changing start armor?

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jellywerker

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Say I wanted to make a cheat character, what would I change to make his start with the best armor, or if I wanted to make a whole different culture and he'd need some other style of armor, what would I do?
 
jellywerker said:
Can I do it with the module system though?

Check out your start game menu. It's under View->Game Menus if you're using the unoffical editor, and module_game_menus.py if you're using the official editor.
 
I think he wants to edit it for special classes only, so putting it into the chest, would make it accesable for everyone and so dont work.

But editing the thing shouldn´t be so hard!
 
Ubberdorc said:
The other option is to put the items you want in the zendar chest.

Editing the start menu is more flexible (you can change your character's stats as well), and also easier to turn off.

E.g. you can make a "debug" character class with equipment and good stats, and the option to select it is available only if [eq,$debugmode,1].
 
Lu Bu said:
I think he wants to edit it for special classes only, so putting it into the chest, would make it accesable for everyone and so dont work.

You could actually add it (once, at the start of the game) to the chest conditionally with a trigger that would verify the existence of a var. Then it could be done from a trigger.

Of course doing this with the start menus would probably cleaner (and more stable).

sv
 
I posted some python code here:
http://forums.taleworlds.com/viewtopic.php?t=6990

this allows you to tailor your initial character quite a bit. I use it for testing my modules code. Apparently about the only thing you cannot change is the character level - oh well.

hope this helps
DE
 
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