Checking the logic of a Module System file?

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N0ught

Sergeant Knight at Arms
Alright so I cannot figure out why my game_menus.py file is causing the game to crash - I have a backup file from not long ago, and everything works fine with it, but the only real difference is more lines of text. I don't see any commas out of place. So I have two questions:

1: Is there a limit on the number of total lines in a module system file? If so what is the line number limit?
2: Is there a utility for checking the logic in a module system file for errors?

Any help is much appreciated.
 
N0ught said:
1: Is there a limit on the number of total lines in a module system file? If so what is the line number limit?
2: Is there a utility for checking the logic in a module system file for errors?

1. Nope
2. Compiler has some sanity checks. WRECK compiler is better at that than Native one. See your compilation log.

In-game you have the rgl_log.txt (enable EDIT MODE).

Remember to keep backups and to use a diff tool like Winmerge to compare versions.

A source control like git is highly recommended. And github can be used as a backup free website
 
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