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Kicking needs to be changed, and by changed I mean nerfed.
Right now, you can kick someone and slash them before they recover. When you're playing a good player who knows how to use the kicking system, fighting becomes simply stupid. Blocking incoming swings with your weapon becomes only as important as avoiding the illogical super kicks.
I thought kick was supposed to be for two handed weapon users to prevent facehugging by enemies. All kick needs then is to stop the forward movement of enemies temporarily. And only very temporarily, since backpedaling speed is really high right now.
It doesn't need to stun them, it doesn't need to block attacks. It doesn't need to break through shields. It doesn't need to work at maximum efficiency throughout the whole animation. It doesn't need to work while you're reloading. Because of great effectiveness of kicking, it is used mainly outside of what it was intended for. It doesn't need to keep you completely invulnerable while you kick.
That really doesn't make any sense. To prime/chamber/ready a melee weapon, you have to lower your shield and render yourself vulnerable. But with the kick, even though the kick is almost instantaneous and there's no footwork preparation needed and you're standing on one foot while kicking awkwardly, you can keep your shield up the whole time.
Also, I was playing some Hunt mod earlier and it seemed like a person would start to kick, then I would slash them (with the server registering the hit and playing the sound), then I got kicked. Is it possible that kicks don't get interrupted? I was at 200 ping.
If this isn't changed, more and more people are going to realize the power of kicking and more and more people are going to use it, until Mount & Blade becomes Kick & Slash.
To fulfill its purpose, kick only needs to stop forward movement of the player being kicked - not stun, not damage them. For balance's sake the kicker must be more vulnerable.
CR