Changelogs

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VERSION 1.06 CHANGELOG

- More than 50 new items, including weapons, armor, helmets, shield etc.
- New scenes, made by Sifis
- A working chariot. Currently, it uses horses animations, but they fit well. It is very fast, but difficult to drive, expensive and light(easily destructible), but it has 50 charge damage. In the mod, only Xsayar'sa(Xerxes) has it and the player could buy it. That limited use is to avoid chariot spamming.
- New shield emblems(episema, to fit the cities as they historically were)
- Completely rebalanced horses, making them a bit faster, taking all armor off them, except the persian armoured horse, because a saddle isn't armour. Also, made them a bit more difficult to manipulate, and lowered their health. Now, horses are really good for scouting or chasing units and raiding ranged troops to stop them from firing, but do not put them against infantry and especially spearmen, because they will die easily.
- Completely new User interface, and an option to choose which style you like better as mentioned earlier
- New improved shield animations, thank to Seek' n' Destroy and the Rome at War team
- Some fixed and improved map icons
- More than 100 new troops, plus the older that are rebalanced, re-armed and remade
- The ability for the player to change his/her party name, when he/she reaches a certain amount of renown
- The updated settlement positions and names, from patch 1.05 with some fixes and corrections
...
And more that you can find about playing!
 
Antonis said:
VERSION 1.06 CHANGELOG

- More than 50 new items, including weapons, armor, helmets, shield etc.
- New scenes, made by Sifis
- A working chariot. Currently, it uses horses animations, but they fit well. It is very fast, but difficult to drive, expensive and light(easily destructible), but it has 50 charge damage. In the mod, only Xsayar'sa(Xerxes) has it and the player could buy it. That limited use is to avoid chariot spamming.
- New shield emblems(episema, to fit the cities as they historically were)
- Completely rebalanced horses, making them a bit faster, taking all armor off them, except the persian armoured horse, because a saddle isn't armour. Also, made them a bit more difficult to manipulate, and lowered their health. Now, horses are really good for scouting or chasing units and raiding ranged troops to stop them from firing, but do not put them against infantry and especially spearmen, because they will die easily.
- Completely new User interface, and an option to choose which style you like better as mentioned earlier
- New improved shield animations, thank to Seek' n' Destroy and the Rome at War team
- Some fixed and improved map icons
- More than 100 new troops, plus the older that are rebalanced, re-armed and remade
- The ability for the player to change his/her party name, when he/she reaches a certain amount of renown
- The updated settlement positions and names, from patch 1.05 with some fixes and corrections
...
And more that you can find about playing!

Does this have the fix to the scenes? If so, you should upload it to ModDB as well. Thanks for the amazing work!
 
No, for some reason, the scenes got messsed up after the latest patch. Sifis is making the scnes(all of them) as we speak, so that might take some time.  :smile:
 
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