Sicnarf
Regular

Have looked for a thread on this and was surprised I could not find one, what I'm looking for is an overview of players characters build, Stats and skills that result in a character optimized for set tasks. Brief description of items used would be nice, if you feel the urge to refer to plate as the noob set please resist.
Example -> Charisma heavy character with high leader ship that I would call a leader build.
Characters should be designed for 100% difficulty and up.
My favorite is a two hander + archery, here it is at level 25 from this point on everything goes to Strength, Power draw, power strike and iron skin until strength hits 30.
Starting questions answered as follows
Male, Son of a warrior, A page at a noble mans court, A squire, being forced out of your home. This results in all combat skill bar 1 point in trainer, 1 in persuasion and 3 in leadership, this combination results in the least points wasted in stats you will not use.
strength = 23
agility = 15 <-take this to 15 to get horse archery, Athletics and weapon mastery to level 5
intelligence = 12 <- take this to eleven so you can read all the books including the +1 to intelligence, use the extra skill points generated to up combat skills.
charisma = 9
Anything not listed is at zero
ironflesh = 7
power_strike = 7
power_draw = 7
power_throw = 0 <- not using this at all, only useful for tournaments and you get a shield their and smart play will let you win.
weapon_master = 6 <- get this to 5 normally and then read the weapon mastery book shortly after to up it past it's max 1/3 agility.
athletics = 5
horse_archery = 5 <- Horsed archery is much harder this version before this could be left at 4.
riding = 4 <- For a heavy charger the hunter keeps getting cut out from under you once you hit larger opponents.
trainer = 1 <- Default starting skill put no points in this
inventory_management = 3 <- used to put this to four but needed an extra point for horse archery.
prisoner_management = 2 <- for early slaving.
persuasion = 2 <- Started at one, read a book to up it.
leadership = 4 <- Started at 3, read a book to up it.
shield = 0 <- Is their any reason to put points in this, their appears to be no increase in coverage like it states, leave at zero in my opinion.
Weapon proficiency of example character at level 25, One handed weapons should be upped to help with tournament matches or the Rodhocks 1h/Sword + crossbow will sink you.
one_handed_weapons = 153
two_handed_weapons = 271
polearms = 194
archery = 261
crossbows = 35
throwing = 64
With the way all the stats are laid you never hoard stat points, when you get another level you put a point into strength which allows you to raise POWER DRAW to 8, next level you put a point in Strength and put the stat point into POWER STRIKE 8, Next is strength again and stat point in IRON SKIN 8. At the next level you put a point into strength and hit the stat breakpoint that allows you to up POWER DRAW to 9 and you start the cycle all over again.
Character should be equipped with full standard plate everything (Go lordly if your rich but the gains are to small for the cost imho), I recommend a great helm not a winged great helm as the wings get in the way of aiming the bow. Equip Great Axe, War bow, Large bag of arrows, Heavy board shield (Works on a horse even though it says it doesn't). Use the shield to get close to ranged units then take out the axe/bow when they are reloading.
Pro's
Once you get to about level ten if you have targeted all the skills that improve, one hander, two handers and bows you should be in good shape for tournaments. Later at level twenty onward this character is pretty much a one hit kill machine that in sieges can pick off defending ranged units before going up the ramp and get involved in some dirty hand to hand combat. Fun to play if you like lots of killing, you can mince foot units from your horse with passes of the great axe, you get lots of archery practice against ranged horse units that keep running away, after much practice you should have no problems shooting fleeing horsed units in the back while your at a full gallop. Spend every Weapon proficiency point on Archery as it levels much slower than two hander due to archery's low damage and it's hard to hit anything until you get it past 150. Your high weapons mastery allows you to quickly up your weapon proficency in your chosen weapons to 300 through use(Note put points into this early to get the most from it). You are always busy, if you take to much damage to risk the front line, step back and break out the bow to kill the bordom and alot of the enemy.
Cons
Low leadership means you have to grind out lot of renown from tournaments and taking on large forces of looters, bandits, sea raiders and deserters before joining a side, unless of course you don't mind the possibility of getting chased by every enemy lord with an army bigger than you which will be all of them. Get used to stocking every possible food item in your inventory to keep up moral and counter act low leadership and charisma this is the most painful part of this build. You have to rely entirely on your companions as skill mules for all the useful intelligence skills. The heavy Armour will reduce your speed on foot by quite a lot making it difficult to run away fast enough to avoid getting mobbed if your support dies during a siege. Stick with the rest of your troops and stay on the front line, you can take a huge pounding so hold the line with your troops and 1 hit kill anything that stands in front of you, if your running out of men retreat to the ramp and take them one at a time until help shows up. Don't go of and solo a bunch of guys on your own on foot.
End note, it's not to had to modify this character a little to suit your own style of play, for example if you put an extra point into intelligence you could use the extra skill points to up prisoner and inventory management and still have maximum use of all your stat points.
If you believe weapon master does not need to go beyond level 4 you can put one less point into intelligence and instead use the point on strength instead.
Prefer to use a one handed weapon, not a problem this build works quite well with a one hander and shield.
Anyone got a character design for a leader build? I would be intrested to see it.
Example -> Charisma heavy character with high leader ship that I would call a leader build.
Characters should be designed for 100% difficulty and up.
My favorite is a two hander + archery, here it is at level 25 from this point on everything goes to Strength, Power draw, power strike and iron skin until strength hits 30.
Starting questions answered as follows
Male, Son of a warrior, A page at a noble mans court, A squire, being forced out of your home. This results in all combat skill bar 1 point in trainer, 1 in persuasion and 3 in leadership, this combination results in the least points wasted in stats you will not use.
strength = 23
agility = 15 <-take this to 15 to get horse archery, Athletics and weapon mastery to level 5
intelligence = 12 <- take this to eleven so you can read all the books including the +1 to intelligence, use the extra skill points generated to up combat skills.
charisma = 9
Anything not listed is at zero
ironflesh = 7
power_strike = 7
power_draw = 7
power_throw = 0 <- not using this at all, only useful for tournaments and you get a shield their and smart play will let you win.
weapon_master = 6 <- get this to 5 normally and then read the weapon mastery book shortly after to up it past it's max 1/3 agility.
athletics = 5
horse_archery = 5 <- Horsed archery is much harder this version before this could be left at 4.
riding = 4 <- For a heavy charger the hunter keeps getting cut out from under you once you hit larger opponents.
trainer = 1 <- Default starting skill put no points in this
inventory_management = 3 <- used to put this to four but needed an extra point for horse archery.
prisoner_management = 2 <- for early slaving.
persuasion = 2 <- Started at one, read a book to up it.
leadership = 4 <- Started at 3, read a book to up it.
shield = 0 <- Is their any reason to put points in this, their appears to be no increase in coverage like it states, leave at zero in my opinion.
Weapon proficiency of example character at level 25, One handed weapons should be upped to help with tournament matches or the Rodhocks 1h/Sword + crossbow will sink you.
one_handed_weapons = 153
two_handed_weapons = 271
polearms = 194
archery = 261
crossbows = 35
throwing = 64
With the way all the stats are laid you never hoard stat points, when you get another level you put a point into strength which allows you to raise POWER DRAW to 8, next level you put a point in Strength and put the stat point into POWER STRIKE 8, Next is strength again and stat point in IRON SKIN 8. At the next level you put a point into strength and hit the stat breakpoint that allows you to up POWER DRAW to 9 and you start the cycle all over again.
Character should be equipped with full standard plate everything (Go lordly if your rich but the gains are to small for the cost imho), I recommend a great helm not a winged great helm as the wings get in the way of aiming the bow. Equip Great Axe, War bow, Large bag of arrows, Heavy board shield (Works on a horse even though it says it doesn't). Use the shield to get close to ranged units then take out the axe/bow when they are reloading.
Pro's
Once you get to about level ten if you have targeted all the skills that improve, one hander, two handers and bows you should be in good shape for tournaments. Later at level twenty onward this character is pretty much a one hit kill machine that in sieges can pick off defending ranged units before going up the ramp and get involved in some dirty hand to hand combat. Fun to play if you like lots of killing, you can mince foot units from your horse with passes of the great axe, you get lots of archery practice against ranged horse units that keep running away, after much practice you should have no problems shooting fleeing horsed units in the back while your at a full gallop. Spend every Weapon proficiency point on Archery as it levels much slower than two hander due to archery's low damage and it's hard to hit anything until you get it past 150. Your high weapons mastery allows you to quickly up your weapon proficency in your chosen weapons to 300 through use(Note put points into this early to get the most from it). You are always busy, if you take to much damage to risk the front line, step back and break out the bow to kill the bordom and alot of the enemy.
Cons
Low leadership means you have to grind out lot of renown from tournaments and taking on large forces of looters, bandits, sea raiders and deserters before joining a side, unless of course you don't mind the possibility of getting chased by every enemy lord with an army bigger than you which will be all of them. Get used to stocking every possible food item in your inventory to keep up moral and counter act low leadership and charisma this is the most painful part of this build. You have to rely entirely on your companions as skill mules for all the useful intelligence skills. The heavy Armour will reduce your speed on foot by quite a lot making it difficult to run away fast enough to avoid getting mobbed if your support dies during a siege. Stick with the rest of your troops and stay on the front line, you can take a huge pounding so hold the line with your troops and 1 hit kill anything that stands in front of you, if your running out of men retreat to the ramp and take them one at a time until help shows up. Don't go of and solo a bunch of guys on your own on foot.
End note, it's not to had to modify this character a little to suit your own style of play, for example if you put an extra point into intelligence you could use the extra skill points to up prisoner and inventory management and still have maximum use of all your stat points.
If you believe weapon master does not need to go beyond level 4 you can put one less point into intelligence and instead use the point on strength instead.
Prefer to use a one handed weapon, not a problem this build works quite well with a one hander and shield.
Anyone got a character design for a leader build? I would be intrested to see it.




