I'm gonna be honest, and to preface I adore this game to bits, but the character creation is as lackluster as it was in the first version of EA. Faces for men all look like the same, dour, long-faced man no matter what culture I choose. Women all look the same as well, beautiful and wearing eyeliner(?) with petite, red lips and etc. You know what I mean- you all play the same game I do.
There just aren't enough ways to make unique-looking men or women in both the body and face sliders. Why can't I make a man with a hairless body and a "pretty-boy" face (with the intention of him being charismatic and rogueish)? Why can't I make a brutal, muscular woman Brienne of Tarth-esque with intent on her being more "scary" than pretty? I can't seem to make a woman who is flat-chested and lithe or a man who is skinny and gentle.
Know what I mean?
I think making the sliders go to more extremes in CC might solve this- not a whole overhaul, of course. Maybe include some body and face textures for gentlemen that don't have a lot of hair and women who don't wear makeup? People have super diverse faces and bodies and I think it's holding this game back a ton by not letting us make the person we wish to make.
Thank you for your time.
There just aren't enough ways to make unique-looking men or women in both the body and face sliders. Why can't I make a man with a hairless body and a "pretty-boy" face (with the intention of him being charismatic and rogueish)? Why can't I make a brutal, muscular woman Brienne of Tarth-esque with intent on her being more "scary" than pretty? I can't seem to make a woman who is flat-chested and lithe or a man who is skinny and gentle.
Know what I mean?
I think making the sliders go to more extremes in CC might solve this- not a whole overhaul, of course. Maybe include some body and face textures for gentlemen that don't have a lot of hair and women who don't wear makeup? People have super diverse faces and bodies and I think it's holding this game back a ton by not letting us make the person we wish to make.
Thank you for your time.