Introduction
This is a challenge template for a character that I'm currently playing myself that I'd like to share with you. To make this game different and more challenging than my previous ones, there are certain restrictive rules which are supported by role-playing reasons (or rather role-playing excuses, the restrictions are leading). My hope is that I inspire some of you to try exactly this or something similar, or that I receive advice to make my own game more enjoyable.
The role
Particular details are up to you. As the title suggests, you play an egalitarian idealist. You are a commoner and dislike the nobility in general. You are concerned with the well being of the common people and want to protect them from outlaws, savage tribes, and hostile armies. Eventually you conclude this is impossible with the violent nobility in control, which will be your incentive to lead a commoner rebellion.
The rules
Please share your experiences if you give it a try! In the second post I'll tell about my own attempt, so don't stop reading yet!
This is a challenge template for a character that I'm currently playing myself that I'd like to share with you. To make this game different and more challenging than my previous ones, there are certain restrictive rules which are supported by role-playing reasons (or rather role-playing excuses, the restrictions are leading). My hope is that I inspire some of you to try exactly this or something similar, or that I receive advice to make my own game more enjoyable.
The role
Particular details are up to you. As the title suggests, you play an egalitarian idealist. You are a commoner and dislike the nobility in general. You are concerned with the well being of the common people and want to protect them from outlaws, savage tribes, and hostile armies. Eventually you conclude this is impossible with the violent nobility in control, which will be your incentive to lead a commoner rebellion.
The rules
- You never become a vassal.
- You only use commoner troops, with the exception of your custom Order troops (provided that they don't appear as nobles that stand above the commoners).
- You never ride a horse, nor ever take cavalry in your army, except to passively train (i.e. using the Trainer skill or Training Ground) Nobles for your custom Order troops. Look at this as a symbol of equality. (A bit far fetched, I know, but a non-cavalry army is a thrilling and unique experience!)
- You only take companions with views that are not in conflict with yours (no elitist nobles or plundering outlaws).
- You initially choose one nation you belong to, and only recruit troops from that nation. You can always recruit from villages that you own yourself though, even if they provide different troops.
- You never harm innocent commoners. No plundering villages, no harassing caravans. Instead you try your best to protect them, especially the ones from your own nation.
- Being a mercenary captain is allowed in the early game, but only for your starting nation faction, and you don't assist them in taking new lands. You'll focus on protecting the villages and villagers from raiding Lords instead.
- You don't allow existing Lords to join your own faction. You may only promote commoner companions to Lords.
- You only hire mercenaries if the need is great, preferably not at all.
- You don't set up enterprises in towns that you don't own.
- You don't take part in Tournaments in towns that you don't own.
- You play at Normal damage to yourself and allies, Campaign and Combat AI at Good, Combat Speed at least at Normal, Battle Size at least at 150. Or if your system can't handle the latter, as high as you can set it. You don't lower it later to make battles easier.
- Try not to abuse autocalc.
Please share your experiences if you give it a try! In the second post I'll tell about my own attempt, so don't stop reading yet!