lolbash
Master Knight

Harmi 说:Please make horse riding harder. It's too easy now. Maybe the horse would do some weird things by itself or jump randomly over dead bodies or just something.
Fortnight 说:Mate, when the **** did anybody mention anything about realism? The point isn't realism, it's making it so that you don't have to babysit your horse in order to keep it from full retarding it into a wall, that's what the point of horse agency is. And the last time I checked, having my horse stop dead in it's tracks for an avoidable and insufficient reason wasn't fun, either. As for horses tripping if they ram into eachother at full speed, aye, that's for the sake of realism. But it's called realism for a reason, and that is that the alternative makes no sense and looks horrible and clunky, a relic of when taleworlds was 2 people rather than 100+. Horses ramming into things they can't go trough is a problem, and them not being phased at all when they do is a problem also, both of which serve to make cavalry charges that much less amazing to watch and play and have been ignored for far too long.
Having riders steer horses in a way someone with a head would and horses not autopiloting into rocks when left unattended would would be both realistic and fun, and horses tripping and eating dirt when they can't avoid a crash would be delightful icing on the cake
Horse morale mechanics may be a bit overkill, but if implemented for riderless horses only could serve to make battlefields more chaotic and realistic and hey, even fun
Okay lets sum up what you want concerning Cavalry mechanics you want implemented in Bannerlord.
-You want horses to have their own AI to steer away from walls without player imput, taking control away from the player because realism!!!!
-You want riderless horses to have their own AI, which means they are more likely to run around the battlefield and bump players, because it is more realistic!!!! and fun.
-You want to make horse riding even harder, because its "too easy"
Anyone who has played Cavalry in Warband Multiplayer for more than 5 minutes would look at this and call you insane, rightly so because you want to reduce player control of horses, adding even more random chance unpredictable dice rolls for the sake of realism.
Especially this quote
Horses ramming into things they can't go trough is a problem, and them not being phased at all when they do is a problem also, both of which serve to make cavalry charges that much less amazing to watch and play and have been ignored for far too long.
I seriously doubt you have played Cavalry if you think accidently ramming into a wall and breaking horse neck and launching you off and taking damage is a great way to make Cavalry more fun to play.








