mfuegemann
Regular
Thank You mexxico for showing up with a post.
An explanation would be welcome.
Besides: have a nice weekend.
An explanation would be welcome.
Besides: have a nice weekend.
Ah ok thanksI got the answer, they will distribute disciplinary perk's effects to different perks on roguery. However it seems they removed perk before adding others. They will bring this perk back with a hotfix until others are ready.
That's reassuring to hear. Thanks for the heads up.I got the answer, they will distribute disciplinary perk's effects to different perks on roguery. However it seems they removed perk before adding others. They will bring this perk back with a hotfix until others are ready.
Thank you very much for letting us know. I personally can't understand why features are removed long before they are replaced or redone and without ever a mention or explanation. I know this isn't your area and you're just helping out but TW as a company really needs to look at their priorities because it's clear that communication with players isn't part of it. This is the kind of stuff that frustrates players because we have no idea of what is going on.I got the answer, they will distribute disciplinary perk's effects to different perks on roguery. However it seems they removed perk before adding others. They will bring this perk back with a hotfix until others are ready.
Couldn't agree more.Thank you very much for letting us know. I personally can't understand why features are removed long before they are replaced or redone and without ever a mention or explanation. I know this isn't your area and you're just helping out but TW as a company really needs to look at their priorities because it's clear that communication with players isn't part of it. This is the kind of stuff that frustrates players because we have no idea of what is going on.
I do not love the Disciplinarian perk and I find it silly that you can turn bandits into nobles for some reason, but the complete loss of it is a bit much. I would have just rearranged the upgrade paths to common troops instead or something, and maybe add in special rogue nobles troops that be converted into nobles.
They could also nerf more perks to have multiple applications, like "clan leader, player/partyleader or governor". I.e., make most perks have separate applications for player/clanleader, player/partyleader; or governor. That would eliminate this sense of wasted perks. And make all/most perks useful to player or NPC's.and get rid of the governor skills for the player
+1They could also nerf more perks to have multiple applications, like "clan leader, player/partyleader or governor". I.e., make most perks have separate applications for player/clanleader, player/partyleader; or governor. That would eliminate this sense of wasted perks. And make all/most perks useful to player or NPC's.
Since I guess pretty much everyone tends to use most of the relatively small numbers of Companions per clan level as governors instead of party leaders (despite the rarity of candidates with engineering skill), it does make it suitably hard for player to choose roles for highly skilled wives (Phaea, Liena) and companions. Which is good.
But as a player-centric game, Bannerlord does itself a disservice by making so many perks non-player.
I’d rather they allow me to assign myself as the Governor of a city. If one of my towns got my bonuses, they are all now highly desirable perksRemove governor perks from the game, I agree that I don't like seeing governor-only perks (aka useless).
makes sense. I'd probably abuse militia boosting perksI’d rather they allow me to assign myself as the Governor of a city. If one of my towns got my bonuses, they are all now highly desirable perks