The only contact that many players have with Bannerlord at this point is entering the forum to see no new updates, other people complain and see if any new mod has come out
Kind of feel sorry for them because it's clearly nothing malicious and they clearly want to add more stuff to the game just some some reason development is incredibly slow.


Yeah and no. I agree that it's slow, no denial of that, and some decisions of corrections are not the best picks ever.
But.
If you ever touched serious coding you would agree, that it's not that easy to fix everything that is spotted as a bug or rebalance "living organism" that the BL is.
I was wondering, where all this dev time went, but recently I discovered, that there is official mod toolset, and now I get it. See, it's one thing if you write program that is set to work just one way, in a linear fashion, you can skip some development, and do code "easy way", by referencing variable in a point or method, that is not the best, but it works and not blows up. There is whole different story if it is sandbox (which has to be adaptive to player's actions) that lives without player interaction (mostly as far as BL goes; and it has to work forever, because who knows how long player will stick to the save) and when you make also editor along with it (which, belive me or not, has to work; during, and after the modder's actions). There is whole code structure, data flow, events, checks and cases you have to take into consideration, for it not to turn into spaghetti monster, that blows up from time to time. You can't just "make it happen on the screen", you have to add tools, methods, variables and flow for the things modders will add to the game. TW is aware, that the strong side of the MB is the moddability, so they are probably stressing that instead of native experience, thus a lot of work for a small change, but then it's open for changes.
Yeah, spotting bug is one thing, but have you considered how hard it is sometimes to find it in multi-layer, monstrous-sized code (which engine code is on its own, not to mention rest of it), while thinking, how to not blow up similar actions, that also pass through this part of dataflow.
Developing own engine is a lot of work on its own, taking planning, discussions, corrections and refactor into consideration, then making it game, then balancing it, then fixing bugs. Then every change is bound with other parts of the system (in more broad bugs), and not everyone fixing bugs knows all the components. Going to and asking author (if he still works at TW) may interrupt his work on new features and require him to take a look himself, because he haven't included any comment about why he did that this way back then, and now he has to remind his old train of thoughts. I don't have to say that not all of work as a programmer is "click on keyboard until you are deaf from the clicking sound", there is also a ton of thinking about how to do things, and possible cases that may break things.
Oh, and once again, I agree that it is slow. But it is slow as always, other studios normally have separate divisions working on engines while previous generation of game is developed, thus you don't see its dev time, engines just pop out from nowhere. TW works on everything and it is not the biggest studio, so I Just understand where it comes from and want to point out that it is like this for a reason.
Even if the other points were true, to say that the communication with devs is lame is unfair. I'm not changing anyone's mind so I'll just leave it as a statement.![]()
The only contact that many players have with Bannerlord at this point is entering the forum to see no new updates, other people complain and see if any new mod has come out
I would say that he is just the exception.I will say that Mexico's post today negates the communication with devs point. You can't ask for better communication from Mexico.
Mexico is the exemption who proves the rule (bless him).I will say that Mexico's post today negates the communication with devs point. You can't ask for better communication from Mexico.