Changing scene size.

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joostie1102

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Hey there,

I want to make a mod that is just the same mount and blade but without the world map. I want to make a map in wich you can walk around and have everything in the same scene. just like the persistant world mod, but single player.

In order to do that I need to make the scened bigger. and I can't make it load everything at the same time beceause that would be far to much for normal pc's.

Can annyone tell me how to remover the boundaries around city's? And what I need to do to make the world not load all at once but be loaded as you walk through it?

Thanks.

Frank.
 
And your computer would explode due to the high polyness of the entire scene. Like the game could even function like this.
 
I would do this actually, if I could texture. I'd make everything from light grey boxes with light grey clothes for people. Similar to Mirror's Edge where they used only a handful of colours, but objects looked very detailed, I'd do it with boxes only and a grey colour. And I'd call the mod "1984". (I believe the feeling of everything grey around you, you included, and with a pinch of storyline, would make the perfect "1984" mod. :smile:)

Still, the idea of an open-world scene-only M&B mod is unfeasible.
 
As much as I think it's unfeasible too and I'm tired of people proposing this then disappearing without a trace when they actually see how tough it is, it got me thinking.

You can actually load another scene when you are in a particular scene, it doesn't take long and doesn't need passages - it could be automatic.
To do anything on the level of Skyrim and such, you need large overlapping scenes. When the player crosses some border near the edges of the scene, you load a new scene where he is roughly at the center. Of course you need to preserve and recreate persistent info about the scene on every scene load, but that's not a big issue.
The problem is making many large scenes with huge, identical, overlapping parts. You'll probably need to make yourself some tools that would copy large parts of a scene to another scene.
 
With the amount of work that would go into that, why bother when the TES engines exist and the modding communities as far back as Morrowind are still alive and kicking?
 
Exactly.
The only advantage of the Mount and Blade engine is doing massive battles. And if you don't want massive battles but small-scale adventuring, go with Skyrim or such.
However, if you do want massive battles and a seamless large world, you need to figure out some novel approaches.
 
Mount and blade has morrowind graphics, any scene could easily be run three time by any low-budget gaming pc. And could you not just make all scenes have a line around it where z=0 that goes under the next scene's mountain? That way you don't have to make everything that same hight.

The world map should still be there but just not accessible to make all the npc armies move and such. Also the armies should not be getting to large or fps will drops like ****.

I think calradia is 40.000 km2 while elder scrolls is only 16km2, that would make for a massive amount of scene's.

BTW I did manage to make scene's bigger. but how can I make another scene load while in one scene?
 
joostie1102 说:
The world map should still be there but just not accessible to make all the npc armies move and such.
Note: Time on the world map stops while being in a scene. Workarounds can be done, but I doubt their usability for what you have in mind.
 
Yes, it needs a direct link to the world. and it needs to recognize what the player is doing. But I do need something to make the world alive beceause mount and blade should not be about randomly a spawning enemy lord. It should me a living world.
 
I'm making a scene only mod myself. I'm rather poor at coding but I have made my first steps. I really like the idea of sand-box mod or just a mod based on scenes only. It brings a lot more thrill to me, than the standard game-play MnB offers now.

My mod is going to be about some minor clashes between rivalry medieval regions and their lords set on in Europe in XII century. It will basically be made as a rather simple world consisting of one big, yet detailed scene, where player is going to be able to issue orders to his peasants based on working activities like chopping trees or harvesting wheat.

That mine idea is mainly about making some strategy game of current MnB with the use of FPP or TPP view. If you want to read more I'm pasting link to the thread of this mod -> http://forums.taleworlds.com/index.php?topic=258131.new#new

It is very innovative in MnB moders community to think about making such a mod. It would really require lots of job concerning good codes and yet innovative. I wish you luck on your project (and finding a good coder) as I hope to play something like that done really good, one day.
 
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