
Stabbing Hobo 说:Well, I can't say I know anything about that turn thingy as I truly despise any kind of twitching while attacking, and I keep my sensitivity low enough to stop me from trying even if I wanted to. Anyway, as a normal chamberblock I never managed to chamberblock a couched lance, not with a thrust nor with overhead. Blocking stabs with fists was no problem at all, even got me banned a few times. I'd very much like to see a video of someone chamberblocking couched lances. Please provide one, even free FRAPS should be enough to do it.

widespreadPANIC 说:and certainly it was not 2 years as you have assumed.
widespreadPANIC 说:please verify which patch this was patched?
Version .660 email 说:Version 0.660 changes:
------------------------
Order System changed to a two-stage system. A menu is shown on screen to help remember orders.
Identical thrown weapon stacks are now clustered together when you switch to next weapon.
Kick is now bound to a key
Many new weapons to various factions including war cleavers, long hafted maces, etc...
Forward speed is reduced for a while after being blocked/blocking.
Ranged troops are staggered when another troop bumps into them.
Attacks at the beginning/end of their arc get more stun.
Attacks now collide with the environment.
New troop morale system for single player.
Many other fixes and improvements.
Is it though? People say they've chambered/witness chambering couched lances. Assuming we're in a version that that wasn't patched away (hypothetically speaking), one line of reasoning could be that since chambering couched lances is possible, and since couching a lance uses the thrust rating, any weapon with a thrust damage rating can be chambered with an upswing or a stab. Arrows/bows fall under this category.Ruthven 说:
Resurr3ction 说:Ok guys I won't pretend I understand all of you but from what I gather you are implying that AI is stuck somewhere deep in BETA while only player combat capabilities were updated (or in this case downgraded) over time? That just sounds very weird. So they removed couple of features but left them for AI bots who can pull them off unhealthily often atop of that. Being able to chamber regularly couched lance would be pretty cool although overhead chambering the thrust sounds even more useful (and would actually encourage more chamber-blocking imho). Fists chamber-blocking I hear for the first time and it sounds hilarious.![]()
MadocComadrin 说:@Marnid: In MP specifically? What about SP? I'd assume so, but well, assume, ass, you, me... you know the spiel.
Yes. Yes it is. There is zero chance that the devs implemented chambering for both melee (a category couched lances would fall under) and flying weapons, considering they're two separate things. It's possible that you can chamber a couched lance as a mistake in the coding (much like you can chamber with fists) but I don't think they would make the mistake of implementing it twice, considering how much harder it would be to cover ranged attacks in a similar manner.MadocComadrin 说:
That's the thing--what if the mistake was made in a shared part of the code? Frankly, seeing how different a couched lance is from a swing, both in detection and animation, it's quite possible that the mistake took place in some general code than in code specific to melee, unless they treat couching as a specific type of swing.Ruthven 说:Yes. Yes it is. There is zero chance that the devs implemented chambering for both melee (a category couched lances would fall under) and flying weapons, considering they're two separate things. It's possible that you can chamber a couched lance as a mistake in the coding (much like you can chamber with fists) but I don't think they would make the mistake of implementing it twice, considering how much harder it would be to cover ranged attacks in a similar manner.
Seawied86 说:A few weeks ago, a human opponent chambered my lance in multiplayer.
It is not humanly possible to pull off intentionally. It happens most commonly on bots because you slaughter them by the thousand. Even if its .0001% of happening, if you slaughter a million opponents, that .0001% will happen.

Orion 说:widespreadPANIC 说:and certainly it was not 2 years as you have assumed.
Quote that. I'd like to see proof of my amnesia, as I have no recollection of saying anything about 2 years. Although if you're curious, the beta started about 2 years ago.
widespreadPANIC 说:please verify which patch this was patched?
One of the patches with a changelog like this:
Version .660 email 说:Version 0.660 changes:
------------------------
Order System changed to a two-stage system. A menu is shown on screen to help remember orders.
Identical thrown weapon stacks are now clustered together when you switch to next weapon.
Kick is now bound to a key
Many new weapons to various factions including war cleavers, long hafted maces, etc...
Forward speed is reduced for a while after being blocked/blocking.
Ranged troops are staggered when another troop bumps into them.
Attacks at the beginning/end of their arc get more stun.
Attacks now collide with the environment.
New troop morale system for single player.
Many other fixes and improvements.
Might as well ask me what the temperature was in Burma last year at 7:23 AM. TaleWorlds isn't known for their well-documented patches. I can tell you that it happened after .650, but any more specificity is going to be impossible.
Oh, and use the Modify button next time. Double-posting is unnecessary and clutters the board.
Orion 说:Seawied86 说:A few weeks ago, a human opponent chambered my lance in multiplayer.
It is not humanly possible to pull off intentionally. It happens most commonly on bots because you slaughter them by the thousand. Even if its .0001% of happening, if you slaughter a million opponents, that .0001% will happen.
I won't believe it until I see it. These claims that it's nigh impossible to reproduce don't actually support its validity, and for anyone even mildly skeptical such claims seem to weaken your case.
widespreadPANIC 说:MadocComadrin 说:Imma need Mad Dawg to verify that!
Funny, Mad Dawg was the horseman couching, and I with a spear.
Alex_C 说:Interesting, could you perhaps record yourself doing it at some point?
Alex, I would be wasting my time; I performed this once, against Balion_Capt_Mad_Dawg ; It was Snowy Village at middle house, I by tree and Mad Dawg coming in from the downhill houses. I was not holding an attack, as I watch with view outfit button, with my back to the horseman, and I facing the house, and as he comes in with the couch I thrust and in the same motion spin 180 degrees more or less, to the left and obviously towards the couch/horseman.
The reason it has been hypothesized that to chamber a lance requires motion, is that in the very same hour, as ridiculous this may sound, there was three witnesses to a chambered couch. The same spinning, twisting, or moving thrust had chambered a horseman's couch twice within minutes of each other.
Very odd actually how rare the event is that I've seen it only twice in many hours of gameplay, and it was within only 20 minutes between both events occurring, and to the same horseman, Mad Dawg.
The other chamberer was our very own resident troll FriendlyFyre.
It was a glorious afternoon in Caldaria, indeed.