This probably doesn't apply to everyone but one of the things I most enjoy in games is designing a character and/or team, doing some light "theorycrafting" and picking out the options that I best like and so forth. Plan it all, design it and then go and reap the fruits of my labour. And I think I don't belong to a minority since so many games have this design.
Warband did this wonderfully. How you would design your own character went completely hand in hand with how you could make up your team of companions, what you could outsource to them etc. And then you had to balance their infighting so you really had to give it some thought how to design your team. It felt incredibly rewarding to me seeing my companions grow into the carefully designed masteries I had planned for them. And of course my own character as well.
Bannerlord seems to have completely removed that aspect entirely. Unless this is still something they mean to get around to and change, all you have is randomly generated companions that you won't be able to grow and develop hardly at all. And doesn't it feel like almost every single time that you hire one and you go look at his character sheet that it's just "oh my frickin God what a horrible, horrible abomination!". I remember when I think "Bitterdraught" and "the Prince" and some new ones were first released and I happened upon one lowish level Bitterdraught that had yet to assign any of his focus points. I nearly jumped with joy, I'm sure I even engaged my vocal chords alone in my room I was so excited to get to design him myself. It was awesome. But it turned out it was a bug. The thing that finally made me enjoy my gaming session was a bug, not a feature.
That's just the companions but also the player character himself seems to have issues. I'm not sure about this since I haven't gotten far enough into a game yet (the game is not at the stage yet where it can hold me for even half a campaign). But to me it feels incredibly hard to design my character. The starting choices drive me into insanity, nearly, trying to play whack-a-mole with picking the options that have the least downsides. Back in early April, applying the Focus Points when the PC levelled up also felt like whack-a-mole since you were just trying to see where there was no or almost no room for more improvement in a skill (which would have slowed your levelling down) and putting the point there. Honestly it's a horrible system, or maybe I just don't know how to work it? I'm not sure it's changed since April, I've only played a tiny bit recently.
I'd love it if TW could try to bring back some of this that they did so well with Warband. Character development and progress (whether PC or NPC) is a very important feature, I would even say a key feature of game design. Please bring it back. The sooner the better.
Warband did this wonderfully. How you would design your own character went completely hand in hand with how you could make up your team of companions, what you could outsource to them etc. And then you had to balance their infighting so you really had to give it some thought how to design your team. It felt incredibly rewarding to me seeing my companions grow into the carefully designed masteries I had planned for them. And of course my own character as well.
Bannerlord seems to have completely removed that aspect entirely. Unless this is still something they mean to get around to and change, all you have is randomly generated companions that you won't be able to grow and develop hardly at all. And doesn't it feel like almost every single time that you hire one and you go look at his character sheet that it's just "oh my frickin God what a horrible, horrible abomination!". I remember when I think "Bitterdraught" and "the Prince" and some new ones were first released and I happened upon one lowish level Bitterdraught that had yet to assign any of his focus points. I nearly jumped with joy, I'm sure I even engaged my vocal chords alone in my room I was so excited to get to design him myself. It was awesome. But it turned out it was a bug. The thing that finally made me enjoy my gaming session was a bug, not a feature.
That's just the companions but also the player character himself seems to have issues. I'm not sure about this since I haven't gotten far enough into a game yet (the game is not at the stage yet where it can hold me for even half a campaign). But to me it feels incredibly hard to design my character. The starting choices drive me into insanity, nearly, trying to play whack-a-mole with picking the options that have the least downsides. Back in early April, applying the Focus Points when the PC levelled up also felt like whack-a-mole since you were just trying to see where there was no or almost no room for more improvement in a skill (which would have slowed your levelling down) and putting the point there. Honestly it's a horrible system, or maybe I just don't know how to work it? I'm not sure it's changed since April, I've only played a tiny bit recently.
I'd love it if TW could try to bring back some of this that they did so well with Warband. Character development and progress (whether PC or NPC) is a very important feature, I would even say a key feature of game design. Please bring it back. The sooner the better.





