The city maps in Bannerlord are extremely detailed and amazing. And if all cities are going to get unique maps...
It would be a shame to only use 20% of the map for sieges. Namely, the outside of the city and it's walls.
Why not use the whole city? Have fights lead all the way towards the Keep because let's be honest, the Keep would be the last stronghold of the city.
Why not have some kind of 'capture the point' style siege where you and your men have to capture and move past these different points all around the city, all the way to the Keep. These paths would lead to long fights through-out the city streets filled with breakable wooden spike walls that funnel and slows down the attacking force.
Have the defenders spawn at various points of city after the front gate has been broken down and move their spawn points back as the attacker gains ground.
Obviously you would win siege when you reach the Keep but to have something extra. Use the interior of the Keep for some kind of final fight with a few T4+ troops or a few of those who ran away from the battle and have the fight similar to that of attacking a bandit hideout where only you and a few men will enter. Even if you lose the Keep fight, you would have the city. So perhaps some higher priced loot for winning that fight would make sense.
No more garrison men standing next to the gate waiting to be swarmed by the attackers until they lose.
It would be a shame to only use 20% of the map for sieges. Namely, the outside of the city and it's walls.
Why not use the whole city? Have fights lead all the way towards the Keep because let's be honest, the Keep would be the last stronghold of the city.
Why not have some kind of 'capture the point' style siege where you and your men have to capture and move past these different points all around the city, all the way to the Keep. These paths would lead to long fights through-out the city streets filled with breakable wooden spike walls that funnel and slows down the attacking force.
Have the defenders spawn at various points of city after the front gate has been broken down and move their spawn points back as the attacker gains ground.
Obviously you would win siege when you reach the Keep but to have something extra. Use the interior of the Keep for some kind of final fight with a few T4+ troops or a few of those who ran away from the battle and have the fight similar to that of attacking a bandit hideout where only you and a few men will enter. Even if you lose the Keep fight, you would have the city. So perhaps some higher priced loot for winning that fight would make sense.
No more garrison men standing next to the gate waiting to be swarmed by the attackers until they lose.