English isn't my mother tongue, so I'll try to write it as short as possible.
I started new topic, because I'm not good necromancy and resurrecting
Different ideas about same topic:
http://forums.taleworlds.com/index.php/topic,18531.0.html
http://forums.taleworlds.com/index.php/topic,21058.0.html
And my (1st) idea:
When troop receive hit, he lost some hp, and also get "wound points"("WP"). Number of received WP depends on damage type and % of total hp taken.
0 WP 1 WP 2 WP 3 WP 4 WP ...... <-- received WP
Blunt 0-60% 60-80% 80-100% 100-120% 120-140% ......
Cut 0-45% 45-60% 60-75% 75-90% 90-105% ...... <-- % of total hp taken by hit
Pierce 0-30% 30-40% 40-50% 50-60% 60-70% ......
When troop fall in battle, instead of receiving "pro warrior killed/knocked by noob farmer", receive: "pro warrior knocked with light(0-1WP)/medium(2-3WP)/heavy(4-5WP)/mortal(6+WP) wounds by noob farmer" (different colours of messages - from yellow(light) to red(mortal))
After battle every wound have (10+5 per point in surgery)% chance to automatically heal.
After that, if troop has:
0 WP - he is healthy (even if he lost all hp in battle)
1 WP - he is slightly wounded, but still can fight (75%-50% hp at beginning of battle)
2-3 WP - he is wounded, same as it works now.
4+ - he looking at grass from below...
Wounds would heal over time.
Player and heroes also are troops. For them it should work same as for other troops - with exception, that they couldn't die. If they get 4+ WP, it should take them long time to recover.
How would it work in game?
Peasant would die more often than knights. Because to kill farmer you need 2 hits with sword for 60-90% hp (= 4-6 WP), and to kill knight you need 3-6 hits for 0-60% hp (= 0-3 WP).
And troop, who take 1 hit for 90% hp from bow would die after battle.
Why it's realistic?
Because 10 light wounds will heal faster than 1 heavy wound (and 20 very light wounds completly don't disturb, when fighting full of adrenaline =no WP=no hp lost at beginning of battle).
And because knight in plate cant be killed by peasants. He could be knocked down by torrent of hits, and THEN stabbed with knife/fork. But it was unprofitable, so they usually let him live.
2nd idea:
Every troop with surgery can take care of as many troops, as many they have INT (or INT*2,).
So for 60 man party, you need 2-4 medics.
Or different option: every medic can use their surgery to heal [INT*4] wound points (it takes less time to heal 3 light wounded soldiers, than 1 with mortal wounds)
3rd:
There should be option for troop in party window: "don't go to battle" - to save medics/trackers/companions/top tier troops from dying.
I started new topic, because I'm not good necromancy and resurrecting
Different ideas about same topic:
http://forums.taleworlds.com/index.php/topic,18531.0.html
http://forums.taleworlds.com/index.php/topic,21058.0.html
And my (1st) idea:
When troop receive hit, he lost some hp, and also get "wound points"("WP"). Number of received WP depends on damage type and % of total hp taken.
0 WP 1 WP 2 WP 3 WP 4 WP ...... <-- received WP
Blunt 0-60% 60-80% 80-100% 100-120% 120-140% ......
Cut 0-45% 45-60% 60-75% 75-90% 90-105% ...... <-- % of total hp taken by hit
Pierce 0-30% 30-40% 40-50% 50-60% 60-70% ......
When troop fall in battle, instead of receiving "pro warrior killed/knocked by noob farmer", receive: "pro warrior knocked with light(0-1WP)/medium(2-3WP)/heavy(4-5WP)/mortal(6+WP) wounds by noob farmer" (different colours of messages - from yellow(light) to red(mortal))
After battle every wound have (10+5 per point in surgery)% chance to automatically heal.
After that, if troop has:
0 WP - he is healthy (even if he lost all hp in battle)
1 WP - he is slightly wounded, but still can fight (75%-50% hp at beginning of battle)
2-3 WP - he is wounded, same as it works now.
4+ - he looking at grass from below...
Wounds would heal over time.
Player and heroes also are troops. For them it should work same as for other troops - with exception, that they couldn't die. If they get 4+ WP, it should take them long time to recover.
How would it work in game?
Peasant would die more often than knights. Because to kill farmer you need 2 hits with sword for 60-90% hp (= 4-6 WP), and to kill knight you need 3-6 hits for 0-60% hp (= 0-3 WP).
And troop, who take 1 hit for 90% hp from bow would die after battle.
Why it's realistic?
Because 10 light wounds will heal faster than 1 heavy wound (and 20 very light wounds completly don't disturb, when fighting full of adrenaline =no WP=no hp lost at beginning of battle).
And because knight in plate cant be killed by peasants. He could be knocked down by torrent of hits, and THEN stabbed with knife/fork. But it was unprofitable, so they usually let him live.
2nd idea:
Every troop with surgery can take care of as many troops, as many they have INT (or INT*2,).
So for 60 man party, you need 2-4 medics.
Or different option: every medic can use their surgery to heal [INT*4] wound points (it takes less time to heal 3 light wounded soldiers, than 1 with mortal wounds)
3rd:
There should be option for troop in party window: "don't go to battle" - to save medics/trackers/companions/top tier troops from dying.