Changing the cursor

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I have tried to change the cursor, and everything should be correct, alpha channels, compression etc.
Yet it is still invisible. Anyone know if the cursor uses some other formula? If so, any way to replace it?
 
Try looking at interface.dds. I think it had a cursor object in too.
 
Sheriff-murder said:
I'm afraid not.

Not that I've played with it yet, but have you changed the color?  Might need to be white...  Just a quick poke, but could be the case.  Also, I believe the cursor is a mesh object, not just a texture.
 
I replaced the cursor in my mod, I believe I just edited the native cursor.dds and switched it with a different image... Not sure why your change didn't work.
 
I just looked and I modified cursor.dds, I made sure to save it the same way as native, so didn't use any DXT compression or mipmaps, maybe you are doing that?
 
HokieBT said:
I just looked and I modified cursor.dds, I made sure to save it the same way as native, so didn't use any DXT compression or mipmaps, maybe you are doing that?

That'll do it. If you don't edit the cursor.dds and simply re-save it in DXT format, with or without mimaps, it will turn invisible in-game.
 
If you open the cursor.dds, don't edit it and re-save it in DXT format, the cursor will be invisible. It's a format issue, not an alpha channel or anything else. I'm not sure what format the original is in, though.
 
when I choose to save something as a DDS in GIMP it asks me what compression it should use, you need to choose "None".  If you are using a different editor then you'd need to look for something similar.  This popup also only shows up if I choose "Save As" I think.
 
Sheriff-murder said:
I find no way to do this in Photoshop, i can't edit the existing settings. But have to create the file anew when saved.

Download GIMP and see if you can get it working. It's a free program.
 
too late for this one, i know
useful anyway (maybe)

When saving the cursor in Photoshop check "No MIP maps" option and from the list, that is formats,
choose 8.8.8.8 ARGB 32 bpp unsigned

Worked for me, so far
 
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