character class as a means to add depth to Mount&Blade

Should character class/profession be used in some way to add depth to the game?

  • Yes. We could have class limits on skills and proficiencies to make you think hard about chosing a

    Votes: 0 0.0%
  • Yes. But I think it should be open ended (kinda like Morrowind). Anyone can learn anything anytime

    Votes: 0 0.0%
  • Yes. But for some other reason (please explain in a reply to this post!)

    Votes: 0 0.0%
  • No. (any reason, but please share in a reply to this post!)

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

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jrawlings

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I started a thread a while back about character class meaning something throughout the game:

http://forums.taleworlds.com/viewtopic.php?t=5492

I thought it got quite a bit of response, so I thought I'd start a poll to gauge what people's opinions are on the topic.
 
I'm not going to vote, because in my oppinion the current system already provides enough depth and differentiation. You start with different skills, equipment, gold, and abilities, but can concentrate and develop on what exactly you want during the game. It provides the MOST depth possible alread.

Unfortunately the posts basically mean 'yes, I support your idea' or 'no I don't think we should have any deapth' hence no vote. There is no 'it already is' option ::\
 
jrawlings: I have noticed your ideas have been getting more and more closer to mine, wich i like, a lot. However,i still think this idea is worthless for M+B, other games, maybe, M+B, NO. I do not think we needed this poll as your idea got pretty a big NO in your other thread.
 
I think the way it is in M&B is pretty good - I'd just like more immersive paths available for each archetype - some type of feel-good quests/opportunities to help people out for the former nun/priest, animals to hunt/trap for the hunter, a competitive merchant/sales/guild element for the merchant, etc. The combat system is flipping awesome (minus the new armor system, but that's another rant); it's the other stuff that could use some polish.
 
No, as I like the M&B system a lot. It provides freedom and worthwhile specialisation, which is a cut above anything else on the market.
 
Big NO.
Whatever you have learned till the moment the game started is already represented by your starting skills/stats and equipment.

Everything that happens after is what the player have done and, therefore, development should be decided by the player. Caps will do nothing to develop depth of the character and will only frustrate players who will mod them out anyway.

If you want a cap, just do not raize that skill past whatever level. As simple as that.
 
I think they should pay more of a part throughout the game, though not necessarily in the skills etc.

Changing the type of quests given would be one. I'm not saying that certain classes be denied some quest types, but a simple probability system.
For example, Squires should be given the more "go kill these guys" type quests, while priests may get the "Bring me x men" type quests.

It just makes more sense to me that a merchant be asked to provide equipment more than a squire does.

There are other things which could be done too, though that would involve new features etc. The main aim here would be to make it easier to play a 'pure' class, i.e. my expert merchant trader should not be expected to be the champion of the realm.
 
There should be a way too play a pure class as well as an unpure class without taking away from the game. Otherwise the current system or a Morrowind system is the best choice.
 
Which leads us to the immortal question: What stops you from RP:ing the "restrictions" yourself?

I voted for the open-ended yes, though for me, it already means something else than just skills and equipment. Well maybe it's because I'm a roleplaying wacko.
 
Changing the type of quests given would be one. I'm not saying that certain classes be denied some quest types, but a simple probability system.
For example, Squires should be given the more "go kill these guys" type quests, while priests may get the "Bring me x men" type quests.

I agree with this. And certain unique item rewards (an uber bow to hunter or an excellent sword to squire, a surgery kit to priest etc).

A big NO to any kind of restrictions based on class.
 
Well, yeah, i like to try out ALL the weapons in the game. I don't like being restricted, as even in Diablo 2 you could be a paladin with a bow (wich I was until I got to the monastery, then I switched to the mace).
 
i would like it, and ONLY like it if there was a huge selection of classes. Limiting people from what class they pick limits the character creation hugly unless there are alot more classes.
 
Even if there are plenty of classes, you would still be forced to play according to the class. Current system allows the class to 'bend' to the style a player plays, thus each player has their own personal style, and thus their own personal class. Taking it away would not solve anything (in my oppinion) except for removing something, which never posed a problem to anyone. (Although like somebody else said in this or the other topic regarding this, current system 'may' overload some brains of a few individuals, since there are no restrictions and thus infinite choice)
 
PrinceScamp said:
as even in Diablo 2 you could be a paladin with a bow (wich I was until I got to the monastery, then I switched to the mace).

yeah... mace is the way to go w/ paladins. I hated barbs tho, cause they always whored whirlwind. Cheap bastards!

Anyways, I voted for the open-ended option, where some restrictions still apply.

It doesn't seem like a priest should become the most battle-hardened soldier in all of Calradia.
 
Morrowind style could work. But the current system is just as good.
"Morrowind system" would not even IMO be less realistic: Some people for example learn maths more easily and others boxing.
 
NO.

I play with these restrictions myself, like was said before, what I don't want is to become stuck in one class through the entire game, I was playing a Priest the other day, using only robes and wooden staff or club and only walking around with peasants, I got utterly destroyed by Dark Knights, since I had no horse my party couldn't run away.

After that, my Priest decided to take the path of a swordsman and dropped his robe for cheap armor and his wooden staff for a crappy sword, now he joined the Swadians and is looking for a horse and stopped improving his surgery skills to practice Riding.

This is the kind of open endness I want in-game, I want (random-gameplay) in-game events to completely spin my character's fate and I want to be able to spin around all I want, the best system would be sort of like Roma-Victor where you gain experience when you do stuff and you loose it with time if you don't do it anymore (though you can quickly remember).

My main character is a Hunter which I decided to max Bow skills from the beginning, I must say it's alot less fun than letting your character be affected by the gameplay, if you restrict the classes and then play with all of them once, what you're gonna do next? Start the Sword-only class again? Or play the berserker again just to be able to wear a specific armor? What if you quit the Swadians and join the Vaegirs and need to change your sword for a 2-handed Axe, does your class forbid that?

GAH!
 
*claps after Mcpa's speech*
Nice one!

YEs, jrawlings, I'm pretty sure your idea has been heavily shot and is barely holding together like a Halifax bomber in world war 2. ANd that was BEFORE this poll.
 
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