I did a search and couldn't find any references to this but given the way the other stats work it seems to me it has to be considered a bug.
When you choose the 4 options for character creation (father, early life et al) these choices add points to your base attributes and all of those additions give the normal benefit EXCEPT Agility, which gives no benefit.
To illustrate, if you choose options that add points to your intelligence then when you get to the final screen you have extra skill points to allocate in addition to the 4 you would have if none of your options added to intelligence; likewise if your options increase your strength or charisma then you get those benefits as well; BUT if your choices add to your Agility then you DO NOT get the benefit of 5 specialization points per point of Agility like you should.
The result is to gimp all the character options that start with added agility.
When you choose the 4 options for character creation (father, early life et al) these choices add points to your base attributes and all of those additions give the normal benefit EXCEPT Agility, which gives no benefit.
To illustrate, if you choose options that add points to your intelligence then when you get to the final screen you have extra skill points to allocate in addition to the 4 you would have if none of your options added to intelligence; likewise if your options increase your strength or charisma then you get those benefits as well; BUT if your choices add to your Agility then you DO NOT get the benefit of 5 specialization points per point of Agility like you should.
The result is to gimp all the character options that start with added agility.





