Changes found in 1.105

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Did they fix the bug in which your minister(the compainion ones, not citizen) attempt, and fail, and spam you with further attempts, to rejoin your party after you become a vassal.

Annoying as hell, as it stops me from becoming a vassal if I appoint a minister. Which I occasionally need to do with the Khergits breathing down me neck.
 
Narra 说:
Did they fix the bug in which your minister(the compainion ones, not citizen) attempt, and fail, and spam you with further attempts, to rejoin your party after you become a vassal.

Annoying as hell, as it stops me from becoming a vassal if I appoint a minister. Which I occasionally need to do with the Khergits breathing down me neck.

Just tried it out, they fixed it! Go TW! Now instead of saying "failed to join party" every few seconds, they simply have an option to let em join or not!
 
Vaelius Noctu 说:
-the missing feature of new Buldings for Towns, Castles and Villages (so i not read false in the Webpage bevor realese)

95191859-3.jpg

95191800-3.jpg

95191824-3.jpg
Don't recall any of those in M&B
 
Ah well, i mean Buildings to Build not Graphics.^^
Thanks.
By the way How can i change my Capital to another Town?
And i wish to make a suggestion. I think it was a good Idea to make some Items and Buildings for own Kingdom Players.

-I Palace for the Capital city
-a Privat room with the ability to ähm... "make" a Son or a daughter.^^ :mrgreen: :mrgreen: :mrgreen:
-Some Items like a Crown and a the other King insigniens like a Reichsapfel and Zepter and Purpurmantel
-and special conversations with the own family, its unrealistic my Brother in Law make the self chitchat like the other vassals. The must som special Quests or Options between the family


and yes i know this was a littel bit narcissistically.  :smile:
 
Rather minor, but...

-corrected sizing on the game difficulty options screen

In 1.104, the screen cut off too short at the bottom for me, presumably because of the added lance couching option.
 
Okay here my impressions on last patch:

Graphic improvements: those are better, and it seems there isnt anymore bug about that shiny flashy clubber fashioned style armor.

At least i can start political quests (from the "do you think we can improve our standings in this realm" ). And lords starts to give me quests more often as being a vassal. I dont know if it is related to me being high renown, and high persuasion (i got 8 in persuasion), but i can swear it wasnt the case just a few hours before patching. I should try from my early save game when i just get vassalized to see if it is related to my high renown/persuasion, but i'm too busy pwning Vaegirs in this second Vaegir war :p

So dev team: keep on the good work, you're doing great!
 
From Steam-
http://store.steampowered.com/news/


    * Changed method of game server listings. The bug where no servers appeared when looking for servers should no longer occur.
    * Fixed bug where your companions were duplicated when they were rescued from prison.
    * Fixed bug where you entered friendly castles in disguise after sneaking into any enemy castle.
    * Fixed bug which caused lord armies be much smaller than their full size.
    * Prisoners should no longer join the prison break fight if player tells them not to get involved.
    * Casualty reports fixed.
    * Fixed fights that started when player is caught sneaking into castles.
    * Sally doors and belfry in Castle 4 map is now usable.
    * Fixed extra-colorful reflections on armors.
    * Many other bug-fixes.
 
scythe111 说:
    * Prisoners should no longer join the prison break fight if player tells them not to get involved.
Still happens for me (which results in the prisoner passing out almost immediately).
 
On my side, I think I'm having way less C++ Runtime Errors. Not listed on the patch note, but I think something was changed to improve stability.

P.S.: I still have some C++ Runtime Errors, and of what I detected all the ones I get its only when the enemy respawn (due to battle size, they add more guys (reinforcements)), but not all the time.
 
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