with cultures melting together irl and im not bigoted about who you choose as partners. only in this game the cultures have many different roles and put an identity on whole factions and how they dress and their weapons etc, so i would like for factions to favor their own cultures as long as it is possible and think twice about who they put on the throne or who they marry. if a town can start an uprising for having a wrong cultured governor, so should the whole faction think the same way about their leader and the clans among them and who they choose to marry. that kind of drama is also fun to witness in a video game
edit: on second thought, the favored culture of the faction could be decided through those legislations, i forgot what they are called
so some factions could naturally be focused on keeping their culture from intermarrying. for example, the more children of the faction culture your clan has, the more influence you gain, while the opposite makes you lose influence. whether the faction goes for that could be determined by the leader and majority of the clans more negative traits, whichever those would be. basically, they are very intolerant about their (potential) enemies. these legislations can also speed up the process in which a towns culture changes to the factions culture, still on the condition that they have a high security and is treated well enough, and how well they were treated by the previous faction
in the same way, being openminded about culture intermarriage through a legislation could provide the benefit that town uprisings become very rare because it does not matter what the culture of the governor is, and the clans will look away from who their appointed leaders culture is, and instead coronate those who are most suitable, as well as choosing more flexibly who takes over individual clans
town uprisings for other reasons should still be a possibility i think, like being captured or besieged too often or having villages raided too often, and from low garrisoned troops. even if towns can be tolerant about who governs them, they should not be tolerant about an extended lack of security
i better clarify that i have no real issues with cultures melting together irl and im not bigoted about who you choose as partners. only in this game the cultures have many different roles and put an identity on whole factions and how they dress and their weapons etc, so i would like for factions to favor their own cultures as long as it is possible and think twice about who they put on the throne or who they marry. if a town can start an uprising for having a wrong cultured governor, so should the whole faction think the same way about their leader and the clans among them and who they choose to marry. that kind of drama is also fun to witness in a video game
edit: on second thought, the favored culture of the faction could be decided through those legislations, i forgot what they are called
so some factions could naturally be focused on keeping their culture from intermarrying. for example, the more children of the faction culture your clan has, the more influence you gain, while the opposite makes you lose influence. whether the faction goes for that could be determined by the leader and majority of the clans more negative traits, whichever those would be. basically, they are very intolerant about their (potential) enemies. these legislations can also speed up the process in which a towns culture changes to the factions culture, still on the condition that they have a high security and is treated well enough, and how well they were treated by the previous faction
in the same way, being openminded about culture intermarriage through a legislation could provide the benefit that town uprisings become very rare because it does not matter what the culture of the governor is, and the clans will look away from who their appointed leaders culture is, and instead coronate those who are most suitable, as well as choosing more flexibly who takes over individual clans
town uprisings for other reasons should still be a possibility i think, like being captured or besieged too often or having villages raided too often, and from low garrisoned troops. even if towns can be tolerant about who governs them, they should not be tolerant about an extended lack of security
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