johncage213
Recruit
hi, i played mount and blade and warband and modded for those games throughout so i'm familiar with this franchise and the engine, however some time ago i simply abandoned warband because of all the issues it had regarding the character model and animation limitations and that it became very outdated especially with games like kingdom come deliverance raising the standard. now that bannerlord has come out i'm disappointed to say that they made almost no improvements to the character animations.the model details and poly count is higher, but the skeletons, combat animation, etc are almost unchanged. this is unexpected considering the game was in development for half a decade if not more. imho it seems most of the work went into the campaign gameplay rather than improving the actual combat mechanics and animations/visual feedback.
i'm not sure if you still plan to revise the skeleton and animations, from what i can see it's still the same from warband, the players even have the same silly exaggerated wide legged combat stance when outside of combat. i really do hope you look to improve the character animations it will also improve visual feedback during combat too.
below is an example of the outdated, unnatural and exaggerated nature of the animations and how i they can be fixed by replicating human movement and anatomy proportions more closely. first image is in game,second image is after my fix. try standing still just naturally, your legs should be wither under or slightly narrower than shoulder width, it's very unnatural to stand wider that shoulder width. that's not how natural movement looks like
furthermore, the character armors all look like cardboard or foam props because of how thick and far away they are from the body. even cloth armor like surcoats look like they're floating half an inch from the surface of the body. it makes every character looks like they're obese or stuffing themselves with cotton underneath their clothes
also, i can't believe they're still using the same armor system where the head and the body are completely separate, when fans have been telling them for years that hauberks have hood attachments and those that don't, the hood still needs to cover the shoulders,you can't have a helmet with a cloth or mail coif tcovering only the neck, that just leaves a large gap between the body and the neck that anyone can stab through.
so all of that helmets with cloth and mail coif attachments going to need to have the coif extend all the way to the shoulders, or just slightly short of the shoulders. which brings up another thing, the mail coif in this game is attached to the helmet, that's ok, but it doesn't cover the neck at all, it looks like the back of a wimple. that's again, not how it should look.
before:
after:
i'm not sure if you still plan to revise the skeleton and animations, from what i can see it's still the same from warband, the players even have the same silly exaggerated wide legged combat stance when outside of combat. i really do hope you look to improve the character animations it will also improve visual feedback during combat too.
below is an example of the outdated, unnatural and exaggerated nature of the animations and how i they can be fixed by replicating human movement and anatomy proportions more closely. first image is in game,second image is after my fix. try standing still just naturally, your legs should be wither under or slightly narrower than shoulder width, it's very unnatural to stand wider that shoulder width. that's not how natural movement looks like
furthermore, the character armors all look like cardboard or foam props because of how thick and far away they are from the body. even cloth armor like surcoats look like they're floating half an inch from the surface of the body. it makes every character looks like they're obese or stuffing themselves with cotton underneath their clothes
also, i can't believe they're still using the same armor system where the head and the body are completely separate, when fans have been telling them for years that hauberks have hood attachments and those that don't, the hood still needs to cover the shoulders,you can't have a helmet with a cloth or mail coif tcovering only the neck, that just leaves a large gap between the body and the neck that anyone can stab through.
so all of that helmets with cloth and mail coif attachments going to need to have the coif extend all the way to the shoulders, or just slightly short of the shoulders. which brings up another thing, the mail coif in this game is attached to the helmet, that's ok, but it doesn't cover the neck at all, it looks like the back of a wimple. that's again, not how it should look.
before:
after: