You know what? Fine. I really didn't want to get into this, but I guess I just can't help myself.
bierdopjeee 说:
This topic is not about your point of view, it is about whether or not to change the current kicking system, and if yes how.
Pretty sure I know what it's about, I made the thread. So yeah, no need to be a **** about it. And of course it's about point of view -- there will always be someone who disagrees with any given system, and your point of view is what determines whether or not you think it needs to be changed. So really, this entire sentence is ridiculous. The purpose of the poll is to determine what point of view is held by the majority of players, and to influence the devs to take action in that direction.
bierdopjeee 说:
The way you respond to my posts is almost like you don't want people with a different opinion to be heard.
By all means, post your views. Just don't expect to change anyone else's by airing tired and obvious arguments. In retrospect, I guess I should have just passed over your first post, but I felt like I should point out that there was an opposing view on each of the things you were saying.
bierdopjeee 说:
If you think there is nothing to discuss on this subject, then please refrain from posting useless texts.
"Useless" is all very relative, isn't it? I don't feel like you've posted anything useful, but you obviously disagree.
bierdopjeee 说:
If you think purely 1-on-1 duels, then yes a good player could "abuse" this. However, with multiple people walking around it does seem very unlikely.
Fights with multiple combatants also tend to involve a lot of 1vs1 situations, and this tactic can easily be used against a group unless they're highly coordinated.
bierdopjeee 说:
Indeed debatable. A leg is usually longer than a 1h weapon, therefore I think the kicking range is extremely short (which is fine by my).
Don't be thick. Obviously the length of the weapon also has behind it the length of the arm swinging it.
bierdopjeee 说:
Actually, my experience is that people feint so much that aiming a kick is rather difficult. It can be hard to know where one will walk. Missing a kick can often be fatal.
I'm going to assume that by feinting you mean sidestepping or whatever. That's really not very helpful if the guy is trying to catch up with you while you're backpedalling away from him with a longer weapon and trying to break down his shield. It's also not very helpful unless the kicker is really bad at kicking, since all you have to do is look at the guy and your kick automatically lands. You can even turn it after you press the button, and it's possible for the poor sap chasing you to run into your leg even if you kick much too early.
bierdopjeee 说:
You know when you can get kicked, when you just stepped into the fart range of your enemy. It is therefore really easy to then strafe or do a step back.
It's a lot less easy than it is for a retreating 2h user to quickly step forward while you're still just outside kick range, then kickslash you.
bierdopjeee 说:
My experience is that if my kick misses while the enemy swings a weapon at me, I definitely get hit.
And my experience is that swinging at the outstretched leg of the kicker frequently produces a metallic clank.
bierdopjeee 说:
This does not seem like a strong argument to me. The attacker should obviously stay alert!
Up to a point, yes, but I think the level of "alertness" currently required against kicks is excessive.
bierdopjeee 说:
I have been the kicker and the one being kicked, both plenty of times.
Same, which is why I know exactly how easy it is.
bierdopjeee 说:
Entering a guarded castle *should not be* easy.
Sure, but the kick shouldn't be one of the most dreaded weapons in the defender's arsenal.
bierdopjeee 说:
Also I believe that the kick on the ladder already got nerfed. Last time I tried to kick people top down from ladder I wasn't even able to get one kick landed. Before this was no problem at all.
I've had no trouble at all kicking people on ladders, slopes and staircases ever since it was made possible.
bierdopjeee 说:
Of course in addition to the current situation... so the one being kicked moves back and gets stunned And the kicker moves only slightly back and gets stunned for a shorter period than the one being kicked.
Not sure why this would be pointless, if that is what you are saying?
Yes, that's what I was saying, and I think it'd be pointless because it'd be much simpler to just shorten the stun period of the kicked player.
I think that pretty much covers everything.