Chamber Blocking Couched Lance

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True Fact : I POM_Zero Have seen with me own 3 eyes Ruthy / irc://ruthven Chamber a couched lance !
 
MadocComadrin 说:
Mad Dawg 说:
To OP: Chamber-blocking an attack is neither difficult or rare in MP.  fyi
In addendum, it's actually harder in MP than in SP.
True, SP you can even chamber the holds the bots do because of no ping.  But it's still not difficult.  I can help anyone perform a chamberblock  in 5 minutes if you are in vent with me. 
I have also purposefully chambered opponents holds in MP by creating larger distances, anticipation, and turning to make the hitboxes hit. The easiest are shield and spear users but I've done it in Duels with side swings as well.
 
Aye, holds are tricky to get the hang of, but once you do they can throw people off. I can chamber normal held stabs about half the time and stabs from lances (held or otherwise) about 4/5th of the time.

Also, is it just me, or do people always chamberfail when trying to demonstrate them?  :lol:
 
MadocComadrin 说:
Aye, holds are tricky to get the hang of, but once you do they can throw people off. I can chamber normal held stabs about half the time and stabs from lances (held or otherwise) about 4/5th of the time.

Also, is it just me, or do people always chamberfail when trying to demonstrate them?  :lol:
:grin:
 
I can't chamber on purpose 100% of the time;  I have to feel it before I do it.

Be water, my friend.
 
widespreadPANIC 说:
... archer_rwt is 12 and where is he?
You are welcome to find out...http://forums.taleworlds.com/index.php?action=profile;u=90582
but if you bring him back I swear I'm locking you and him in your own Vent channel as punishment.
:lol:
 
widespreadPANIC 说:
Funny, I implied beta was 2 years ago, as if I was asinine enough to assume that you assumed these given events could of occurred during beta, which was, as I had you imply, 2 years ago, herp a derp. The fact is, I knew you had no idea of if, or when, your claim of chambering couched lances was "patched," or not, and that you were just talking ****. but kthx newayz

Confirmed for "i rly dnt know wtf i'm talking about, i just enjoy to blindly discredit people with baseless skepticism"

Remember folks, if Master Trader Marnid hasn't seen it in all his glory, it's never been done.

widespreadPANIC 说:
Look at me, I'm such a troll, herpderp Mad Dawg needs to get his clan members on a leash!

You're an idiot. Chambering couched lances was entirely possible without any ridiculous jump-spin-thrust shenanigans during the beta. It is no longer possible to chamber block a couched lance in this way. This is what I've told you. The change logs don't reflect this because TaleWorlds did not keep 100% accurate logs. Don't try and discredit me by blaming an impossibility on my supposed incompetence. How many change logs do I need to quote for you to realize that TaleWorlds never listed every single change?

[quote author=.650]Version 0.650 changes:
------------------------
It is now possible to stop attacks by parrying or blocking. Quickly pressing and releasing the right mouse button will trigger a parry, whereas holding it down will activate a block. Parrying at the right time will cause the attacker to be stunned longer giving the defender a longer window for a counter-attack. Parrying with a shield will also cause less damage to the shield. Currently, there is no seperate animation for parrying but it is still functional.

Chambering animation will also defend against a particular attack direction for a brief period:
Chamber right -> Defends against opponent's left to right attack.
Chamber left -> Defends against opponent's right to left attack.
Chamber overswing -> Defends against opponent's thrust attack.
Chamber thrust -> Defends against opponent's overswing attack.

Characters now use special running animations when ther upper-body is forced to rotate sideways because they are doing a particular attack animation.
Characters now go into "sprint" mode and run faster if you do not attack or defend for two seconds.
Some attack animations have been sped-up
Removed restriction on attack direction for horseback weapon thrusts.
Weapons now cause less damage when they connect to the target further down the shaft.
Couched lancing does less damage and kicks in at a higher speed.
Horses are now more likely to rear up when they are hit by spear thrusts.
Long axes can now be used as polearm by pressing the x key.
Welcome message added to admin panel options.
Game admins can now modify gold bonuses.
Many other fixes.[/quote]

[quote author=0.660]Version 0.660 changes:
------------------------
Order System changed to a two-stage system. A menu is shown on screen to help remember orders.
Identical thrown weapon stacks are now clustered together when you switch to next weapon.
Kick is now bound to a key
Many new weapons to various factions including war cleavers, long hafted maces, etc...
Forward speed is reduced for a while after being blocked/blocking.
Ranged troops are staggered when another troop bumps into them.
Attacks at the beginning/end of their arc get more stun.
Attacks now collide with the environment.
New troop morale system for single player.
Many other fixes and improvements.[/quote]

[quote author=0.670]Version 0.670 changes:
------------------------
The game now uses Havok for Character physics.
Random plains maps are now less hilly.
Kick is now affected by friendly fire options.
random desert and desert forest scenes are added.
Kick now works on slopes correctly.
Block stun made more selective. Overheads and chambered attacks are much more likely to cause it.
New cue sound when defender is block-stunned.
Changed defense system so that blocks are started instantly again.
Left mouse clicks are now buffered even if attack cannot be started immediately.
You can no longer order bots to hold position close to the map edge. (They'll leave a distance of 15m.)
Weapons do not collide with the environment at the beginning and end of a swing.
use_secure_connection option is added to rgl_config.txt
In multiplayer, if the selected server runs another module, the game will automatically switch to it.
Friendly fire options are added for both dedicated server and admin panel.
Melee friendly fire is now effective against horses.
Mute player option is added
Unnecessary packet flooding is removed (during server search)
Event timeouts are added
Friendly fire options can now be set as ratios
Event priorities and timeouts are organized (lower bandwidth consumption)
Game keys are reorganized
New vertex buffer management system;
Many other fixes and improvements.[/quote]

[quote author=0.671]Version 0.671 changes:
------------------------
Removed left-click buffering during stuns which could be causing lag issues.
Changed sound event sending method to fix latency issues.
Horse collision fix for the new havok physics module.
Some other bug-fixes[/quote]

[quote author=.701]Version 0.701 changes:
------------------------
Fixed bug where the game couldn't join a server and reported "incorrect serial key" even though it was correct.
Fixed bug where closer sounds were cut off instead of further ones.
New config param to turn off texture load-on-demand system.
Fixes to Sarranid equipment problems.
Many other bug fixes.[/quote]

[quote author=0.711]Version 0.711 changes:
------------------------
Fixed bug where the game client crashed if a rider's horse was killed at full gallop.
Long axes are now polearms by default
Some minor tweaks and bug fixes.[/quote]

[quote author=0.720]Version 0.720 changes:
------------------------
Some graphics problems have been fixed. The game's performance on some systems is now much better.
Couched lancing is now disturbed by the turning of the horse.
Height and default position of third person camera re-adjusted.
Added "Turn Camera with Horse in First Person" option to the game options.
Ranged troops are now stunned when bumped only if they are readying ther weapons.
The game now starts up faster due to optimized searchng of resources.
Many other fixes and improvements.[/quote]

Should I keep going? I've got every single one since day 1 of closed beta. TaleWorlds does not document all changes, but I can say with certainty that "normal" chamberblocking of lances was entirely possible and was patched out. I won't accept three word-of-mouth accounts as definitive proof, and anyone with half a brain wouldn't either.

By the way, if you think you're clever by saying "well you can't believe what we say so we don't have to believe what you say," know that this is irrelevant considering what I've stated can be shown to be true. You can no longer normally chamberblock a lance, and if you think you couldn't to begin with that doesn't matter as it has no bearing on your argument and is inconsequential now. I won't waste time debating what I know to be true with a troll.

Get some hard evidence of your jump-spin-chamber shenanigans and I'll believe it and apologize for doubting you, but until I see it you're just another troll.
 
So let me understand this.  You personally did/witnessed someone in MP chamber a couched lance in beta.  Since beta you have not/have not witnessed someone chamber a couched lance so therefore it must have been made completely impossible due to a patch version based off a generalized assumption from "Many other fixes and improvements" in the change logs. 

It seems if you knew this 100% for a fact you could produce the actual patch # that this "fix and improvement" took place.

I call BS on your call of BS.  I know what happened.
 
The second I actually see a recording of this happening, I'll believe it, till then I'm pretty much 100% sure it's impossible.
 
Mad Dawg 说:
So let me understand this.  You personally did/witnessed someone in MP chamber a couched lance in beta.  Since beta you have not/have not witnessed someone chamber a couched lance so therefore it must have been made completely impossible due to a patch version based off a generalized assumption from "Many other fixes and improvements" in the change logs. 

It seems if you knew this 100% for a fact you could produce the actual patch # that this "fix and improvement" took place.
I call BS on your call of BS.  I know what happened.

Faulty logic. It's undocumented, how am I going to go cite patch notes for an undocumented change?

I know this because amongst nK and the regulars we played with we had fun wasting time chamber-blocking couched lances, as lots of people in our vent thought it wasn't possible. We'd go into our server and bet someone it could be done, then do it. We did this repeatedly with various weapons. A patch was released and when we tried to pull it again it wouldn't work. We tried repeatedly and it wasn't possible. That's all part of beta testing, which is what we were all supposed to be doing, Mad Dawg. Anyway, as I said (if you had taken the time to read):

Orion 说:
You can no longer normally chamberblock a lance, and if you think you couldn't to begin with that doesn't matter as it has no bearing on your argument and is inconsequential now.

It doesn't matter if we could or couldn't then, considering you're claiming it can be done now when all the evidence you have is hear-say and eyewitness testimony. Eyewitness testimony is never enough to go on and hear-say is never acceptable. There needs to be a method by which you can replicate results or some sort of video evidence to support your claim.

I can't prove a negative, but until you can prove it's possible I'm going to say it's not based on past experience.
 
Alex_C 说:
The second I actually see a recording of this happening, I'll believe it, till then I'm pretty much 100% sure it's impossible.
Look guys: frankly I don't care enough to convince you, seriously doubt it can be deliberately replicated, and feel it holds little benefit due to the high about of risk.  I'm just telling you what happened.

@ Marnid

Fine, in a later patch from the time you are stating it was removed they came back and made it possible again.  If they made it possible at one time and then undocumentedly took it out then they certainly can undocumentedly put it back in.

Proof:
Quote from 1.130 说:
Many other fixes and improvements.
 
Orion 说:
Faulty logic. It's undocumented, how am I going to go cite patch notes for an undocumented change?
The only fault in the logic is that it completely disproves your point.  If you don't know that "Other fixes and improvements." specifically equates to the ability to chamber couch lances being removed then your "proof" is completely null and void.  It's an assumption, not hard evidence.

Furthermore, your account of being able to do it and then not being able to do it is honestly hear-say, eyewitness accounts that cannot be trusted...apparently.

Men are put to death from the testimony of an "eyewitness" account but it surely is not to be trusted in what happens in a video game.  :roll:
 
In that case we have a dead body, a murder weapon (unless you're a black belt or a boxer where your fists can be considered lethal weapons or something...), eyewitness accounts, blood splatters, and a bunch of other evidence that goes beyond eyewitness testimonial. In this case, the only evidence we have is your word for it - Marnid and I tried to replicate this feat with all manners of timing, spinning, and positioning but we couldn't. I'm not going to jump to a side and start dropping post-bombs on people, but I feel the analogy is faulty because in one case we have a load of other evidence that comes into play that an eyewitness reinforces. In the other case, the eyewitness is the sole factor and a supporting point that doesn't necessarily stand up on its own.
 
Mad Dawg 说:
Men are put to death from the testimony of an "eyewitness" account but it surely is not to be trusted in what happens in a video game.  :roll:
There's a difference between real life and video games... Real life is real.

Anyways, explanation, In a video game everything is already programed just ready and waiting to be triggered. That means that EVERYTHING can be repeated in a video game and can be recorded. In real life, that is imposible, or atleast any test to recreat something real is not 100% accurate.
 
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