Yeah I agree. My comment wasn't directed to you.I never said it's a good animation. I just pointed out that it's not ported from warband, which was better.
Yeah I agree. My comment wasn't directed to you.I never said it's a good animation. I just pointed out that it's not ported from warband, which was better.
this low poly model from total war attila looks better than the high quality detailed models in this game.why? because better proportions,cloth armor behaves like cloth armor, and the coif covers below the neck
and the body is generally just more realistic. in this game, armor bloats you up, it looks like you're wearing a fat suit with foam halloween costume armor on top
total war honestly is a great example to aspire to, their artists are top notch. this just looks freaking amazing:
Since we're being all technicall, i believe that soilders, especially those of nobel birth would be required to stand in a dignified manner rather than a natural, and relaxed one in front of their commander and especially a king. Even today in our military if a outranking officer enters the mess hall you stop eating and stand at attention, until told otherwise. Now, in battle, widing your legs lowers your center of gravity and provides leverage. This allows you to withstand forces exponentially higher than you could standing up straight.
@johncage213 i very seriously doubt we will be seeing any signifigant model changes. It's not like the game just needs to be polished and balanced, after a decade. Most core gameplay mechanics are either missing or not functioning. Models for some cities, like those of the aressai, arent even complete yet. Only a few battle fields are complete. I hear people saying it will be in EA for a year. If the rate of development of this game is any indication- this game can NOT be feature complete in a year. I am under the influence that they had to release the game for finacial reasons. It obviously is far from ready for release.
I agree that the overall character proportions and shield art look better. That said, comparing an RTS that plays random combat animations and handles AI on a group level to M&B which handles it at an individual level is a pretty weak and floppy attempt at scoring some "muh bannerlord bad" points. Comparing it to a game like Kingdom Come: Deliverance which works similarly(ish) would make more sense.also lol at the great looking shields compared to this game. that game also runs better with thousands of units, and their art assets are still better than mount and blade. absolutely pathetic
Truethis low poly model from total war attila looks better than the high quality detailed models in this game.why? because better proportions,cloth armor behaves like cloth armor, and the coif covers below the neck
and the body is generally just more realistic. in this game, armor bloats you up, it looks like you're wearing a fat suit with foam halloween costume armor on top
total war honestly is a great example to aspire to, their artists are top notch. this just looks freaking amazing:
large gap between the body and the neck that anyone can stab through.
Thanks, corrected my point, i lost my thought in the middle of writing first sentence. By the way i think the problem might be handled by adding 1 additional module to a character for neck protection, though making a seemless transition between that and head module gonna be hard to address anyway.No, the neck protection is small because they kept the old model structure of warband, like the sectioned legs at the knee that you can't find in any other game.
No, the neck protection is small because they kept the old model structure of warband, like the sectioned legs at the knee that you can't find in any other game.
Thanks, corrected my point, i lost my thought in the middle of writing first sentence. By the way i think the problem might be handled by adding 1 additional module to a character for neck protection, though making a seemless transition between that and head module gonna be hard to address anyway.
i think fedeita hit it on the head. they're working with updated technology but the same old mindsets. adhering to rules and limitations that no longer exist. i guess that's one reason bannerlord felt so underwhelming to me and a lot of other people, they didn't make use of modern technology, they made a game that has all the pbr and shader fanciness with 2k and 4k textures, but they animated it like a 2007 game, and the combat mechanics and gameplay is directly ported from 2005 with almost no improvement.
i think you ve it backward i spread my legs while doing nothinghi, i played mount and blade and warband and modded for those games throughout so i'm familiar with this franchise and the engine, however some time ago i simply abandoned warband because of all the issues it had regarding the character model and animation limitations and that it became very outdated especially with games like kingdom come deliverance raising the standard. now that bannerlord has come out i'm disappointed to say that they made almost no improvements to the character animations.the model details and poly count is higher, but the skeletons, combat animation, etc are almost unchanged. this is unexpected considering the game was in development for half a decade if not more. imho it seems most of the work went into the campaign gameplay rather than improving the actual combat mechanics and animations/visual feedback.
i'm not sure if you still plan to revise the skeleton and animations, from what i can see it's still the same from warband, the players even have the same silly exaggerated wide legged combat stance when outside of combat. i really do hope you look to improve the character animations it will also improve visual feedback during combat too.
below is an example of the outdated, unnatural and exaggerated nature of the animations and how i they can be fixed by replicating human movement and anatomy proportions more closely. first image is in game,second image is after my fix. try standing still just naturally, your legs should be wither under or slightly narrower than shoulder width, it's very unnatural to stand wider that shoulder width. that's not how natural movement looks like
furthermore, the character armors all look like cardboard or foam props because of how thick and far away they are from the body. even cloth armor like surcoats look like they're floating half an inch from the surface of the body. it makes every character looks like they're obese or stuffing themselves with cotton underneath their clothes
also, i can't believe they're still using the same armor system where the head and the body are completely separate, when fans have been telling them for years that hauberks have hood attachments and those that don't, the hood still needs to cover the shoulders,you can't have a helmet with a cloth or mail coif tcovering only the neck, that just leaves a large gap between the body and the neck that anyone can stab through.
so all of that helmets with cloth and mail coif attachments going to need to have the coif extend all the way to the shoulders, or just slightly short of the shoulders. which brings up another thing, the mail coif in this game is attached to the helmet, that's ok, but it doesn't cover the neck at all, it looks like the back of a wimple. that's again, not how it should look.
before:
after:
Except from the goofy faces, the animations look great to me. But it should all be moldable, so work on some improved animations if they bother you so much.
the character models are objectively worse than this old strategy game with low poly models
i think it calls for improvement, not burying heads in sand and saying "eh its fine". why settle for less when it's easy to make it better?
I read this second reply and thought yep.Nope fashions shows over they gotta fix the game.