Heres the 1.003 trigger (simple_triggers.txt). It's on line number 37 if you have a text editor that shows lines (like notepad2), or you can just search for some of the numbers and find the right spot.

24.000000 32 6 3 1224979098644774912 648518346341351501 648518346341351591 521 3 1224979098644774913 1224979098644774912 45 2136 3 1224979098644774914 **0 100** 4 0 2147483678 2 1224979098644774914 **3** 2133 2 1224979098644774913 0 4 0 3 0 5 0 2147483678 2 1224979098644774914 **10** 2136 3 1224979098644774914 **111 121** 2107 2 1224979098644774913 1224979098644774914 2108 2 1224979098644774913 100 2136 3 1224979098644774914 **1 3** 2105 2 1224979098644774913 1224979098644774914 5 0 2147483678 2 1224979098644774914 **50** 2136 3 1224979098644774914 **3 8** 2106 2 1224979098644774913 1224979098644774914 5 0 2136 3 1224979098644774914 **101 111** 2107 2 1224979098644774913 1224979098644774914 2108 2 1224979098644774913 100 2136 3 1224979098644774914 **1 3** 2105 2 1224979098644774913 1224979098644774914 3 0 2112 3 1224979098644774913 0 101 501 3 1224979098644774912 45 1224979098644774913 2121 3 1224979098644774915 1224979098644774913 10 2108 2 1224979098644774915 2 1 5 936748722493063202 1224979098644774912 288230376151711816 1224979098644774915 0 3 0

There are many ways you could edit the way it works. The

red 0 and

100 are the parameters for the random number generated (between 0 and 100), and it then takes 0-2 for 0 cows (

**3** in the code), 3-9 for big growth (

**10** in the code), and 10-49 (

**50**) for negative

3-8. 50+ is the low growth one. You could change that to 45 100 to make it give a roughly 9% chance of

3-8 negative growth and 91% chance of small positive growth - that'd probably balance it out good enough to work, but it would remove the chance of big growth and big loss entirely. You could also go through and modify the

blue numbers - the first and third being the straight cattle added range, with the second being the range to subtract. The

lime green number (

3) is the chance of eradicating the herd. The

yellow numbers are the amount to increase the herd percentage wise, first for the big growth then for the small growth. It takes that number divided by 100 so 111 is 11% increase.

Link to other tweaks.