SP Native Chaos at the Gates [v0.3 Released 14/06/08] [Picture Heavy]

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tostig

Sergeant Knight at Arms
Logo.png
The year is 1215; and Calradia is being plunged into darkness. The Swadians, having seized power with the collapse of the old Empire are set upon from all sides. To the south the Khergit horsemen, once paid to protect them, are raiding across the mountains. The Vaegir clans of the north-west, former vassals to the Calradian Empire, have taken up arms. The Nords are sailing to these lands to seize what they believe to be theirs, armed with axe and bow. Even the peasantry themselves are in open revolt; calling for an end to their feudal bondage, forming themselves into the Rhodoks.
This is a time of war – a time of bloodshed and pillage, of destruction and ruin, of plague and fire. Chaos is at the Gates.


Chaos at the Gates is an attempt to bring a darker atmosphere and a more consistent level of technology to Mount and Blade. It's not intended to be a huge modification, radically changing the gameplay. However it is intended to create a more gripping and enjoyable experience.

Factions:
Swadia: Although scholars might futilely argue whether the Swadians were an invading people during the collapse of the old Empire, or if the feudal system that they use to raise their armies was simply a development of the old ways, the Swadian kingdom certainly grew in the power vacuum of the time. During its height the Kingdom of Swadia was nearly the same size as the Calradian Empire, however during these dark days cracks are showing.
On the battlefield the Swadians rely on their heavy cavalry to punch a hole through enemy lines. The Swadian nobility have perhaps the best armour in Calradia, and are trained from birth at the lance and sword. In order to make up numbers on campaign, infantry and crossbowmen are levied from Swadian fiefs. Although sometimes they're simply used as arrow-fodder, the image of a grinning Swadian footman bearing a voulge has been many soldiers last.
Vaegirs: Without a doubt the Vaegirs are a native people of Calradia, as evidenced by their ethnic ties across the mountains. After any resistance was crushed by the Calradian Emperors, the Vaegirs were used as auxilary troops in their legions and otherwise left to look after their own affairs. With it's fall, however, their lands came to the attention of the Swadian nobles, and many soon found themselves serfs to a foreign lord. More kings of Swadia have met their deaths trying to put down a Vaegir uprising than have died peacefully in their sleep, and it's of no surprise that the Vaegir clans have seized on the fracturing of the Swadian kingdom to try and claim their independence once more.
The tribes of the Vaegirs are fiercely territorial, each fief ruled over by a "Boyar", roughly the equivalent to a knight in Swadia, but more lightly armoured and also proficient in the recurve bows that all Vaegir are fond of. In defence of the clan a boyar can call on all men of age to volunteer to defend their lands, and most adults are skilled at archery. Vaegir lords prefer ambushes to the set battles of the Swadians, and when direct confrontation is inevitable the Vaegirs often retreat into the old fortresses left behind by the Empire and wait for the hit and run attacks of neighbouring tribes to wear down any besieging force, a recent example of which is the death of Gundig Hairy-Breeks and the destruction of his army at the Rock of Rivacheg.
Nords:
The Nords bear many similarities to the armies of Swadia, part of the reason that learned men suspect them of being related. They have come to raid the coast of these lands for as long as records can tell us, the sight of their dragonship's sails on the horizon striking fear into Calradian emperors and Swadian kings alike. In fact the Emperor recruited them to his cause, giving the Nords a small strip of land along the coast, so that they would crew his galleys. Gundig Hairy-Breeks, the King of the Nords, has used what the skalds told him was his inheritance as an excuse to launch an invasion attempt, before his death.
Unlike the Swadians, the Nords do not field any horsemen, perhaps because they would likely perish on the crossing from whatever land they leave in their dragonships. Instead their infantry deploys in a deep line with shields overlapping, called a war-hedge by some. Most of their soldiers are levied for the season, and known as fyrdsmen, and are armed with spears and shields. The professional soldiers of a raiding force are the king's huskarls, who are often armed with fearsome two handed axes for breaking apart enemy formations.
Rhodoks: The Rhodoks are seen by Swadians as being worse than scum. Part an ethnic group, part a group of philosophical and theological thinkers, the Rhodoks were once a tribe under the Emperor who took his coin. However when they found themselves vassals to the Swadians - "under the Swadian yoke" as they put it, the peasantry rose up against their lords and butchered them to a man, their rallying cry "Bakke before tyme beganne, who was thanne a gentilman?"
When forced to repel a Swadian lord's attempt to crush the independent Rhodok state, the people of the towns and villages arm themselves to defend against them. They try and only fight on marshy terrain which puts enemy cavalry at a disadvantage, and use ranks of spear men to push back the charges, supported by the famously well trained crossbowmen. The "Goedendag" is a spiked club usually associated with the Rhodok rebellion, as more than a few would be lords have had their skulls crushed by a fearsome blow from one.
Khergits: The Khergits have traditionally been thought of as hill tribesman, bringing their herds down from the mountains to graze during the winter months. However only lately have scholars truly learnt of the nature of the Khergit people, steppe nomads from beyond the peaks of Calradia's borders. We only know this from reports that their own lands beyond the mountains have come under attack from a "Great Horde", whose size is no doubt extremely exaggerated. In any case, what is known is that the Khergits have been migrating over the mountains in increasing numbers, attacking and capturing what were once Vaegir lands.
The Khergits use the same tactics as all steppe peoples, with most of their forces being composed of horse archers, with an elite of heavy cataphracts being used to smash apart any remaining resistance. Obviously, of course, their tactics are unsuited for the siege warfare of Calradia, and so they are hardly the threat that rumour makes them out to be.

v0.3 Release;- Primary Download.  This release works for both version 0.960 and 0.955. However now that the module system is out we are re-writing the mod from scratch and developing brand new features, so for v0.960 there are several bugs - battle sounds do not work, some shields are bugged and the like.

Without further-ado, some eye candy:
Untitled-6.jpg


Right now we're looking for contributions to the mod, graphical, audio, code and any other contributions will be welcome! The screenshots are of a Work in Progress, and everything in them is liable to change in a moment.

Credits to:
Tostig - Mod Leader and Texturer
Ursca - Contributing Texturer and Modeller, and also a great all round help
gutekfiutek - Dark texture set incorporated with permisssion.
And those that are contributing but don't have content ingame yet:
Cymro - Mod Coder
Raz - Contributing Modeller
Pagan - Contributing score writer
Winter, Yoshi, Feer, Foosh, and the other IRC denizens.

All content may only be used with permission of the origional creator and they must be credited. If you are unsure of who authored a certain piece I strongly suggest that you contact me.
 
Looking good: the game certainly needs more like this. It appears many have forgotten that the best mods are often those that stay as close as possible to Native, in order to not alienate the player from a world they've gotten used to.
 
A quick update, thanks to Urcsa's generosity I can now present the new kettle helm model. As usual, it's a work in progress.
kettlehelm1.jpg

kettlehelm2.jpg

11.jpg

10.jpg


Thanks Cymro - I decided to keep things to what the MnB engine is good for - people killing eachother in a medieval setting. In fact, now might be a good time to elaborate on the setting. Although the year is 1215, the technology level is approximately equal to that of the 1250's (see the Maciejowski bible, where I stole my avatar from). This is about a (medieval) lifetime before MnB is set. It'll be based on what we know of Calradian history, for example for the Nords:
Gundig Hairy-Breeks came to Calradia from Nordland, he planted his banner on the headland and said that it would remain there until he recaptured his 'inheritance.' His 'inheritance', he called it. Gundig believed the skalds who told him that the Emperor had bequeathed Calradia to the Nords, when in fact he just gave us a small strip of land along the coast, so that we would crew his galleys.
  The skalds' tales at least gave Gundig an excuse to raise a warband -- not that we Nords ever need an excuse, mind. He sailed across the sea, rallied the Calradian Nords to his banner, and marched on the Rock of Rivacheg. The Vaegirs killed him, and threw his banner into the surf. But the Nords keep coming, and some day all of Calradia will be ours.
While for the Rhodoks:
In my father's day the Swadians would come calling, thinking to make us knuckle our foreheads and call them their overlords. But Grunwalder, an old veteran of the wars from the hills, showed us how to form a battleline with spear and crossbow that could break a Swadian charge. He fell in battle, but the people gave his name to the castle that was built here, where he fell, so that we would remember, and always stand firm against the horsemens' onslaught.

When will it be done? I'd like to get something out before 1.0, especially if that's going to be in the Autumn. If I can't find a coder than it might not be much more than a redressing and rebalancing of MnB though.
 
somebody should just make a history that is as close as possible to the present settings.

these could be a great start:

Gundig Hairy-Breeks came to Calradia from Nordland, he planted his banner on the headland and said that it would remain there until he recaptured his 'inheritance.' His 'inheritance', he called it. Gundig believed the skalds who told him that the Emperor had bequeathed Calradia to the Nords, when in fact he just gave us a small strip of land along the coast, so that we would crew his galleys.
   The skalds' tales at least gave Gundig an excuse to raise a warband -- not that we Nords ever need an excuse, mind. He sailed across the sea, rallied the Calradian Nords to his banner, and marched on the Rock of Rivacheg. The Vaegirs killed him, and threw his banner into the surf. But the Nords keep coming, and some day all of Calradia will be ours.

In my father's day the Swadians would come calling, thinking to make us knuckle our foreheads and call them their overlords. But Grunwalder, an old veteran of the wars from the hills, showed us how to form a battleline with spear and crossbow that could break a Swadian charge. He fell in battle, but the people gave his name to the castle that was built here, where he fell, so that we would remember, and always stand firm against the horsemens' onslaught.

 
somebody should just make a history that is as close as possible to the present settings.
That's what I'm trying to achieve with this mod. The problem is that we don't have a definite time scale - so while we know that the Vaegirs had revolted before the Nords invaded, we don't know if that revolt was after the collapse of the Calradian Empire or a cause of it.

In anycase, let me present you all with Swadian Cavalry:
The cavalry employed by Swadia is synonymous with the Frankish knight. At the moment there are only two classes - the Man At Arms and the Knight, although I am considering removing the top of the Swadian infantry tree and making a new bottom rung for Swadian cavalry. For sources, I went to the Maciejowski Bible:
Both.jpg
Here we can see the two "classes", with "Knights" with greathelms and barded horses on the left, and "Men at Arms" on the right with Norman helms, maille coils and unbarded horses. Interestingly in this picture it looks as though the horse immediately behind the red one has maille barding.

Men At Arms:
MJMAA.jpg

This picture shows us a combination of tabarded and untabarded maille, and again both normal helms and maille coifs being used.
MAA2.jpg

Ingame, as you can see, I decided that they should have Coats of Arms on their shields, but not their tabards, allowing the player to clearly differentiate them.
MAA1.jpg

As you can see here they currently use a mixture of barded and unbarded horses - the ratio between them needs to be changed.

Knights:
MJKnights.jpg

As you can see here, Knights of the 1250's rode war-horses with cloth barding, and wore maille from head to toe, with a great helm as additional protection for the head. They also wore coloured tabards and painted their helms to allow easy identification. At the moment coloured helms are being worked on, but aren't ingame yet.
Knight1.jpg

This is a typical ingame example of a Swadian Knight. He isn't wearing a Greathelm, but the tabard, horse and great lance make him easy to identify on the battlefield.
Knights.jpg

This picture shows us the variations in headwear, shields and arms that the Knights will have ingame.

Comments, suggestions and constructive criticism more than welcome.
 
Knights wouldn't just wear mail coifs. By the 13th century nearly every knight wore a great helmet. Some would still prefer kettle helms for visibility, or nasal helms for a compromise. The tournament helm is quite out of place, but I still have a few early greathelms if you'd need any for replacement. You could also the Maciejowski helm without wings in this period, it'd be only a few decades off. (I have that one lying around here too)

Other than that, it looks good. :smile:

edit: Don't add 3 tiers of cavalry - only the wealthy would be riding horses in 13th century France.
 
Are swadians riding sheep now?  :lol: sorry, it looked like it at first. :razz: Looks nice though. I especially like what you've done to those helmets. I guess I'll give this a try when it's released.
 
idon't know if was native or eg2 but in one of them they had mules for a horse you could use that horse for another horse teir
 
Simo 说:
Are swadians riding sheep now?  :lol: sorry, it looked like it at first. :razz: Looks nice though. I especially like what you've done to those helmets. I guess I'll give this a try when it's released.

ahah you have the best avatar i ever seen  :lol:
nice kattlehelms here  :!:
 
Flavius Constantinus 说:
Very good. Question: Is the Swadian territory bigger, or are you just gonna make the territory bigger.
Good question Mr Permanently Banned. At the moment I'm not touching the world map - I just don't know how. At some point in the future though I'd like it to look something like this:
Layout.png


Simo 说:
Are swadians riding sheep now?  :lol: sorry, it looked like it at first. :razz: Looks nice though. I especially like what you've done to those helmets. I guess I'll give this a try when it's released.
As with the helmets, it's probably better to think of that texture as a blank slate for the barded warhorses - as that's what it origionally was for the Peasant's Rebellion mod. From that I can churn out coloured versions at a rate of knots.

Raz 说:
Knights wouldn't just wear mail coifs. By the 13th century nearly every knight wore a great helmet. Some would still prefer kettle helms for visibility, or nasal helms for a compromise. The tournament helm is quite out of place, but I still have a few early greathelms if you'd need any for replacement. You could also the Maciejowski helm without wings in this period, it'd be only a few decades off. (I have that one lying around here too)

Other than that, it looks good. :smile:

edit: Don't add 3 tiers of cavalry - only the wealthy would be riding horses in 13th century France.
Damn, missed your edit. I've made the hobilar class, but they're pretty rubbish. We'll see. As for the helmet - I've done what you suggested and removed the Tournament helm, and put in yours:
greathelmearly.jpg

It's a little underwhelming ingame though, but I can't put my finger on it. Oh well, I'm sure it'll suffice if it's not seen often.

Right now one thing that I would like is an alternative kettle helm - this one in the Maciejowski bible in fact:
otm32va&bdetail2.gif
otm34vc&ddetail5.gif

The second style seems to have a flat top and the sides flare out into a brim.  Both of these styles appear in some pictures to be various pieces riveted together, and in other pictures to be one solid piece.  Other places in the book show hats of this second style in everyday use, where they are more likely woven than metal.  A number of paintings include both styles, so it cannot easily be passed off as different artist interpretation of the same style.
 
This all looks fenomenal and I like the fact that you're giving each faction their own individual feel. I also like the fact that there will be no plate armour whatsoever.
 
Looks like a Mod I will love to play.

I think the helmets look great and the overall Idea sounds great. I just have a Minor suggestion:
I read about this:  having 3 differtent troop tiers with there own upgrade trees for each faction, might be a good idea to implement in this mod?

(I think its Eisenhower's Idea)
 
pentagathus 说:
Is this for 9.52 then?
I like the stuff. Are you still working on the warhammer mod?
Yep, I'll still be lending Ursca a hand when he needs my "skills at texture donkey work" :razz:

Merlkir 说:
yep, it reminds me of Surcoat kind of...
I'm a big fan of Eisenhouwer's mod, and he's certainly very talented. I suppose that one difference between the mods is that Chaos at the Gates has is set in a different time during Calradian history.

Now then, some IMPORTANT NEWS:
Cymro, the man behind Customizable Troops, has agreed to start work as Chaos at the Gate's coder. Which is awesome. As a consequence the first release (v0.1 or whatever) will most likely be the art assets shoved onto my craptacular coding, with subsequent releases being based on Cymro's work.

Oh, and the obligatory eye-candy.
12.jpg


 
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